X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy.cpp;h=5e496ec4ae59b8db779e927183650115649e007f;hb=60cdeda6e1346430425b175674112c04450f4359;hp=464938697f0bdf530496cfaf576cedd5cd3c2dd5;hpb=b499cbd8ce89195fd2954347e667a699c285072f;p=supertux.git diff --git a/src/badguy.cpp b/src/badguy.cpp index 464938697..5e496ec4a 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -21,65 +21,31 @@ // 02111-1307, USA. #include -#include +#include -#include "globals.h" +#include "app/globals.h" #include "defines.h" +#include "special/sprite_manager.h" +#include "utils/lispwriter.h" #include "badguy.h" -#include "scene.h" -#include "screen.h" -#include "world.h" #include "tile.h" #include "resources.h" -#include "sprite_manager.h" - -Sprite* img_bsod_squished_left; -Sprite* img_bsod_squished_right; -Sprite* img_bsod_falling_left; -Sprite* img_bsod_falling_right; -Sprite* img_mriceblock_flat_left; -Sprite* img_mriceblock_flat_right; -Sprite* img_mriceblock_falling_left; -Sprite* img_mriceblock_falling_right; -Sprite* img_bsod_left; -Sprite* img_bsod_right; -Sprite* img_mriceblock_left; -Sprite* img_mriceblock_right; -Sprite* img_jumpy_left_up; -Sprite* img_jumpy_left_down; -Sprite* img_jumpy_left_middle; -Sprite* img_mrbomb_left; -Sprite* img_mrbomb_right; -Sprite* img_mrbomb_ticking_left; -Sprite* img_mrbomb_ticking_right; -Sprite* img_mrbomb_explosion; -Sprite* img_stalactite; -Sprite* img_stalactite_broken; -Sprite* img_flame; -Sprite* img_fish; -Sprite* img_fish_down; -Sprite* img_bouncingsnowball_left; -Sprite* img_bouncingsnowball_right; -Sprite* img_bouncingsnowball_squished; -Sprite* img_flyingsnowball; -Sprite* img_flyingsnowball_squished; -Sprite* img_spiky_left; -Sprite* img_spiky_right; -Sprite* img_snowball_left; -Sprite* img_snowball_right; -Sprite* img_snowball_squished_left; -Sprite* img_snowball_squished_right; +#include "camera.h" +#include "level.h" +#include "sector.h" +#include "tilemap.h" +#include "statistics.h" +#include "badguy_specs.h" #define BADGUY_WALK_SPEED .8f +#define WINGLING_FLY_SPEED 1.6f BadGuyKind badguykind_from_string(const std::string& str) { - if (str == "money" || str == "jumpy") // was money in old maps + if (str == "jumpy" || str == "money") // was "money" in ancient versions return BAD_JUMPY; - else if (str == "laptop" || str == "mriceblock") // was laptop in old maps + else if (str == "mriceblock" || str == "laptop") // was "laptop" in ancient versions return BAD_MRICEBLOCK; - else if (str == "bsod") - return BAD_BSOD; else if (str == "mrbomb") return BAD_MRBOMB; else if (str == "stalactite") @@ -88,18 +54,25 @@ BadGuyKind badguykind_from_string(const std::string& str) return BAD_FLAME; else if (str == "fish") return BAD_FISH; + else if (str == "flamefish") + return BAD_FLAMEFISH; else if (str == "bouncingsnowball") return BAD_BOUNCINGSNOWBALL; else if (str == "flyingsnowball") return BAD_FLYINGSNOWBALL; else if (str == "spiky") return BAD_SPIKY; - else if (str == "snowball") + else if (str == "snowball" || str == "bsod") // was "bsod" in ancient versions return BAD_SNOWBALL; + else if (str == "wingling") + return BAD_WINGLING; + else if (str == "walkingtree") + return BAD_WALKINGTREE; + else if(str == "bomb") // not to be used as a real bad guys + return BAD_BOMB; else { - printf("Couldn't convert badguy: '%s'\n", str.c_str()); - return BAD_BSOD; + return BAD_INVALID; } } @@ -113,9 +86,6 @@ std::string badguykind_to_string(BadGuyKind kind) case BAD_MRICEBLOCK: return "mriceblock"; break; - case BAD_BSOD: - return "bsod"; - break; case BAD_MRBOMB: return "mrbomb"; break; @@ -128,6 +98,9 @@ std::string badguykind_to_string(BadGuyKind kind) case BAD_FISH: return "fish"; break; + case BAD_FLAMEFISH: + return "flamefish"; + break; case BAD_BOUNCINGSNOWBALL: return "bouncingsnowball"; break; @@ -140,125 +113,189 @@ std::string badguykind_to_string(BadGuyKind kind) case BAD_SNOWBALL: return "snowball"; break; + case BAD_WINGLING: + return "wingling"; + break; + case BAD_WALKINGTREE: + return "walkingtree"; + case BAD_BOMB: // not to be used as a real bad guys + return "bomb"; + break; default: - return "bsod"; + return "snowball"; } } -BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_) +BadGuy::BadGuy(BadGuyKind kind_, LispReader& lispreader) : removable(false), squishcount(0) { - base.x = x; - base.y = y; - base.width = 0; - base.height = 0; - base.xm = 0; - base.ym = 0; - - stay_on_platform = stay_on_platform_; - mode = NORMAL; - dying = DYING_NOT; + lispreader.read_float("x", start_position.x); + lispreader.read_float("y", start_position.y); + + kind = kind_; + + stay_on_platform = false; + lispreader.read_bool("stay-on-platform", stay_on_platform); + + init(); +} + +BadGuy::BadGuy(BadGuyKind kind_, float x, float y) + : removable(false), squishcount(0) +{ + start_position.x = x; + start_position.y = y; + stay_on_platform = false; + kind = kind_; + + init(); +} + +BadGuy::~BadGuy() +{ +} + +void +BadGuy::init() +{ + base.x = start_position.x; + base.y = start_position.y; + base.width = 32; + base.height = 32; + + mode = NORMAL; old_base = base; dir = LEFT; seen = false; animation_offset = 0; - sprite_left = sprite_right = 0; + target.x = target.y = -1; + physic.reset(); + frozen_timer.init(true); + timer.init(true); + + specs = badguyspecs_manager->load(badguykind_to_string(kind)); + + // if we're in a solid tile at start correct that now + if(Sector::current()) { + if(kind != BAD_FLAME && kind != BAD_FISH && kind != BAD_FLAMEFISH && collision_object_map(base)) + { + std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind) + << " pos: (" << base.x << ", " << base.y << ")" << std::endl; + while(collision_object_map(base)) + --base.y; + } + } +} + +void +BadGuy::write(LispWriter& writer) +{ + writer.start_list(badguykind_to_string(kind)); + + writer.write_float("x", base.x); + writer.write_float("y", base.y); + writer.write_bool("stay-on-platform", stay_on_platform); + + writer.end_list(badguykind_to_string(kind)); +} + +void +BadGuy::activate(Direction activation_dir) +{ + mode = NORMAL; + animation_offset = 0; + target.x = target.y = -1; physic.reset(); + frozen_timer.init(true); timer.init(true); - if(kind == BAD_BSOD) { - physic.set_velocity(-BADGUY_WALK_SPEED, 0); - set_sprite(img_bsod_left, img_bsod_right); - } else if(kind == BAD_MRBOMB) { - physic.set_velocity(-BADGUY_WALK_SPEED, 0); - set_sprite(img_mrbomb_left, img_mrbomb_right); + dying = DYING_NOT; + seen = true; + + dir = activation_dir; + float dirsign = activation_dir == LEFT ? -1 : 1; + + set_action("left", "right"); + if(kind == BAD_MRBOMB) { + physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0); } else if (kind == BAD_MRICEBLOCK) { - physic.set_velocity(-BADGUY_WALK_SPEED, 0); - set_sprite(img_mriceblock_left, img_mriceblock_right); + physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0); } else if(kind == BAD_JUMPY) { - set_sprite(img_jumpy_left_up, img_jumpy_left_up); + set_action("left-up", "right-up"); } else if(kind == BAD_BOMB) { - set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right); - // hack so that the bomb doesn't hurt until it expldes... + set_action("ticking-left", "ticking-right"); + // hack so that the bomb doesn't hurt until it expldes... dying = DYING_SQUISHED; } else if(kind == BAD_FLAME) { - base.ym = 0; // we misuse base.ym as angle for the flame + angle = 0; physic.enable_gravity(false); - set_sprite(img_flame, img_flame); + set_action("normal", "normal"); } else if(kind == BAD_BOUNCINGSNOWBALL) { - physic.set_velocity(-1.3, 0); - set_sprite(img_bouncingsnowball_left, img_bouncingsnowball_right); + physic.set_velocity(dirsign * 1.3, 0); } else if(kind == BAD_STALACTITE) { physic.enable_gravity(false); - set_sprite(img_stalactite, img_stalactite); + set_action("normal", "normal"); } else if(kind == BAD_FISH) { - set_sprite(img_fish, img_fish); + set_action("normal", "normal"); + physic.enable_gravity(true); + } else if(kind == BAD_FLAMEFISH) { + set_action("normal", "normal"); physic.enable_gravity(true); } else if(kind == BAD_FLYINGSNOWBALL) { - set_sprite(img_flyingsnowball, img_flyingsnowball); physic.enable_gravity(false); } else if(kind == BAD_SPIKY) { - physic.set_velocity(-BADGUY_WALK_SPEED, 0); - set_sprite(img_spiky_left, img_spiky_right); + physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0); } else if(kind == BAD_SNOWBALL) { - physic.set_velocity(-BADGUY_WALK_SPEED, 0); - set_sprite(img_snowball_left, img_snowball_right); - } - - // if we're in a solid tile at start correct that now - if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) { - printf("Warning: badguy started in wall!.\n"); - while(collision_object_map(base)) - --base.y; + physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0); + } else if(kind == BAD_WINGLING) { + physic.set_velocity(dirsign * WINGLING_FLY_SPEED, 0); + physic.enable_gravity(false); + set_action("left", "left"); + } else if (kind == BAD_WALKINGTREE) { + // TODO: why isn't the height/width being set properly in set_action? + physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0); + mode = BGM_BIG; + set_action("left", "left"); + base.width = 66; + base.height = 66; } } -void -BadGuy::action_bsod(float frame_ratio) +Surface* +BadGuy::get_image() { - static const float BSODJUMP = 2; - - if (dying == DYING_NOT) - check_horizontal_bump(); - - fall(); - - // jump when we're about to fall - if (physic.get_velocity_y() == 0 && - !issolid(base.x+base.width/2, base.y + base.height)) - { - physic.enable_gravity(true); - physic.set_velocity(physic.get_velocity_x(), BSODJUMP); - } - - // Handle dying timer: - if (dying == DYING_SQUISHED && !timer.check()) - { - /* Remove it if time's up: */ - remove_me(); - return; - } - - // move - physic.apply(frame_ratio, base.x, base.y); - if(dying != DYING_FALLING) - collision_swept_object_map(&old_base, &base); +// Set action as the "default" one. +specs->sprite->set_action("left"); +if(BAD_JUMPY) + specs->sprite->set_action("left-up"); +else if(kind == BAD_BOMB) + specs->sprite->set_action("ticking-left"); +else if(kind == BAD_FLAME) + specs->sprite->set_action("normal"); +else if(kind == BAD_STALACTITE) + specs->sprite->set_action("normal"); +else if(kind == BAD_FISH) + specs->sprite->set_action("normal"); +else if(kind == BAD_FLAMEFISH) + specs->sprite->set_action("normal"); + +return specs->sprite->get_frame(0); } void -BadGuy::action_mriceblock(float frame_ratio) +BadGuy::action_mriceblock(double elapsed_time) { - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; - if(dying == DYING_NOT) + if(mode != HELD) fall(); /* Move left/right: */ - if (mode == NORMAL || mode == KICK) + if (mode != HELD) { // move - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } @@ -266,16 +303,23 @@ BadGuy::action_mriceblock(float frame_ratio) { /* FIXME: The pbad object shouldn't know about pplayer objects. */ /* If we're holding the iceblock */ dir = tux.dir; - if(dir==RIGHT) + if(tux.size == SMALL) { - base.x = tux.base.x + 16; - base.y = tux.base.y + tux.base.height/1.5 - base.height; + if(dir == RIGHT) + base.x = tux.base.x + 24; + else // dir == LEFT + base.x = tux.base.x - 12; + base.y = tux.base.y + tux.base.height/1.5 - base.height; } - else /* facing left */ + else // TUX == BIG { - base.x = tux.base.x - 16; - base.y = tux.base.y + tux.base.height/1.5 - base.height; + if(dir == RIGHT) + base.x = tux.base.x + 24; + else // dir == LEFT + base.x = tux.base.x - 4; + base.y = tux.base.y + tux.base.height/1.5 - base.height; } + if(collision_object_map(base)) { base.x = tux.base.x; @@ -285,16 +329,16 @@ BadGuy::action_mriceblock(float frame_ratio) if(tux.input.fire != DOWN) /* SHOOT! */ { if(dir == LEFT) - base.x -= 24; + base.x = tux.base.x - base.width; else - base.x += 24; + base.x = tux.base.x + tux.base.width; old_base = base; mode=KICK; tux.kick_timer.start(KICKING_TIME); - set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right); + set_action("flat-left", "flat-right"); physic.set_velocity_x((dir == LEFT) ? -3.5 : 3.5); - play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_KICK), this, Sector::current()->player->get_pos()); } } @@ -304,13 +348,7 @@ BadGuy::action_mriceblock(float frame_ratio) check_horizontal_bump(); if(mode == KICK && changed != dir) { - /* handle stereo sound (number 10 should be tweaked...)*/ - if (base.x < scroll_x + screen->w/2 - 10) - play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER); - else if (base.x > scroll_x + screen->w/2 + 10) - play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER); - else - play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_RICOCHET), get_pos(), Sector::current()->player->get_pos()); } } @@ -320,7 +358,7 @@ BadGuy::action_mriceblock(float frame_ratio) if(!timer.check()) { mode = NORMAL; - set_sprite(img_mriceblock_left, img_mriceblock_right); + set_action("left", "right"); physic.set_velocity( (dir == LEFT) ? -.8 : .8, 0); } } @@ -330,14 +368,28 @@ void BadGuy::check_horizontal_bump(bool checkcliff) { float halfheight = base.height / 2; - if (dir == LEFT && issolid( base.x, (int) base.y + halfheight)) + if (dir == LEFT && issolid( base.x, base.y + halfheight)) { + if (kind == BAD_MRICEBLOCK && mode == KICK) + { + Sector::current()->trybreakbrick(Vector(base.x, base.y + halfheight), false); + Sector::current()->tryemptybox(Vector(base.x, base.y + halfheight), dir); + } + dir = RIGHT; physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); return; } - if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight)) + if (dir == RIGHT && issolid( base.x + base.width, base.y + halfheight)) { + if (kind == BAD_MRICEBLOCK && mode == KICK) + { + Sector::current()->trybreakbrick( + Vector(base.x + base.width, base.y + halfheight), false); + Sector::current()->tryemptybox( + Vector(base.x + base.width, base.y + halfheight), dir); + } + dir = LEFT; physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); return; @@ -391,11 +443,16 @@ BadGuy::fall() if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width), base.y + base.height)) { - physic.set_velocity_x(-physic.get_velocity_x()); if (dir == LEFT) + { dir = RIGHT; + physic.set_velocity_x(fabsf(physic.get_velocity_x())); + } else + { dir = LEFT; + physic.set_velocity_x(-fabsf(physic.get_velocity_x())); + } } } } @@ -407,22 +464,25 @@ BadGuy::fall() } void -BadGuy::remove_me() +BadGuy::action_jumpy(double elapsed_time) { - removable = true; -} + if(frozen_timer.check()) + { + set_action("left-iced", "right-iced"); + return; + } -void -BadGuy::action_jumpy(float frame_ratio) -{ - if (fabsf(physic.get_velocity_y()) < 2.5f) - set_sprite(img_jumpy_left_middle, img_jumpy_left_middle); - else if (physic.get_velocity_y() < 0) - set_sprite(img_jumpy_left_up, img_jumpy_left_up); - else - set_sprite(img_jumpy_left_down, img_jumpy_left_down); + const float vy = physic.get_velocity_y(); - Player& tux = *World::current()->get_tux(); + // XXX: These tests *should* use location from ground, not velocity + if (fabsf(vy) > 5.6f) + set_action("left-down", "right-down"); + else if (fabsf(vy) > 5.3f) + set_action("left-middle", "right-middle"); + else + set_action("left-up", "right-up"); + + Player& tux = *Sector::current()->player; static const float JUMPV = 6; @@ -441,32 +501,41 @@ BadGuy::action_jumpy(float frame_ratio) } // set direction based on tux - if(tux.base.x > base.x) - dir = RIGHT; - else - dir = LEFT; + if(dying == DYING_NOT) + { + if(tux.base.x > base.x) + dir = RIGHT; + else + dir = LEFT; + } // move - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); } void -BadGuy::action_mrbomb(float frame_ratio) +BadGuy::action_mrbomb(double elapsed_time) { + if(frozen_timer.check()) + { + set_action("iced-left", "iced-right"); + return; + } + if (dying == DYING_NOT) check_horizontal_bump(true); fall(); - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } void -BadGuy::action_bomb(float frame_ratio) +BadGuy::action_bomb(double elapsed_time) { static const int TICKINGTIME = 1000; static const int EXPLODETIME = 1000; @@ -479,18 +548,11 @@ BadGuy::action_bomb(float frame_ratio) } else if(!timer.check()) { if(mode == BOMB_TICKING) { mode = BOMB_EXPLODE; - set_sprite(img_mrbomb_explosion, img_mrbomb_explosion); + set_action("explosion", "explosion"); dying = DYING_NOT; // now the bomb hurts timer.start(EXPLODETIME); - /* play explosion sound */ // FIXME: is the stereo all right? maybe we should use player cordinates... - if (base.x < scroll_x + screen->w/2 - 10) - play_sound(sounds[SND_EXPLODE], SOUND_LEFT_SPEAKER); - else if (base.x > scroll_x + screen->w/2 + 10) - play_sound(sounds[SND_EXPLODE], SOUND_RIGHT_SPEAKER); - else - play_sound(sounds[SND_EXPLODE], SOUND_CENTER_SPEAKER); - + SoundManager::get()->play_sound(IDToSound(SND_EXPLODE), this, Sector::current()->player->get_pos()); } else if(mode == BOMB_EXPLODE) { remove_me(); return; @@ -498,14 +560,14 @@ BadGuy::action_bomb(float frame_ratio) } // move - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); collision_swept_object_map(&old_base,&base); } void -BadGuy::action_stalactite(float frame_ratio) +BadGuy::action_stalactite(double elapsed_time) { - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; static const int SHAKETIME = 800; static const int RANGE = 40; @@ -514,7 +576,8 @@ BadGuy::action_stalactite(float frame_ratio) // start shaking when tux is below the stalactite and at least 40 pixels // near if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE - && tux.base.y + tux.base.height > base.y) { + && tux.base.y + tux.base.height > base.y + && tux.dying == DYING_NOT) { timer.start(SHAKETIME); mode = STALACTITE_SHAKING; } @@ -531,42 +594,54 @@ BadGuy::action_stalactite(float frame_ratio) timer.start(2000); dying = DYING_SQUISHED; mode = FLAT; - set_sprite(img_stalactite_broken, img_stalactite_broken); + set_action("broken", "broken"); } } else if(mode == FLAT) { fall(); } // move - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_SQUISHED && !timer.check()) remove_me(); } void -BadGuy::action_flame(float frame_ratio) +BadGuy::action_flame(double elapsed_time) { static const float radius = 100; static const float speed = 0.02; - base.x = old_base.x + cos(base.ym) * radius; - base.y = old_base.y + sin(base.ym) * radius; + base.x = old_base.x + cos(angle) * radius; + base.y = old_base.y + sin(angle) * radius; - base.ym = fmodf(base.ym + frame_ratio * speed, 2*M_PI); + angle = fmodf(angle + elapsed_time * speed, 2*M_PI); } void -BadGuy::action_fish(float frame_ratio) +BadGuy::action_fish(double elapsed_time) { + if(frozen_timer.check()) + { + if(physic.get_velocity_y() < 0) + set_action("iced-down", "iced-down"); + else + set_action("iced", "iced"); + + return; + } + static const float JUMPV = 6; static const int WAITTIME = 1000; // go in wait mode when back in water - if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water - && physic.get_velocity_y() <= 0 && mode == NORMAL) + if(dying == DYING_NOT + && gettile(base.x, base.y + base.height) + && gettile(base.x, base.y + base.height)->attributes & Tile::WATER + && physic.get_velocity_y() <= 0 && mode == NORMAL) { mode = FISH_WAIT; - set_sprite(0, 0); + set_action("hide", "hide"); physic.set_velocity(0, 0); physic.enable_gravity(false); timer.start(WAITTIME); @@ -574,22 +649,24 @@ BadGuy::action_fish(float frame_ratio) else if(mode == FISH_WAIT && !timer.check()) { // jump again - set_sprite(img_fish, img_fish); + set_action("normal", "normal"); mode = NORMAL; physic.set_velocity(0, JUMPV); physic.enable_gravity(true); } - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); if(physic.get_velocity_y() < 0) - set_sprite(img_fish_down, img_fish_down); + { + set_action("down", "down"); + } } void -BadGuy::action_bouncingsnowball(float frame_ratio) +BadGuy::action_bouncingsnowball(double elapsed_time) { static const float JUMPV = 4.5; @@ -609,21 +686,17 @@ BadGuy::action_bouncingsnowball(float frame_ratio) // check for right/left collisions check_horizontal_bump(); - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); // Handle dying timer: if (dying == DYING_SQUISHED && !timer.check()) - { - /* Remove it if time's up: */ - remove_me(); - return; - } + remove_me(); } void -BadGuy::action_flyingsnowball(float frame_ratio) +BadGuy::action_flyingsnowball(double elapsed_time) { static const float FLYINGSPEED = 1; static const int DIRCHANGETIME = 1000; @@ -649,150 +722,285 @@ BadGuy::action_flyingsnowball(float frame_ratio) if(dying != DYING_NOT) physic.enable_gravity(true); - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT || dying == DYING_SQUISHED) collision_swept_object_map(&old_base, &base); + if(dying == DYING_NOT) + { + // set direction based on tux + if(Sector::current()->player->base.x > base.x) + dir = RIGHT; + else + dir = LEFT; + } + // Handle dying timer: if (dying == DYING_SQUISHED && !timer.check()) + remove_me(); +} + +void +BadGuy::action_spiky(double elapsed_time) +{ + if(frozen_timer.check()) { - /* Remove it if time's up: */ - remove_me(); - return; - } + set_action("iced-left", "iced-right"); + return; + } + + if (dying == DYING_NOT) + check_horizontal_bump(); + + fall(); + + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); } void -BadGuy::action_spiky(float frame_ratio) +BadGuy::action_snowball(double elapsed_time) { if (dying == DYING_NOT) check_horizontal_bump(); fall(); -#if 0 + // jump when we're about to fall if (physic.get_velocity_y() == 0 && !issolid(base.x+base.width/2, base.y + base.height)) { physic.enable_gravity(true); physic.set_velocity_y(2); } -#endif - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if (dying != DYING_FALLING) - collision_swept_object_map(&old_base,&base); + collision_swept_object_map(&old_base,&base); + + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) + remove_me(); } void -BadGuy::action_snowball(float frame_ratio) +BadGuy::action_wingling(double elapsed_time) +{ + if (dying != DYING_NOT) + physic.enable_gravity(true); + else + { + Player& tux = *Sector::current()->player; + int dirsign = physic.get_velocity_x() < 0 ? -1 : 1; + + if (fabsf(tux.base.x - base.x) < 150 && base.y < tux.base.y && tux.dying == DYING_NOT) + { + if (target.x < 0 && target.y < 0) + { + target.x = tux.base.x; + target.y = tux.base.y; + physic.set_velocity(dirsign * 1.5f, -2.25f); + } + } + else if (base.y >= target.y - 16) + physic.set_velocity(dirsign * WINGLING_FLY_SPEED, 0); + } + + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); + + + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) + remove_me(); + + // TODO: Winglings should be removed after flying off the screen +} + +void +BadGuy::action_walkingtree(double elapsed_time) { if (dying == DYING_NOT) check_horizontal_bump(); fall(); - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); + + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) + remove_me(); } void -BadGuy::action(float frame_ratio) +BadGuy::action(float elapsed_time) { - // Remove if it's far off the screen: - if (base.x < scroll_x - OFFSCREEN_DISTANCE) - { - remove_me(); - return; - } - + float scroll_x = Sector::current()->camera->get_translation().x; + float scroll_y = Sector::current()->camera->get_translation().y; + // BadGuy fall below the ground - if (base.y > screen->h) { + if (base.y > Sector::current()->solids->get_height() * 32) { remove_me(); return; } - // Once it's on screen, it's activated! - if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE) - seen = true; + // Kill us if we landed on spikes + if (dying == DYING_NOT + && (kind != BAD_STALACTITE && kind != BAD_FLAME && kind != BAD_BOMB) + && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) + || isspike(base.x, base.y + base.height) + || isspike(base.x + base.width, base.y + base.height))) + { + physic.set_velocity_y(3); + kill_me(0); + } if(!seen) - return; + { + /* Activate badguys if they're just around the screen to avoid + * the effect of having badguys suddenly popping up from nowhere. + */ + if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE && + start_position.x < scroll_x - base.width && + start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && + start_position.y < scroll_y + screen->h + Y_OFFSCREEN_DISTANCE) + activate(RIGHT); + else if (start_position.x > scroll_x + screen->w && + start_position.x < scroll_x + screen->w + X_OFFSCREEN_DISTANCE && + start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && + start_position.y < scroll_y + screen->h + Y_OFFSCREEN_DISTANCE) + activate(LEFT); + else if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE && + start_position.x < scroll_x + screen->w + X_OFFSCREEN_DISTANCE && + ((start_position.y > scroll_y + screen->h && + start_position.y < scroll_y + screen->h + Y_OFFSCREEN_DISTANCE) || + (start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && + start_position.y < scroll_y))) + { + if(start_position.x < scroll_x - screen->w/2) + activate(RIGHT); + else + activate(LEFT); + } + /* Special case for badguys on start of the level. + * If in the future, it's possible to set Tux start pos, this case + * should contemplate that. */ + else if (start_position.x > 0 && start_position.x < screen->w && + start_position.y > 0 && start_position.y < screen->h) + activate(LEFT); + } + else + { + if(base.x + base.width < scroll_x - X_OFFSCREEN_DISTANCE*4 + || base.x > scroll_x + screen->w + X_OFFSCREEN_DISTANCE*4 + || base.y + base.height < scroll_y - Y_OFFSCREEN_DISTANCE*4 + || base.y > scroll_y + screen->h + Y_OFFSCREEN_DISTANCE*4) + { + seen = false; + if(dying != DYING_NOT) + remove_me(); + } + } + if(!seen) + return; + switch (kind) { - case BAD_BSOD: - action_bsod(frame_ratio); - break; - case BAD_MRICEBLOCK: - action_mriceblock(frame_ratio); + action_mriceblock(elapsed_time); break; case BAD_JUMPY: - action_jumpy(frame_ratio); + action_jumpy(elapsed_time); break; case BAD_MRBOMB: - action_mrbomb(frame_ratio); + action_mrbomb(elapsed_time); break; case BAD_BOMB: - action_bomb(frame_ratio); + action_bomb(elapsed_time); break; case BAD_STALACTITE: - action_stalactite(frame_ratio); + action_stalactite(elapsed_time); break; case BAD_FLAME: - action_flame(frame_ratio); + action_flame(elapsed_time); break; case BAD_FISH: - action_fish(frame_ratio); + case BAD_FLAMEFISH: + action_fish(elapsed_time); break; case BAD_BOUNCINGSNOWBALL: - action_bouncingsnowball(frame_ratio); + action_bouncingsnowball(elapsed_time); break; case BAD_FLYINGSNOWBALL: - action_flyingsnowball(frame_ratio); + action_flyingsnowball(elapsed_time); break; case BAD_SPIKY: - action_spiky(frame_ratio); + action_spiky(elapsed_time); break; case BAD_SNOWBALL: - action_snowball(frame_ratio); + action_snowball(elapsed_time); + break; + + case BAD_WINGLING: + action_wingling(elapsed_time); + break; + + case BAD_WALKINGTREE: + action_walkingtree(elapsed_time); + break; + + default: break; } } void -BadGuy::draw() +BadGuy::draw(DrawingContext& context) { - // Don't try to draw stuff that is outside of the screen - if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w) + if(!seen) + return; + + if((dir == LEFT && action_left == "hide") || + (dir == RIGHT && action_right == "hide")) return; - - if(sprite_left == 0 || sprite_right == 0) - { - return; - } - Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right; - sprite->draw(base.x - scroll_x, base.y); + if(dir == LEFT) + specs->sprite->set_action(action_left); + else // if(dir == RIGHT) + specs->sprite->set_action(action_right); - if (debug_mode) - fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150); + if(dying == DYING_FALLING && physic.get_velocity_y() < 0) + specs->sprite->draw(context, Vector(base.x, base.y), LAYER_FOREGROUNDTILES+1, VERTICAL_FLIP); + else + specs->sprite->draw(context, Vector(base.x, base.y), LAYER_OBJECTS); + + if(debug_mode) + context.draw_filled_rect(Vector(base.x, base.y), + Vector(base.width, base.height), Color(75,0,75, 150), LAYER_OBJECTS+1); } void -BadGuy::set_sprite(Sprite* left, Sprite* right) +BadGuy::set_action(std::string left, std::string right) { + base.width = 32; + base.height = 32; + + action_left = left; + action_right = right; + +#if 0 if (1) { base.width = 32; @@ -801,7 +1009,7 @@ BadGuy::set_sprite(Sprite* left, Sprite* right) else { // FIXME: Using the image size for the physics and collision is - // a bad idea, since images should always overlap there physical + // a bad idea, since images should always overlap their physical // representation if(left != 0) { if(base.width == 0 && base.height == 0) { @@ -822,33 +1030,30 @@ BadGuy::set_sprite(Sprite* left, Sprite* right) animation_offset = 0; sprite_left = left; sprite_right = right; +#endif } void BadGuy::bump() { // these can't be bumped - if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH) + if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH + || kind == BAD_FLAMEFISH || kind == BAD_FLYINGSNOWBALL) return; - - kill_me(25); -} -void -BadGuy::make_player_jump(Player* player) -{ - player->physic.set_velocity_y(2); - player->base.y = base.y - player->base.height - 2; + physic.set_velocity_y(3); + kill_me(25); } void BadGuy::squish_me(Player* player) { - make_player_jump(player); + player->bounce(this); - World::current()->add_score(base.x - scroll_x, - base.y, 50 * player_status.score_multiplier); - play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + Sector::current()->add_score(Vector(base.x, base.y), + 25 * player_status.score_multiplier); + + SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos()); player_status.score_multiplier++; dying = DYING_SQUISHED; @@ -863,34 +1068,29 @@ BadGuy::squish(Player* player) if(kind == BAD_MRBOMB) { // mrbomb transforms into a bomb now - World::current()->add_bad_guy(base.x, base.y, BAD_BOMB); + explode(false); - make_player_jump(player); - World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier); - play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + player->bounce(this); + Sector::current()->add_score(Vector(base.x, base.y), + 25 * player_status.score_multiplier); + SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos()); + player_status.score_multiplier++; - remove_me(); return; - } else if(kind == BAD_BSOD) { - squish_me(player); - set_sprite(img_bsod_squished_left, img_bsod_squished_right); - physic.set_velocity_x(0); - return; - } else if (kind == BAD_MRICEBLOCK) { if (mode == NORMAL || mode == KICK) { /* Flatten! */ - play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_STOMP), get_pos(), Sector::current()->player->get_pos()); mode = FLAT; - set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right); + set_action("flat-left", "flat-right"); physic.set_velocity_x(0); timer.start(4000); } else if (mode == FLAT) { /* Kick! */ - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_KICK), this, Sector::current()->player->get_pos()); if (player->base.x < base.x + (base.width/2)) { physic.set_velocity_x(5); @@ -901,14 +1101,15 @@ BadGuy::squish(Player* player) } mode = KICK; - set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right); + player->kick_timer.start(KICKING_TIME); + set_action("flat-left", "flat-right"); } - make_player_jump(player); + player->bounce(this); player_status.score_multiplier++; - // check for maximum number of squiches + // check for maximum number of squishes squishcount++; if(squishcount >= MAX_ICEBLOCK_SQUICHES) { kill_me(50); @@ -916,14 +1117,16 @@ BadGuy::squish(Player* player) } return; - } else if(kind == BAD_FISH) { + } else if(kind == BAD_FISH || kind == BAD_FLAMEFISH) { // fish can only be killed when falling down if(physic.get_velocity_y() >= 0) return; - make_player_jump(player); + player->bounce(this); - World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); + Sector::current()->add_score(Vector(base.x, base.y), + 25 * player_status.score_multiplier); + player_status.score_multiplier++; // simply remove the fish... @@ -931,56 +1134,101 @@ BadGuy::squish(Player* player) return; } else if(kind == BAD_BOUNCINGSNOWBALL) { squish_me(player); - set_sprite(img_bouncingsnowball_squished,img_bouncingsnowball_squished); + set_action("squished", "squished"); return; } else if(kind == BAD_FLYINGSNOWBALL) { squish_me(player); - set_sprite(img_flyingsnowball_squished,img_flyingsnowball_squished); + set_action("squished-left", "squished-right"); return; } else if(kind == BAD_SNOWBALL) { squish_me(player); - set_sprite(img_snowball_squished_left, img_snowball_squished_right); + set_action("squished-left", "squished-right"); return; + } else if(kind == BAD_WINGLING) { + squish_me(player); + set_action("left", "right"); + } else if(kind == BAD_WALKINGTREE) { + if (mode == BGM_BIG) + { + set_action("left-small", "left-small"); + physic.set_velocity_x(physic.get_velocity_x() * 2.0f); + + /* Move to the player's direction */ + if(dir != Sector::current()->player->dir) + physic.set_velocity_x(-physic.get_velocity_x()); + dir = Sector::current()->player->dir; + + // XXX magic number: 66 is BGM_BIG height + + player->bounce(this); + base.y += 66 - base.height; + + Sector::current()->add_score(Vector(base.x, base.y), + 25 * player_status.score_multiplier); + player_status.score_multiplier++; + + mode = BGM_SMALL; + } + else + squish_me(player); } } void BadGuy::kill_me(int score) { - if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME) + if(kind == BAD_BOMB) return; + if(mode != HELD) + global_stats.add_points(BADGUYS_KILLED_STAT, 1); + dying = DYING_FALLING; if(kind == BAD_MRICEBLOCK) { - set_sprite(img_mriceblock_falling_left, img_mriceblock_falling_right); + set_action("falling-left", "falling-right"); if(mode == HELD) { mode = NORMAL; - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; tux.holding_something = false; } - } else if(kind == BAD_BSOD) { - set_sprite(img_bsod_falling_left, img_bsod_falling_right); } - + physic.enable_gravity(true); - physic.set_velocity_y(0); /* Gain some points: */ -// if (kind == BAD_BSOD) - World::current()->add_score(base.x - scroll_x, base.y, - score * player_status.score_multiplier); -/* else - World::current()->add_score(base.x - scroll_x, base.y, - 25 * player_status.score_multiplier);*/ + if (score != 0) + Sector::current()->add_score(Vector(base.x, base.y), + score * player_status.score_multiplier); /* Play death sound: */ - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_FALL), this, Sector::current()->player->get_pos()); +} + +void +BadGuy::explode(bool right_way) +{ + BadGuy *badguy = Sector::current()->add_bad_guy(base.x, base.y, BAD_BOMB, true); + if(right_way) + { + badguy->timer.start(0); + badguy->mode = BOMB_TICKING; + } + badguy->dir = dir; + + remove_me(); +} + +void +BadGuy::collision(const MovingObject&, int) +{ + // later } void BadGuy::collision(void *p_c_object, int c_object, CollisionType type) { BadGuy* pbad_c = NULL; + Bullet* pbullet_c = NULL; if(type == COLLISION_BUMP) { bump(); @@ -997,19 +1245,35 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) switch (c_object) { case CO_BULLET: - kill_me(10); + pbullet_c = (Bullet*) p_c_object; + + if(pbullet_c->kind == FIRE_BULLET) + { + if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME + && kind != BAD_FLAMEFISH) + kill_me(10); + } + else if(pbullet_c->kind == ICE_BULLET) + { + if(kind == BAD_FLAME || kind == BAD_FLAMEFISH) + kill_me(10); + else + frozen_timer.start(FROZEN_TIME); + } break; case CO_BADGUY: pbad_c = (BadGuy*) p_c_object; - /* If we're a kicked mriceblock, kill any badguys we hit */ - if(kind == BAD_MRICEBLOCK && mode == KICK) + + /* If we're a kicked mriceblock, kill [almost] any badguys we hit */ + if(kind == BAD_MRICEBLOCK && mode == KICK && + kind != BAD_FLAME && kind != BAD_BOMB && kind != BAD_STALACTITE) { pbad_c->kill_me(25); } - // a held mriceblock gets kills the enemy too but falls to ground then + // a held mriceblock kills the enemy too but falls to ground then else if(kind == BAD_MRICEBLOCK && mode == HELD) { pbad_c->kill_me(25); @@ -1022,12 +1286,10 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) if (pbad_c->kind == BAD_MRBOMB) { // mrbomb transforms into a bomb now - World::current()->add_bad_guy(pbad_c->base.x, pbad_c->base.y, - BAD_BOMB); - pbad_c->remove_me(); + pbad_c->explode(true); return; } - else if (pbad_c->kind != BAD_MRBOMB) + else { pbad_c->kill_me(50); } @@ -1036,30 +1298,42 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) /* Kill any badguys that get hit by stalactite */ else if (kind == BAD_STALACTITE && dying == DYING_NOT) { - pbad_c->kill_me(50); + if (pbad_c->kind == BAD_MRBOMB) + { + // mrbomb transforms into a bomb now + pbad_c->explode(false); + return; + } + else + pbad_c->kill_me(50); } /* When enemies run into eachother, make them change directions */ else { - // Jumpy, fish, flame, stalactites are exceptions + // Wingling doesn't interact with other badguys + if (pbad_c->kind == BAD_WINGLING || kind == BAD_WINGLING) + break; + + // Jumpy, fish, flame, stalactites, wingling are exceptions if (pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FLAME - || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH) + || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH + || pbad_c->kind == BAD_FLAMEFISH) break; // Bounce off of other badguy if we land on top of him if (base.y + base.height < pbad_c->base.y + pbad_c->base.height) { - Direction old_dir = dir; if (pbad_c->dir == LEFT) + { dir = RIGHT; + physic.set_velocity(fabsf(physic.get_velocity_x()), 2); + } else if (pbad_c->dir == RIGHT) + { dir = LEFT; - - if (dir != old_dir) - physic.inverse_velocity_x(); - - physic.set_velocity(fabs(physic.get_velocity_x()), 2); + physic.set_velocity(-fabsf(physic.get_velocity_x()), 2); + } break; } @@ -1068,12 +1342,22 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) if (pbad_c->kind != BAD_FLAME) { - if (dir == LEFT) - dir = RIGHT; - else if (dir == RIGHT) - dir = LEFT; - - physic.inverse_velocity_x(); + if (dir == LEFT) + { + dir = RIGHT; + physic.set_velocity_x(fabsf(physic.get_velocity_x())); + + // Put bad guys a part (or they get jammed) + // only needed to do to one of them + if (physic.get_velocity_x() != 0) + base.x = pbad_c->base.x + pbad_c->base.width + 1; + } + else if (dir == RIGHT) + { + dir = LEFT; + physic.set_velocity_x(-fabsf(physic.get_velocity_x())); + } + } } @@ -1084,7 +1368,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) /* Get kicked if were flat */ if (mode == FLAT && !dying) { - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_KICK), this, Sector::current()->player->get_pos()); // Hit from left side if (player->base.x < base.x) { @@ -1098,57 +1382,12 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) } mode = KICK; - set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right); + player->kick_timer.start(KICKING_TIME); + set_action("flat-left", "flat-right"); } break; } } -//--------------------------------------------------------------------------- - -void load_badguy_gfx() -{ - img_bsod_squished_left = sprite_manager->load("bsod-squished-left"); - img_bsod_squished_right = sprite_manager->load("bsod-squished-right"); - img_bsod_falling_left = sprite_manager->load("bsod-falling-left"); - img_bsod_falling_right = sprite_manager->load("bsod-falling-right"); - img_mriceblock_flat_left = sprite_manager->load("mriceblock-flat-left"); - img_mriceblock_flat_right = sprite_manager->load("mriceblock-flat-right"); - img_mriceblock_falling_left = sprite_manager->load("mriceblock-falling-left"); - img_mriceblock_falling_right = sprite_manager->load("mriceblock-falling-right"); - img_bsod_left = sprite_manager->load("bsod-left"); - img_bsod_right = sprite_manager->load("bsod-right"); - img_mriceblock_left = sprite_manager->load("mriceblock-left"); - img_mriceblock_right = sprite_manager->load("mriceblock-right"); - img_jumpy_left_up = sprite_manager->load("jumpy-left-up"); - img_jumpy_left_down = sprite_manager->load("jumpy-left-down"); - img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle"); - img_mrbomb_left = sprite_manager->load("mrbomb-left"); - img_mrbomb_right = sprite_manager->load("mrbomb-right"); - img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left"); - img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right"); - img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion"); - img_stalactite = sprite_manager->load("stalactite"); - img_stalactite_broken = sprite_manager->load("stalactite-broken"); - img_flame = sprite_manager->load("flame"); - img_fish = sprite_manager->load("fish"); - img_fish_down = sprite_manager->load("fish-down"); - img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left"); - img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right"); - img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished"); - img_flyingsnowball = sprite_manager->load("flyingsnowball"); - img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished"); - img_spiky_left = sprite_manager->load("spiky-left"); - img_spiky_right = sprite_manager->load("spiky-right"); - img_snowball_left = sprite_manager->load("snowball-left"); - img_snowball_right = sprite_manager->load("snowball-right"); - img_snowball_squished_left = sprite_manager->load("snowball-squished-left"); - img_snowball_squished_right = sprite_manager->load("snowball-squished-right"); -} - -void free_badguy_gfx() -{ -} - // EOF //