X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fsspiky.cpp;h=a386184df63341f4dabbdd09faa611a1b015034d;hb=f9e48410db28cb4bd1b91fa46414be660d3f5f8b;hp=da8db486661072d704499cca11898dbd2df25772;hpb=cbbcc7dfbaca831dc4cbf714ff54b246135f7625;p=supertux.git diff --git a/src/badguy/sspiky.cpp b/src/badguy/sspiky.cpp index da8db4866..a386184df 100644 --- a/src/badguy/sspiky.cpp +++ b/src/badguy/sspiky.cpp @@ -1,117 +1,114 @@ -// $Id: sspiky.cpp 2979 2006-01-10 00:00:04Z matzebraun $ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// along with this program. If not, see . -#include +#include "badguy/sspiky.hpp" -#include "sspiky.hpp" +#include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" static const float WALKSPEED = 80; -static const float WAKE_TIME = .5; -SSpiky::SSpiky(const lisp::Lisp& reader) +SSpiky::SSpiky(const Reader& reader) + : WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/sspiky/sspiky.sprite"); - state = SSPIKY_SLEEPING; + walk_speed = WALKSPEED; + max_drop_height = 600; } void -SSpiky::write(lisp::Writer& writer) +SSpiky::initialize() { - writer.start_list("sspiky"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("sspiky"); -} - -void -SSpiky::activate() -{ - //FIXME: turns sspiky around for debugging - dir = dir == LEFT ? RIGHT : LEFT; - state = SSPIKY_SLEEPING; physic.set_velocity_x(0); sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right"); } -HitResponse -SSpiky::collision_solid(GameObject& , const CollisionHit& hit) +void +SSpiky::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + if(state != SSPIKY_WALKING) { + BadGuy::collision_solid(hit); + return; } - - return CONTINUE; + WalkingBadguy::collision_solid(hit); } HitResponse -SSpiky::collision_badguy(BadGuy& , const CollisionHit& hit) +SSpiky::collision_badguy(BadGuy& badguy, const CollisionHit& hit) { - if(state != SSPIKY_WALKING) return CONTINUE; - - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + if(state != SSPIKY_WALKING) { + return BadGuy::collision_badguy(badguy, hit); } - - return CONTINUE; + return WalkingBadguy::collision_badguy(badguy, hit); } -void +void SSpiky::active_update(float elapsed_time) { - BadGuy::active_update(elapsed_time); + + if(state == SSPIKY_WALKING) { + WalkingBadguy::active_update(elapsed_time); + return; + } if(state == SSPIKY_SLEEPING) { - const Vector playerPos = Sector::current()->player->get_pos(); - const Vector myPos = this->get_pos(); - float dx = (playerPos.x - myPos.x); - float dy = (playerPos.y - myPos.y); - - // if we "see" the player - if ((((dir == LEFT) && (dx > -128) && (dx < 0)) || ((dir == RIGHT) && (dx > 0) && (dx < 128))) && (dy > -32) && (dy < 32)) { - // wake up - sprite->set_action(dir == LEFT ? "waking-left" : "waking-right"); - if(!timer.started()) timer.start(WAKE_TIME); - state = SSPIKY_WAKING; + + Player* player = this->get_nearest_player(); + if (player) { + Rectf mb = this->get_bbox(); + Rectf pb = player->get_bbox(); + + bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0)); + bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0)); + bool inReach_top = (pb.p2.y >= mb.p1.y); + bool inReach_bottom = (pb.p1.y <= mb.p2.y); + + if (inReach_left && inReach_right && inReach_top && inReach_bottom) { + // wake up + sprite->set_action(dir == LEFT ? "waking-left" : "waking-right", 1); + state = SSPIKY_WAKING; + } } + + BadGuy::active_update(elapsed_time); } if(state == SSPIKY_WAKING) { - if(timer.check()) { + if(sprite->animation_done()) { // start walking - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); state = SSPIKY_WALKING; + WalkingBadguy::initialize(); } + + BadGuy::active_update(elapsed_time); } +} + +void +SSpiky::freeze() +{ + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); + state = SSPIKY_WALKING; // if we get hit while sleeping, wake up :) +} +bool +SSpiky::is_freezable() const +{ + return true; } -IMPLEMENT_FACTORY(SSpiky, "sspiky") +/* EOF */