X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fzeekling.hpp;h=bd8548b499b86b6e09e7956b1348450b9d4eb16b;hb=77b5a67fccb8ce3a5ba43280105031a46560a5c8;hp=a130179fd57a01b9efb9c0535b7ab506ad461d6f;hpb=fea3446f05e1e7673607b835c269d3e8d1929ab3;p=supertux.git diff --git a/src/badguy/zeekling.hpp b/src/badguy/zeekling.hpp index a130179fd..bd8548b49 100644 --- a/src/badguy/zeekling.hpp +++ b/src/badguy/zeekling.hpp @@ -1,13 +1,11 @@ -// $Id$ -// // Zeekling - flyer that swoops down when she spots the player // Copyright (C) 2005 Matthias Braun -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -15,49 +13,53 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// along with this program. If not, see . -#ifndef __ZEEKLING_H__ -#define __ZEEKLING_H__ +#ifndef HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP +#define HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP -#include "badguy.hpp" +#include "badguy/badguy.hpp" class Zeekling : public BadGuy { public: - Zeekling(const lisp::Lisp& reader); + Zeekling(const Reader& reader); Zeekling(const Vector& pos, Direction d); - void activate(); - void write(lisp::Writer& writer); + void initialize(); void collision_solid(const CollisionHit& hit); void active_update(float elapsed_time); - virtual Zeekling* clone() const { return new Zeekling(*this); } + void freeze(); + void unfreeze(); + bool is_freezable() const; -protected: +private: bool collision_squished(GameObject& object); - float speed; - - Timer diveRecoverTimer; + bool should_we_dive(); + void onBumpHorizontal(); + void onBumpVertical(); +private: enum ZeeklingState { FLYING, DIVING, CLIMBING }; - ZeeklingState state; private: + float speed; + Timer diveRecoverTimer; + ZeeklingState state; const MovingObject* last_player; /**< last player we tracked */ Vector last_player_pos; /**< position we last spotted the player at */ Vector last_self_pos; /**< position we last were at */ - bool should_we_dive(); - void onBumpHorizontal(); - void onBumpVertical(); +private: + Zeekling(const Zeekling&); + Zeekling& operator=(const Zeekling&); }; #endif + +/* EOF */