X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fyeti.cpp;h=8d1b49b58b25b75e2bf2d98bbbe0f6dea3f01757;hb=2e163cb10e0a6af504275585e7c31091931dd7b2;hp=e958d53b597fab9fe9d13d2ea7a79d7c592046e3;hpb=75fc1b8f0bd2cc8ba9f448678d46db1e882b40a9;p=supertux.git diff --git a/src/badguy/yeti.cpp b/src/badguy/yeti.cpp index e958d53b5..8d1b49b58 100644 --- a/src/badguy/yeti.cpp +++ b/src/badguy/yeti.cpp @@ -93,14 +93,12 @@ Yeti::draw(DrawingContext& context) void Yeti::draw_hit_points(DrawingContext& context) { - int i; - if (hud_head) { context.push_transform(); context.set_translation(Vector(0, 0)); - for (i = 0; i < hit_points; ++i) + for (int i = 0; i < hit_points; ++i) { context.draw_surface(hud_head, Vector(BORDER_X + (i * hud_head->get_width()), BORDER_Y + 1), LAYER_FOREGROUND1); } @@ -214,6 +212,9 @@ void Yeti::take_hit(Player& ) physic.set_velocity_x(0); physic.set_velocity_y(0); + // Set the badguy layer to be above the foremost, so that + // this does not reveal secret tilemaps: + layer = Sector::current()->get_foremost_layer() + 1; state = SQUISHED; state_timer.start(YETI_SQUISH_TIME); set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC); @@ -244,12 +245,11 @@ Yeti::drop_stalactite() Sector* sector = Sector::current(); for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { - YetiStalactite* stalactite = dynamic_cast (*i); + YetiStalactite* stalactite = dynamic_cast(i->get()); if(stalactite && stalactite->is_hanging()) { - float distancex; if (hit_points >= 3) { // drop stalactites within 3 of player, going out with each jump - distancex = fabsf(stalactite->get_bbox().get_middle().x - player->get_bbox().get_middle().x); + float distancex = fabsf(stalactite->get_bbox().get_middle().x - player->get_bbox().get_middle().x); if(distancex < stomp_count*32) { stalactite->start_shaking(); }