X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fstumpy.cpp;h=8c47c66369b49d34f47e87dbef31a6639f1c78f5;hb=fbfe2d469988518ba7e58b7230a3ce68e9ca5da5;hp=c53fe39d32651268986dff174d65ae4b660485ab;hpb=68ed4e94bda50566616c21031c3beb48499a7f7c;p=supertux.git diff --git a/src/badguy/stumpy.cpp b/src/badguy/stumpy.cpp index c53fe39d3..8c47c6636 100644 --- a/src/badguy/stumpy.cpp +++ b/src/badguy/stumpy.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,48 +12,45 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "badguy/stumpy.hpp" -#include "stumpy.hpp" -#include "poisonivy.hpp" -#include "random_generator.hpp" +#include "audio/sound_manager.hpp" +#include "math/random_generator.hpp" +#include "object/player.hpp" #include "object/sprite_particle.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" + +#include -static const float WALKSPEED = 120; +static const float STUMPY_SPEED = 120; static const float INVINCIBLE_TIME = 1; -Stumpy::Stumpy(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/mr_tree/stumpy.sprite","left","right"), mystate(STATE_NORMAL) +Stumpy::Stumpy(const Reader& reader) : + WalkingBadguy(reader, "images/creatures/mr_tree/stumpy.sprite","left","right"), + mystate(STATE_NORMAL), + invincible_timer() { - walk_speed = WALKSPEED; + walk_speed = STUMPY_SPEED; max_drop_height = 16; - sound_manager->preload("sounds/mr_tree.ogg"); sound_manager->preload("sounds/mr_treehit.ogg"); } -Stumpy::Stumpy(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/mr_tree/stumpy.sprite","left","right"), mystate(STATE_INVINCIBLE) +Stumpy::Stumpy(const Vector& pos, Direction d) : + WalkingBadguy(pos, d, "images/creatures/mr_tree/stumpy.sprite","left","right"), + mystate(STATE_INVINCIBLE), + invincible_timer() { - walk_speed = WALKSPEED; + walk_speed = STUMPY_SPEED; max_drop_height = 16; sound_manager->preload("sounds/mr_treehit.ogg"); invincible_timer.start(INVINCIBLE_TIME); } - void -Stumpy::write(lisp::Writer& writer) -{ - writer.start_list("stumpy"); - WalkingBadguy::write(writer); - writer.end_list("stumpy"); -} - -void -Stumpy::activate() +Stumpy::initialize() { switch (mystate) { case STATE_INVINCIBLE: @@ -64,7 +59,7 @@ Stumpy::activate() physic.set_velocity_x(0); break; case STATE_NORMAL: - WalkingBadguy::activate(); + WalkingBadguy::initialize(); break; } } @@ -75,8 +70,8 @@ Stumpy::active_update(float elapsed_time) switch (mystate) { case STATE_INVINCIBLE: if (invincible_timer.check()) { - mystate = STATE_NORMAL; - WalkingBadguy::activate(); + mystate = STATE_NORMAL; + WalkingBadguy::initialize(); } BadGuy::active_update(elapsed_time); break; @@ -107,8 +102,8 @@ Stumpy::collision_squished(GameObject& object) // TODO: provide convenience function in MovingSprite or MovingObject? for (int i = 0; i < 25; i++) { Vector ppos = bbox.get_middle(); - float angle = systemRandom.randf(-M_PI_2, M_PI_2); - float velocity = systemRandom.randf(45, 90); + float angle = graphicsRandom.randf(-M_PI_2, M_PI_2); + float velocity = graphicsRandom.randf(45, 90); float vx = sin(angle)*velocity; float vy = -cos(angle)*velocity; Vector pspeed = Vector(vx, vy); @@ -150,10 +145,10 @@ Stumpy::collision_badguy(BadGuy& badguy, const CollisionHit& hit) switch (mystate) { case STATE_INVINCIBLE: if(hit.top || hit.bottom) { - physic.set_velocity_y(0); + physic.set_velocity_y(0); } if(hit.left || hit.right) { - physic.set_velocity_x(0); + physic.set_velocity_x(0); } return CONTINUE; break; @@ -164,4 +159,4 @@ Stumpy::collision_badguy(BadGuy& badguy, const CollisionHit& hit) return CONTINUE; } -IMPLEMENT_FACTORY(Stumpy, "stumpy") +/* EOF */