X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy.h;h=29d5a19f8f7d101eed092b0f6cd32a7b6889a121;hb=d90b605a623f214534b57cc39f9f2dfda9b91b8f;hp=71cf4d19fa498643a13193d868d558eee07efc8e;hpb=09473c383d4fe5c5e2634e64cc857cf39f0130bd;p=supertux.git diff --git a/src/badguy.h b/src/badguy.h index 71cf4d19f..29d5a19f8 100644 --- a/src/badguy.h +++ b/src/badguy.h @@ -1,46 +1,41 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2004 Matthias Braun // -// Interface: badguy -// -// Description: -// -// -// Author: Tobias Glaesser (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #ifndef SUPERTUX_BADGUY_H #define SUPERTUX_BADGUY_H #include "SDL.h" +#include "defines.h" #include "bitmask.h" #include "type.h" #include "timer.h" #include "texture.h" #include "physic.h" #include "collision.h" +#include "sprite.h" -extern texture_type img_bsod_left[4]; -extern texture_type img_bsod_right[4]; -extern texture_type img_laptop_left[3]; -extern texture_type img_money_left[2]; - -/* Enemy modes: */ -enum { - NORMAL=0, - FLAT, - KICK, - HELD, - - MONEY_JUMP, - - BOMB_TICKING, - BOMB_EXPLODE, - - STALACTITE_SHAKING, - STALACTITE_FALL -}; +extern Sprite* img_bsod_left; +extern Sprite* img_bsod_right; +extern Sprite* img_laptop_left; /* Bad guy kinds: */ enum BadGuyKind { @@ -50,7 +45,12 @@ enum BadGuyKind { BAD_MRBOMB, BAD_BOMB, BAD_STALACTITE, - BAD_FLAME + BAD_FLAME, + BAD_FISH, + BAD_BOUNCINGSNOWBALL, + BAD_FLYINGSNOWBALL, + BAD_SPIKY, + BAD_SNOWBALL }; BadGuyKind badguykind_from_string(const std::string& str); @@ -63,12 +63,13 @@ struct BadGuyData BadGuyKind kind; int x; int y; + bool stay_on_platform; - BadGuyData(BadGuyKind kind_, int x_, int y_) - : kind(kind_), x(x_), y(y_) {} + BadGuyData(BadGuyKind kind_, int x_, int y_, bool stay_on_platform_) + : kind(kind_), x(x_), y(y_), stay_on_platform(stay_on_platform_) {} BadGuyData() - : kind(BAD_BSOD), x(0), y(0) {} + : kind(BAD_BSOD), x(0), y(0), stay_on_platform(false) {} }; class Player; @@ -76,57 +77,106 @@ class Player; /* Badguy type: */ class BadGuy { - public: - int mode; - DyingType dying; - BadGuyKind kind; - bool seen; - int dir; - base_type base; - base_type old_base; - timer_type timer; - physic_type physic; +public: + /* Enemy modes: */ + enum BadGuyMode { + NORMAL=0, + FLAT, + KICK, + HELD, - public: - void init(float x, float y, BadGuyKind kind); + MONEY_JUMP, - void action(); - void draw(); + BOMB_TICKING, + BOMB_EXPLODE, - void collision(void* p_c_object, int c_object, - CollisionType type = COLLISION_NORMAL); - - private: - void fall(bool dojump=false); - void remove_me(); + STALACTITE_SHAKING, + STALACTITE_FALL, - void action_bsod(); - void draw_bsod(); + FISH_WAIT, - void action_laptop(); - void draw_laptop(); - - void action_money(); - void draw_money(); + FLY_UP, + FLY_DOWN + }; +public: + DyingType dying; + base_type base; + BadGuyKind kind; + BadGuyMode mode; + + /** If true the enemy will stay on its current platform, ie. if he + reaches the edge he will turn around and walk into the other + direction, if false the enemy will jump or walk of the edge */ + bool stay_on_platform; + + Direction dir; + +private: + bool seen; + base_type old_base; + Timer timer; + Physic physic; - void action_bomb(); - void draw_bomb(); + Sprite* sprite_left; + Sprite* sprite_right; - void action_mrbomb(); - void draw_mrbomb(); + int animation_offset; - void action_stalactite(); - void draw_stalactite(); +public: + void init(float x, float y, BadGuyKind kind, bool stay_on_platform); - void action_flame(); - void draw_flame(); + void action(float frame_ratio); + void draw(); + void collision(void* p_c_object, int c_object, + CollisionType type = COLLISION_NORMAL); + + /** this functions tries to kill the badguy and lets him fall off the + * screen. Some badguys like the flame might ignore this. + */ + void kill_me(); + +private: + void action_bsod(float frame_ratio); + void action_laptop(float frame_ratio); + void action_money(float frame_ratio); + void action_bomb(float frame_ratio); + void action_mrbomb(float frame_ratio); + void action_stalactite(float frame_ratio); + void action_flame(float frame_ratio); + void action_fish(float frame_ratio); + void action_bouncingsnowball(float frame_ratio); + void action_flyingsnowball(float frame_ratio); + void action_spiky(float frame_ratio); + void action_snowball(float frame_ratio); + + /** handles falling down. disables gravity calculation when we're back on + * ground */ + void fall(); + /** remove ourself from the list of badguys. WARNING! This function will + * invalidate all members. So don't do anything else with member after calling + * this. + */ + void remove_me(); + /** let the player jump a bit (used when you hit a badguy) */ void make_player_jump(Player* player); + /** check if we're running left or right in a wall and eventually change + * direction + */ void check_horizontal_bump(bool checkcliff = false); + /** called when we're bumped from below with a block */ void bump(); - void squich(Player* player); + /** called when a player jumped on the badguy from above */ + void squish(Player* player); + /** squish ourself, give player score and set dying to DYING_SQICHED */ + void squish_me(Player* player); + /** set image of the badguy */ + void set_sprite(Sprite* left, Sprite* right); }; #endif /*SUPERTUX_BADGUY_H*/ +/* Local Variables: */ +/* mode:c++ */ +/* End: */