X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fwalking_badguy.hpp;h=26c2f47b2575ce160f44b05d90614273928eeb89;hb=77b5a67fccb8ce3a5ba43280105031a46560a5c8;hp=3200cb7085adfceade10993bc89f07c6d0465077;hpb=8b67b0dc71efddc4b668bde525ba94d701f622ac;p=supertux.git diff --git a/src/badguy/walking_badguy.hpp b/src/badguy/walking_badguy.hpp index 3200cb708..26c2f47b2 100644 --- a/src/badguy/walking_badguy.hpp +++ b/src/badguy/walking_badguy.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - WalkingBadguy // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,13 +12,12 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __WALKING_BADGUY_H__ -#define __WALKING_BADGUY_H__ +#ifndef HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP +#define HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP -#include "badguy.hpp" +#include "badguy/badguy.hpp" class Timer; @@ -30,13 +27,25 @@ class Timer; class WalkingBadguy : public BadGuy { public: - WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); - WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); - WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); + WalkingBadguy(const Vector& pos, + const std::string& sprite_name, + const std::string& walk_left_action, + const std::string& walk_right_action, + int layer = LAYER_OBJECTS); + WalkingBadguy(const Vector& pos, Direction direction, + const std::string& sprite_name, + const std::string& walk_left_action, + const std::string& walk_right_action, + int layer = LAYER_OBJECTS); + WalkingBadguy(const Reader& reader, + const std::string& sprite_name, + const std::string& walk_left_action, + const std::string& walk_right_action, + int layer = LAYER_OBJECTS); - void activate(); - void write(lisp::Writer& writer); + void initialize(); void active_update(float elapsed_time); + void active_update(float elapsed_time, float target_velocity); void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); void freeze(); @@ -45,9 +54,21 @@ public: float get_velocity_y() const; void set_velocity_y(float vy); + /** + * Adds velocity to the badguy (be careful when using this) + */ + void add_velocity(const Vector& velocity); + + float get_walk_speed (void) const + { + return (walk_speed); + } + void set_walk_speed (float); + protected: void turn_around(); +protected: std::string walk_left_action; std::string walk_right_action; float walk_speed; @@ -57,3 +78,5 @@ protected: }; #endif + +/* EOF */