X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fwalking_badguy.hpp;h=038d87668f6ebd8840fa298c5c60bca9314595e7;hb=4a7c81e8b976522a88dc2e9ec8a40340c603d7ff;hp=313a5293736d08bca787113dcaf18ffe3787fe2d;hpb=89ecbfcacb9abac599f8feba52792392b8199cf1;p=supertux.git diff --git a/src/badguy/walking_badguy.hpp b/src/badguy/walking_badguy.hpp index 313a52937..038d87668 100644 --- a/src/badguy/walking_badguy.hpp +++ b/src/badguy/walking_badguy.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - WalkingBadguy // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,39 +12,71 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP +#define HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP -#ifndef __WALKING_BADGUY_H__ -#define __WALKING_BADGUY_H__ +#include "badguy/badguy.hpp" -#include "badguy.hpp" +class Timer; /** - * Baseclass for a Badguy that just walks around. + * Base class for Badguys that walk on the floor. */ class WalkingBadguy : public BadGuy { public: - WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); - WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); - WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); + WalkingBadguy(const Vector& pos, + const std::string& sprite_name, + const std::string& walk_left_action, + const std::string& walk_right_action, + int layer = LAYER_OBJECTS); + WalkingBadguy(const Vector& pos, Direction direction, + const std::string& sprite_name, + const std::string& walk_left_action, + const std::string& walk_right_action, + int layer = LAYER_OBJECTS); + WalkingBadguy(const Reader& reader, + const std::string& sprite_name, + const std::string& walk_left_action, + const std::string& walk_right_action, + int layer = LAYER_OBJECTS); - void activate(); - void write(lisp::Writer& writer); + void initialize(); void active_update(float elapsed_time); + void active_update(float elapsed_time, float target_velocity); void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); void freeze(); void unfreeze(); + float get_velocity_y() const; + void set_velocity_y(float vy); + + /** + * Adds velocity to the badguy (be careful when using this) + */ + void add_velocity(const Vector& velocity); + + float get_walk_speed (void) const + { + return (walk_speed); + } + void set_walk_speed (float); + protected: void turn_around(); +protected: std::string walk_left_action; std::string walk_right_action; float walk_speed; int max_drop_height; /**< Maximum height of drop before we will turn around, or -1 to just drop from any ledge */ + Timer turn_around_timer; + int turn_around_counter; /**< counts number of turns since turn_around_timer was started */ }; #endif + +/* EOF */