X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Ftotem.hpp;h=b2dec4cbe012b3a4abb8fd7978f3f9e0640636f2;hb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;hp=74022c50e68059615fdc850edfc1159aa5512493;hpb=f406067af6cbeb0a638078fe1d386d092583909c;p=supertux.git diff --git a/src/badguy/totem.hpp b/src/badguy/totem.hpp index 74022c50e..b2dec4cbe 100644 --- a/src/badguy/totem.hpp +++ b/src/badguy/totem.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - "Totem" Badguy // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,14 +12,12 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// along with this program. If not, see . -#ifndef __TOTEM_H__ -#define __TOTEM_H__ +#ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP +#define HEADER_SUPERTUX_BADGUY_TOTEM_HPP -#include "badguy.hpp" +#include "badguy/badguy.hpp" /** * "Totem" Badguy - A variable-height stack of wooden blocks @@ -29,23 +25,17 @@ class Totem : public BadGuy { public: - Totem(const lisp::Lisp& reader); - Totem(const Totem& totem); + Totem(const Reader& reader); ~Totem(); void initialize(); void active_update(float elapsed_time); - void write(lisp::Writer& writer); void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - virtual Totem* clone() const { return new Totem(*this); } virtual bool updatePointers(const GameObject* from_object, GameObject* to_object); protected: - Totem* carrying; /**< Totem we are currently carrying (or 0) */ - Totem* carried_by; /**< Totem by which we are currently carried (or 0) */ - bool collision_squished(GameObject& object); void kill_fall(); @@ -53,6 +43,16 @@ protected: void jump_off(); /**< jump off current base */ void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */ + +private: + Totem* carrying; /**< Totem we are currently carrying (or 0) */ + Totem* carried_by; /**< Totem by which we are currently carried (or 0) */ + +private: + Totem(const Totem&); + Totem& operator=(const Totem&); }; #endif + +/* EOF */