X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fsspiky.cpp;h=013d8347f0cb5dd23f143ffce9bf6b529bf79dff;hb=1f5ff04e5283398473b4ac033258b17af0ed08f0;hp=3827ae26beb3baf3625c9ded43062b3d11a30cf2;hpb=3e3dcd88b684f7889dbb6ed1134f29c98fe7e3a8;p=supertux.git diff --git a/src/badguy/sspiky.cpp b/src/badguy/sspiky.cpp index 3827ae26b..013d8347f 100644 --- a/src/badguy/sspiky.cpp +++ b/src/badguy/sspiky.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,80 +12,62 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include "sspiky.hpp" +#include "badguy/sspiky.hpp" -static const float WALKSPEED = 80; -static const float WAKE_TIME = .5; +#include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" -SSpiky::SSpiky(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/spiky/sleepingspiky.sprite"), state(SSPIKY_SLEEPING) +SSpiky::SSpiky(const Reader& reader) + : WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING) { + walk_speed = 80; + max_drop_height = 600; } void -SSpiky::write(lisp::Writer& writer) -{ - writer.start_list("sspiky"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("sspiky"); -} - -void -SSpiky::activate() +SSpiky::initialize() { state = SSPIKY_SLEEPING; physic.set_velocity_x(0); sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right"); } - - -HitResponse -SSpiky::collision_solid(GameObject& , const CollisionHit& hit) +void +SSpiky::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + if(state != SSPIKY_WALKING) { + BadGuy::collision_solid(hit); + return; } - - return CONTINUE; + WalkingBadguy::collision_solid(hit); } HitResponse -SSpiky::collision_badguy(BadGuy& , const CollisionHit& hit) +SSpiky::collision_badguy(BadGuy& badguy, const CollisionHit& hit) { - if(state != SSPIKY_WALKING) return CONTINUE; - - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + if(state != SSPIKY_WALKING) { + return BadGuy::collision_badguy(badguy, hit); } - - return CONTINUE; + return WalkingBadguy::collision_badguy(badguy, hit); } -void +void SSpiky::active_update(float elapsed_time) { - BadGuy::active_update(elapsed_time); + + if(state == SSPIKY_WALKING) { + WalkingBadguy::active_update(elapsed_time); + return; + } if(state == SSPIKY_SLEEPING) { Player* player = this->get_nearest_player(); if (player) { - Rect mb = this->get_bbox(); - Rect pb = player->get_bbox(); + Rectf mb = this->get_bbox(); + Rectf pb = player->get_bbox(); bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0)); bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0)); @@ -96,21 +76,36 @@ SSpiky::active_update(float elapsed_time) { if (inReach_left && inReach_right && inReach_top && inReach_bottom) { // wake up - sprite->set_action(dir == LEFT ? "waking-left" : "waking-right"); - if(!timer.started()) timer.start(WAKE_TIME); + sprite->set_action(dir == LEFT ? "waking-left" : "waking-right", 1); state = SSPIKY_WAKING; } } + + BadGuy::active_update(elapsed_time); } if(state == SSPIKY_WAKING) { - if(timer.check()) { + if(sprite->animation_done()) { // start walking - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); state = SSPIKY_WALKING; + WalkingBadguy::initialize(); } + + BadGuy::active_update(elapsed_time); } } -IMPLEMENT_FACTORY(SSpiky, "sspiky") +void +SSpiky::freeze() +{ + WalkingBadguy::freeze(); + state = SSPIKY_WALKING; // if we get hit while sleeping, wake up :) +} + +bool +SSpiky::is_freezable() const +{ + return true; +} + +/* EOF */