X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy.h;h=caaa8e99cd029aedc4b152fe0d20cd11dd80f74e;hb=daa1d5e06caab3b3903afdd36466614a1ee74acf;hp=b30807b0fa98797c38bbd546d14343675499e210;hpb=7b10050a21caeb94ee3adf5a38a332b26482cf7f;p=supertux.git diff --git a/src/badguy.h b/src/badguy.h index b30807b0f..caaa8e99c 100644 --- a/src/badguy.h +++ b/src/badguy.h @@ -1,74 +1,185 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2004 Matthias Braun // -// Interface: badguy -// -// Description: -// -// -// Author: Tobias Glaesser (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #ifndef SUPERTUX_BADGUY_H #define SUPERTUX_BADGUY_H #include "SDL.h" +#include "defines.h" #include "bitmask.h" #include "type.h" #include "timer.h" #include "texture.h" #include "physic.h" #include "collision.h" +#include "sprite.h" -/* Enemy modes: */ +/* Bad guy kinds: */ +enum BadGuyKind { + BAD_MRICEBLOCK, + BAD_JUMPY, + BAD_MRBOMB, + BAD_BOMB, + BAD_STALACTITE, + BAD_FLAME, + BAD_FISH, + BAD_BOUNCINGSNOWBALL, + BAD_FLYINGSNOWBALL, + BAD_SPIKY, + BAD_SNOWBALL, + NUM_BadGuyKinds +}; -#define NORMAL 0 -#define FLAT 1 -#define KICK 2 -#define HELD 3 +BadGuyKind badguykind_from_string(const std::string& str); +std::string badguykind_to_string(BadGuyKind kind); +void load_badguy_gfx(); +void free_badguy_gfx(); -/* Badguy type: */ +class Player; -struct bad_guy_type +/* Badguy type: */ +class BadGuy : public GameObject { - int mode; - DyingType dying; - int kind; +public: + /* Enemy modes: */ + enum BadGuyMode { + NORMAL=0, + FLAT, + KICK, + HELD, + + JUMPY_JUMP, + + BOMB_TICKING, + BOMB_EXPLODE, + + STALACTITE_SHAKING, + STALACTITE_FALL, + + FISH_WAIT, + + FLY_UP, + FLY_DOWN + }; +public: + DyingType dying; + BadGuyKind kind; + BadGuyMode mode; + + /** If true the enemy will stay on its current platform, ie. if he + reaches the edge he will turn around and walk into the other + direction, if false the enemy will jump or walk of the edge */ + bool stay_on_platform; + + Direction dir; + +private: + bool removable; bool seen; - int dir; - int frame; - base_type base; - base_type old_base; - timer_type timer; - physic_type physic; -}; + int squishcount; /// number of times this enemy was squiched + Timer timer; + Physic physic; -/* Bad guy kinds: */ + Sprite* sprite_left; + Sprite* sprite_right; -enum { - BAD_BSOD, - BAD_LAPTOP, - BAD_MONEY -}; + int animation_offset; + +public: + BadGuy(float x, float y, BadGuyKind kind, bool stay_on_platform); + + void action(double frame_ratio); + void draw(); + std::string type() { return "BadGuy"; }; + + void explode(BadGuy* badguy); + + void collision(void* p_c_object, int c_object, + CollisionType type = COLLISION_NORMAL); -extern texture_type img_bsod_squished_left, img_bsod_squished_right, -img_bsod_falling_left, img_bsod_falling_right, -img_laptop_flat_left, img_laptop_flat_right, -img_laptop_falling_left, img_laptop_falling_right; -extern texture_type img_bsod_left[4], img_bsod_right[4], -img_laptop_left[3], img_laptop_right[3], -img_money_left[2], img_money_right[2]; + /** this functions tries to kill the badguy and lets him fall off the + * screen. Some badguys like the flame might ignore this. + */ + void kill_me(int score); -extern bitmask *bm_bsod; + /** remove ourself from the list of badguys. WARNING! This function will + * invalidate all members. So don't do anything else with member after calling + * this. + */ + void remove_me(); + bool is_removable() const { return removable; } + +private: + void action_mriceblock(double frame_ratio); + void action_jumpy(double frame_ratio); + void action_bomb(double frame_ratio); + void action_mrbomb(double frame_ratio); + void action_stalactite(double frame_ratio); + void action_flame(double frame_ratio); + void action_fish(double frame_ratio); + void action_bouncingsnowball(double frame_ratio); + void action_flyingsnowball(double frame_ratio); + void action_spiky(double frame_ratio); + void action_snowball(double frame_ratio); -void badguy_create_bitmasks(); + /** handles falling down. disables gravity calculation when we're back on + * ground */ + void fall(); -void badguy_init(bad_guy_type* pbad, float x, float y, int kind); -void badguy_action(bad_guy_type* pbad); -void badguy_draw(bad_guy_type* pbad); -void badguy_collision(bad_guy_type* pbad, void* p_c_object, int c_object); + /** let the player jump a bit (used when you hit a badguy) */ + void make_player_jump(Player* player); + + /** check if we're running left or right in a wall and eventually change + * direction + */ + void check_horizontal_bump(bool checkcliff = false); + /** called when we're bumped from below with a block */ + void bump(); + /** called when a player jumped on the badguy from above */ + void squish(Player* player); + /** squish ourself, give player score and set dying to DYING_SQICHED */ + void squish_me(Player* player); + /** set image of the badguy */ + void set_sprite(Sprite* left, Sprite* right); +}; + +struct BadGuyData +{ + BadGuyKind kind; + int x; + int y; + bool stay_on_platform; + + BadGuyData(BadGuy* pbadguy) : kind(pbadguy->kind), x((int)pbadguy->base.x), y((int)pbadguy->base.y), stay_on_platform(pbadguy->stay_on_platform) {}; + BadGuyData(BadGuyKind kind_, int x_, int y_, bool stay_on_platform_) + : kind(kind_), x(x_), y(y_), stay_on_platform(stay_on_platform_) {} + + BadGuyData() + : kind(BAD_SNOWBALL), x(0), y(0), stay_on_platform(false) {} +}; #endif /*SUPERTUX_BADGUY_H*/ +/* Local Variables: */ +/* mode:c++ */ +/* End: */