X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fflip_level_transformer.cpp;h=83b8c4dfed42a5eb247b687ae2ebfe32ff073808;hb=791b577793d178a35031a6585ebc9a73b94f299c;hp=1b883999699be99820747e9e2619d16508e53111;hpb=86181b0a14d89cf45daf97199c3556c4dd1ee7b7;p=supertux.git diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp index 1b8839996..83b8c4dfe 100644 --- a/src/flip_level_transformer.cpp +++ b/src/flip_level_transformer.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -26,13 +26,14 @@ #include "sector.hpp" #include "tile_manager.hpp" #include "spawn_point.hpp" +#include "object/platform.hpp" +#include "object/block.hpp" void FlipLevelTransformer::transform_sector(Sector* sector) { - float height = sector->solids->get_height() - * sector->solids->get_tilemanager()->get_default_height(); - + float height = sector->get_height(); + for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { GameObject* object = *i; @@ -52,6 +53,14 @@ FlipLevelTransformer::transform_sector(Sector* sector) if(badguy) { transform_badguy(height, badguy); } + Platform* platform = dynamic_cast (object); + if(platform) { + transform_platform(height, *platform); + } + Block* block = dynamic_cast (object); + if(block) { + transform_block(height, *block); + } MovingObject* mobject = dynamic_cast (object); if(mobject) { transform_moving_object(height, mobject); @@ -110,3 +119,18 @@ FlipLevelTransformer::transform_moving_object(float height, MovingObject*object) object->set_pos(pos); } +void +FlipLevelTransformer::transform_platform(float height, Platform& platform) +{ + Path& path = platform.get_path(); + for (std::vector::iterator i = path.nodes.begin(); i != path.nodes.end(); i++) { + Vector& pos = i->position; + pos.y = height - pos.y - platform.get_bbox().get_height(); + } +} + +void +FlipLevelTransformer::transform_block(float height, Block& block) +{ + block.original_y = height - block.original_y - block.get_bbox().get_height(); +}