X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fstalactite.hpp;h=b396fbc6c03f7067c4372e1f6d7f7e0bd8fec4a1;hb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;hp=bf9484bfd9070853687d6b3af83dcb9ada854c09;hpb=f406067af6cbeb0a638078fe1d386d092583909c;p=supertux.git diff --git a/src/badguy/stalactite.hpp b/src/badguy/stalactite.hpp index bf9484bfd..b396fbc6c 100644 --- a/src/badguy/stalactite.hpp +++ b/src/badguy/stalactite.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,43 +12,42 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __STALACTITE_H__ -#define __STALACTITE_H__ +#ifndef HEADER_SUPERTUX_BADGUY_STALACTITE_HPP +#define HEADER_SUPERTUX_BADGUY_STALACTITE_HPP -#include "badguy.hpp" +#include "badguy/badguy.hpp" class Stalactite : public BadGuy { public: - Stalactite(const lisp::Lisp& reader); + Stalactite(const Reader& reader); void active_update(float elapsed_time); - void write(lisp::Writer& writer); void collision_solid(const CollisionHit& hit); - HitResponse collision_player(Player& player); + HitResponse collision_player(Player& player, const CollisionHit& hit); HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit); void kill_fall(); void draw(DrawingContext& context); void deactivate(); - virtual Stalactite* clone() const { return new Stalactite(*this); } - void squish(); protected: - Timer timer; - enum StalactiteState { STALACTITE_HANGING, STALACTITE_SHAKING, STALACTITE_FALLING, STALACTITE_SQUISHED }; + +protected: + Timer timer; StalactiteState state; }; #endif + +/* EOF */