X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fspiky.cpp;h=f2b42ac8cfebe6532ef246c14e4f53b6fcd54606;hb=ff59adfe9b44e1447ae02a2f9705d695a280059e;hp=6d7a4efb99f5e637604918b7bebc6e0f42b899d2;hpb=d82556aacf6b0904022f9906b26bba4819663c3c;p=supertux.git diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp index 6d7a4efb9..f2b42ac8c 100644 --- a/src/badguy/spiky.cpp +++ b/src/badguy/spiky.cpp @@ -21,72 +21,19 @@ #include "spiky.hpp" -static const float WALKSPEED = 80; - Spiky::Spiky(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - stay_on_platform = false; - reader.get("stay-on-platform", stay_on_platform); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/spiky/spiky.sprite"); + walk_speed = 80; + max_drop_height = 600; } void Spiky::write(lisp::Writer& writer) { writer.start_list("spiky"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - if (stay_on_platform) writer.write_bool("stay-on-platform", true); - + WalkingBadguy::write(writer); writer.end_list("spiky"); } -void -Spiky::activate() -{ - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - -void -Spiky::active_update(float ) -{ - if (stay_on_platform && may_fall_off_platform()) - { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } -} - -HitResponse -Spiky::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -HitResponse -Spiky::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - IMPLEMENT_FACTORY(Spiky, "spiky")