X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fspiky.cpp;h=cc2cd3c23b4418354c3e894c7fcf0a8b0ce62095;hb=146cb5cf3c1ea9bd8f884e3c99a7789c42d598f1;hp=c779faace3c93f744a1cc828767639a156793331;hpb=a705cb038b55f5d7634c646c134abaa7d16aee2b;p=supertux.git diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp index c779faace..cc2cd3c23 100644 --- a/src/badguy/spiky.cpp +++ b/src/badguy/spiky.cpp @@ -1,46 +1,35 @@ -#include - -#include "spiky.h" - -static const float WALKSPEED = 80; - -Spiky::Spiky(LispReader& reader) -{ - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("spiky"); -} - -void -Spiky::write(LispWriter& writer) +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . + +#include "badguy/spiky.hpp" + +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" + +Spiky::Spiky(const Reader& reader) + : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right") { - writer.start_list("spiky"); - - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); - - writer.end_list("spiky"); -} - -void -Spiky::activate() -{ - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + walk_speed = 80; + max_drop_height = 600; } -HitResponse -Spiky::collision_solid(GameObject& , const CollisionHit& hit) +bool +Spiky::is_freezable() const { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + return true; } +/* EOF */