X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fstumpy.hpp;h=37b0dc3c4900a49574a01d8c6b5d5e66d4d6d4e8;hb=75fc1b8f0bd2cc8ba9f448678d46db1e882b40a9;hp=a3bd2038bd346cd0cf37360fa3a7ccc3c4dfddd3;hpb=fd282d4799cb88eae93e471f5c055f9dc3f12b86;p=supertux.git diff --git a/src/badguy/stumpy.hpp b/src/badguy/stumpy.hpp index a3bd2038b..37b0dc3c4 100644 --- a/src/badguy/stumpy.hpp +++ b/src/badguy/stumpy.hpp @@ -1,12 +1,10 @@ -// $Id: stumpy.hpp 3980 2006-07-10 19:55:56Z sommer $ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,37 +12,39 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __STUMPY_H__ -#define __STUMPY_H__ +#ifndef HEADER_SUPERTUX_BADGUY_STUMPY_HPP +#define HEADER_SUPERTUX_BADGUY_STUMPY_HPP -#include "walking_badguy.hpp" +#include "badguy/walking_badguy.hpp" class Stumpy : public WalkingBadguy { public: - Stumpy(const lisp::Lisp& reader); + Stumpy(const Reader& reader); Stumpy(const Vector& pos, Direction d); - void activate(); + void initialize(); void active_update(float elapsed_time); - void write(lisp::Writer& writer); void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - virtual Stumpy* clone() const { return new Stumpy(*this); } + bool is_freezable() const; protected: enum MyState { STATE_INVINCIBLE, STATE_NORMAL }; - MyState mystate; - Timer invincible_timer; - - bool collision_squished(Player& player); +protected: + bool collision_squished(GameObject& object); + +private: + MyState mystate; + Timer invincible_timer; }; #endif + +/* EOF */