X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fcollision_grid.cpp;h=e53d18ab8bf8691709cc2673892d715acc8b33bd;hb=716d5248e22793b65a57fdd476fe43f0f0646beb;hp=6ed8e4cc31c38f648f69b2e2c9e3d3a77881dd23;hpb=1aa0de39a5f87bda1e74d0992848ad5142a850bc;p=supertux.git diff --git a/src/collision_grid.cpp b/src/collision_grid.cpp index 6ed8e4cc3..e53d18ab8 100644 --- a/src/collision_grid.cpp +++ b/src/collision_grid.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,19 +12,19 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. - #include #include -#include "collision_grid.h" -#include "collision.h" -#include "sector.h" -#include "collision_grid_iterator.h" +#include "collision_grid.hpp" +#include "log.hpp" +#include "collision.hpp" +#include "sector.hpp" +#include "collision_grid_iterator.hpp" static const float DELTA = .001; @@ -76,7 +76,7 @@ CollisionGrid::add_object(MovingObject* object) int gridy = int(y / cell_height); if(gridx < 0 || gridy < 0 || gridx >= int(cells_x) || gridy >= int(cells_y)) { - std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; + log_warning << "Object out of range: " << gridx << ", " << gridy << std::endl; continue; } GridEntry* entry = new GridEntry; @@ -102,8 +102,8 @@ CollisionGrid::remove_object(MovingObject* object) assert(wrapper != 0); #else if(wrapper == 0) { - std::cerr << "Tried to remove nonexistant object!\n"; - return; + log_warning << "Tried to remove nonexistant object" << std::endl; + return; } #endif @@ -114,7 +114,7 @@ CollisionGrid::remove_object(MovingObject* object) int gridy = int(y / cell_height); if(gridx < 0 || gridy < 0 || gridx >= int(cells_x) || gridy >= int(cells_y)) { - std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; + log_warning << "Object out of range: " << gridx << ", " << gridy << std::endl; continue; } remove_object_from_gridcell(gridy*cells_x + gridx, wrapper); @@ -134,9 +134,9 @@ CollisionGrid::move_object(ObjectWrapper* wrapper) for(float x = obbox.p1.x; x < obbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); int gridy = int(y / cell_height); - if(gridx < 0 || gridy < 0 - || gridx >= int(cells_x) || gridy >= int(cells_y)) { - std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; + if(gridx < 0 || gridy < 0 || + gridx >= int(cells_x) || gridy >= int(cells_y)) { + log_warning << "Object out of range: " << gridx << ", " << gridy << std::endl; continue; } remove_object_from_gridcell(gridy*cells_x + gridx, wrapper); @@ -150,7 +150,7 @@ CollisionGrid::move_object(ObjectWrapper* wrapper) int gridy = int(y / cell_height); if(gridx < 0 || gridy < 0 || gridx >= int(cells_x) || gridy >= int(cells_y)) { - std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; + log_warning << "Object out of range: " << gridx << ", " << gridy << std::endl; continue; } @@ -168,13 +168,14 @@ void CollisionGrid::check_collisions() { std::vector moved_objects; - + +#if 0 CollisionGridIterator iter(*this, Sector::current()->get_active_region()); while(ObjectWrapper* wrapper = iter.next_wrapper()) { MovingObject* object = wrapper->object; if(!object->is_valid()) continue; - if(object->get_flags() & GameObject::FLAG_NO_COLLDET) { + if(object->get_group() == COLGROUP_DISABLED) { object->bbox.move(object->movement); object->movement = Vector(0, 0); moved_objects.push_back(wrapper); @@ -192,6 +193,7 @@ CollisionGrid::check_collisions() moved_objects.push_back(wrapper); } } +#endif for(std::vector::iterator i = moved_objects.begin(); i != moved_objects.end(); ++i) { @@ -211,7 +213,7 @@ CollisionGrid::collide_object(ObjectWrapper* wrapper) int gridy = int(y / cell_height); if(gridx < 0 || gridy < 0 || gridx >= int(cells_x) || gridy >= int(cells_y)) { - //std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; + //log_warning << "Object out of range: " << gridx << ", " << gridy << std::endl; continue; } @@ -289,6 +291,6 @@ CollisionGrid::remove_object_from_gridcell(int gridcell, ObjectWrapper* wrapper) entry = entry->next; }; - std::cerr << "Couldn't find object in cell.\n"; + log_warning << "Couldn't find object in cell" << std::endl; }