X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fstalactite.cpp;h=3c63bea43c7fb564387bd329dcc5d69909820226;hb=fbbf4e7e6f3f9251826f0c68169d3f04bb67efa8;hp=60857fb3f5a20eb21905a47c6b8a656971f0d260;hpb=959f514b78262ae6b276821bc61864fa6967b97c;p=supertux.git diff --git a/src/badguy/stalactite.cpp b/src/badguy/stalactite.cpp index 60857fb3f..3c63bea43 100644 --- a/src/badguy/stalactite.cpp +++ b/src/badguy/stalactite.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,32 +12,27 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "badguy/stalactite.hpp" -#include "stalactite.hpp" -#include "random_generator.hpp" +#include "math/random_generator.hpp" +#include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" static const int SHAKE_RANGE_X = 40; -static const float SHAKE_TIME = .8; +static const float SHAKE_TIME = .8f; static const float SQUISH_TIME = 2; static const float SHAKE_RANGE_Y = 400; -Stalactite::Stalactite(const lisp::Lisp& lisp) - : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), state(STALACTITE_HANGING) +Stalactite::Stalactite(const Reader& lisp) : + BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), + timer(), + state(STALACTITE_HANGING) { countMe = false; -} - -void -Stalactite::write(lisp::Writer& writer) -{ - writer.start_list("stalactite"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.end_list("stalactite"); + set_colgroup_active(COLGROUP_TOUCHABLE); } void @@ -49,9 +42,9 @@ Stalactite::active_update(float elapsed_time) Player* player = this->get_nearest_player(); if (player) { if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X - && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X - && player->get_bbox().p2.y > bbox.p1.y - && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) { + && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X + && player->get_bbox().p2.y > bbox.p1.y + && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) { timer.start(SHAKE_TIME); state = STALACTITE_SHAKING; } @@ -60,6 +53,7 @@ Stalactite::active_update(float elapsed_time) if(timer.check()) { state = STALACTITE_FALLING; physic.enable_gravity(true); + set_colgroup_active(COLGROUP_MOVING); } } else if(state == STALACTITE_FALLING || state == STALACTITE_SQUISHED) { movement = physic.get_movement(elapsed_time); @@ -72,7 +66,7 @@ void Stalactite::squish() { state = STALACTITE_SQUISHED; - set_group(COLGROUP_MOVING_ONLY_STATIC); + set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC); sprite->set_action("squished"); if(!timer.started()) timer.start(SQUISH_TIME); @@ -90,7 +84,7 @@ Stalactite::collision_solid(const CollisionHit& hit) } HitResponse -Stalactite::collision_player(Player& player) +Stalactite::collision_player(Player& player, const CollisionHit& ) { if(state != STALACTITE_SQUISHED) { player.kill(false); @@ -99,15 +93,16 @@ Stalactite::collision_player(Player& player) return FORCE_MOVE; } -HitResponse +HitResponse Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit) { if (state == STALACTITE_SQUISHED) return FORCE_MOVE; - if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); // ignore other Stalactites if (dynamic_cast(&other)) return FORCE_MOVE; + if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); + if (other.is_freezable()) { other.freeze(); } else { @@ -130,7 +125,6 @@ Stalactite::draw(DrawingContext& context) if(get_state() != STATE_ACTIVE) return; - if(state == STALACTITE_SQUISHED) { sprite->draw(context, get_pos(), LAYER_OBJECTS); return; @@ -150,4 +144,4 @@ Stalactite::deactivate() remove_me(); } -IMPLEMENT_FACTORY(Stalactite, "stalactite") +/* EOF */