X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fyeti.cpp;h=26c47d6f72d5a52e620199bf465216ce7528bf1e;hb=77b5a67fccb8ce3a5ba43280105031a46560a5c8;hp=3e5c420deaf0f4db6a9126b4e68350ce999b829d;hpb=26316f3548bc819f817918a79dbee7ce9f7270c5;p=supertux.git diff --git a/src/badguy/yeti.cpp b/src/badguy/yeti.cpp index 3e5c420de..26c47d6f7 100644 --- a/src/badguy/yeti.cpp +++ b/src/badguy/yeti.cpp @@ -93,14 +93,12 @@ Yeti::draw(DrawingContext& context) void Yeti::draw_hit_points(DrawingContext& context) { - int i; - if (hud_head) { context.push_transform(); context.set_translation(Vector(0, 0)); - for (i = 0; i < hit_points; ++i) + for (int i = 0; i < hit_points; ++i) { context.draw_surface(hud_head, Vector(BORDER_X + (i * hud_head->get_width()), BORDER_Y + 1), LAYER_FOREGROUND1); } @@ -246,10 +244,9 @@ Yeti::drop_stalactite() i != sector->gameobjects.end(); ++i) { YetiStalactite* stalactite = dynamic_cast(i->get()); if(stalactite && stalactite->is_hanging()) { - float distancex; if (hit_points >= 3) { // drop stalactites within 3 of player, going out with each jump - distancex = fabsf(stalactite->get_bbox().get_middle().x - player->get_bbox().get_middle().x); + float distancex = fabsf(stalactite->get_bbox().get_middle().x - player->get_bbox().get_middle().x); if(distancex < stomp_count*32) { stalactite->start_shaking(); }