X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=45198c40bf4c3a6d36e1d9548dc28a277b5fcd06;hb=d3be1cc7c63d3f8487a26050526802bb76b14e1c;hp=d843f5ef383d4d92d6d9555dd1ab73bf4df0ea10;hpb=d963f8dc3d2c4e432d3eeecd15351169e10243da;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index d843f5ef3..45198c40b 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -20,20 +20,21 @@ #include #include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include #include -#include +#include #include #include #include "game_session.hpp" #include "log.hpp" +#include "console.hpp" #include "worldmap/worldmap.hpp" #include "mainloop.hpp" #include "audio/sound_manager.hpp" @@ -55,7 +56,6 @@ #include "statistics.hpp" #include "timer.hpp" #include "options_menu.hpp" -#include "object/fireworks.hpp" #include "textscroller.hpp" #include "control/codecontroller.hpp" #include "control/joystickkeyboardcontroller.hpp" @@ -66,12 +66,15 @@ #include "console.hpp" #include "flip_level_transformer.hpp" #include "trigger/secretarea_trigger.hpp" +#include "trigger/sequence_trigger.hpp" #include "random_generator.hpp" - -// the engine will be run with a logical framerate of 64fps. -// We chose 64fps here because it is a power of 2, so 1/64 gives an "even" -// binary fraction... -static const float LOGICAL_FPS = 64.0; +#include "scripting/squirrel_util.hpp" +#include "object/endsequence_walkright.hpp" +#include "object/endsequence_walkleft.hpp" +#include "object/endsequence_fireworks.hpp" +#include "direction.hpp" +#include "scripting/time_scheduler.hpp" +#include "levelintro.hpp" enum GameMenuIDs { MNID_CONTINUE, @@ -82,19 +85,20 @@ GameSession* GameSession::current_ = NULL; GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) : level(0), currentsector(0), - end_sequence(NO_ENDSEQUENCE), end_sequence_controller(0), + end_sequence(0), levelfile(levelfile_), best_level_statistics(statistics), capture_demo_stream(0), playback_demo_stream(0), demo_controller(0), - play_time(0) + play_time(0), edit_mode(false), levelintro_shown(false) { current_ = this; currentsector = NULL; - + game_pause = false; + speed_before_pause = main_loop->get_speed(); statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png")); - restart_level(true); + restart_level(); game_menu.reset(new Menu()); game_menu->add_label(_("Pause")); @@ -106,10 +110,16 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) } void -GameSession::restart_level(bool fromBeginning) +GameSession::restart_level() { + + if (edit_mode) { + force_ghost_mode(); + return; + } + game_pause = false; - end_sequence = NO_ENDSEQUENCE; + end_sequence = 0; main_controller->reset(); @@ -122,7 +132,6 @@ GameSession::restart_level(bool fromBeginning) level->stats.total_secrets = level->get_total_count(); level->stats.reset(); - if (fromBeginning) reset_sector=""; if(reset_sector != "") { currentsector = level->get_sector(reset_sector); if(!currentsector) { @@ -130,16 +139,17 @@ GameSession::restart_level(bool fromBeginning) msg << "Couldn't find sector '" << reset_sector << "' for resetting tux."; throw std::runtime_error(msg.str()); } + level->stats.declare_invalid(); currentsector->activate(reset_pos); } else { currentsector = level->get_sector("main"); if(!currentsector) throw std::runtime_error("Couldn't find main sector"); + play_time = 0; currentsector->activate("main"); } - - //levelintro(); + sound_manager->stop_music(); currentsector->play_music(LEVEL_MUSIC); if(capture_file != "") { @@ -157,8 +167,7 @@ GameSession::~GameSession() delete capture_demo_stream; delete playback_demo_stream; delete demo_controller; - - delete end_sequence_controller; + free_options_menu(); current_ = NULL; } @@ -167,8 +176,8 @@ void GameSession::record_demo(const std::string& filename) { delete capture_demo_stream; - - capture_demo_stream = new std::ofstream(filename.c_str()); + + capture_demo_stream = new std::ofstream(filename.c_str()); if(!capture_demo_stream->good()) { std::stringstream msg; msg << "Couldn't open demo file '" << filename << "' for writing."; @@ -177,17 +186,36 @@ GameSession::record_demo(const std::string& filename) capture_file = filename; char buf[30]; // save the seed in the demo file - sprintf(buf, "random_seed=%010d", config->random_seed); + snprintf(buf, sizeof(buf), "random_seed=%10d", config->random_seed); for (int i=0; i==0 || buf[i-1]; i++) capture_demo_stream->put(buf[i]); } +int +GameSession::get_demo_random_seed(const std::string& filename) +{ + std::istream* test_stream = new std::ifstream(filename.c_str()); + if(test_stream->good()) { + char buf[30]; // recall the seed from the demo file + int seed; + for (int i=0; i<30 && (i==0 || buf[i-1]); i++) + test_stream->get(buf[i]); + if (sscanf(buf, "random_seed=%10d", &seed) == 1) { + log_info << "Random seed " << seed << " from demo file" << std::endl; + return seed; + } + else + log_info << "Demo file contains no random number" << std::endl; + } + return 0; +} + void GameSession::play_demo(const std::string& filename) { delete playback_demo_stream; delete demo_controller; - + playback_demo_stream = new std::ifstream(filename.c_str()); if(!playback_demo_stream->good()) { std::stringstream msg; @@ -199,98 +227,119 @@ GameSession::play_demo(const std::string& filename) demo_controller = new CodeController(); tux.set_controller(demo_controller); - char buf[30]; // recall the seed from the demo file + // skip over random seed, if it exists in the file + char buf[30]; // ascii decimal seed int seed; for (int i=0; i<30 && (i==0 || buf[i-1]); i++) playback_demo_stream->get(buf[i]); - if (sscanf(buf, "random_seed=%010d", &seed) == 1) { - config->random_seed = seed; // save where it will be used - log_info << "Taking random seed " << seed << " from demo file" <seekg(0); // old style w/o seed, restart at beg - log_info << "Demo file contains no random number" << std::endl; - } } void -GameSession::levelintro() +GameSession::on_escape_press() { - char str[60]; + if(currentsector->player->is_dying() || end_sequence) + { + // Let the timers run out, we fast-forward them to force past a sequence + if (end_sequence) + end_sequence->stop(); - sound_manager->stop_music(); + currentsector->player->dying_timer.start(FLT_EPSILON); + return; // don't let the player open the menu, when he is dying + } - DrawingContext context; - for(Sector::GameObjects::iterator i = currentsector->gameobjects.begin(); - i != currentsector->gameobjects.end(); ++i) { - Background* background = dynamic_cast (*i); - if(background) { - background->draw(context); - } - Gradient* gradient = dynamic_cast (*i); - if(gradient) { - gradient->draw(context); - } + if(level->on_menukey_script != "") { + std::istringstream in(level->on_menukey_script); + run_script(in, "OnMenuKeyScript"); + } else { + toggle_pause(); } +} -// context.draw_text(gold_text, level->get_name(), Vector(SCREEN_WIDTH/2, 160), -// CENTER_ALLIGN, LAYER_FOREGROUND1); - context.draw_center_text(gold_text, level->get_name(), Vector(0, 160), - LAYER_FOREGROUND1); +void +GameSession::toggle_pause() +{ + // pause + if(!game_pause) { + speed_before_pause = main_loop->get_speed(); + main_loop->set_speed(0); + Menu::set_current(game_menu.get()); + game_menu->set_active_item(MNID_CONTINUE); + game_pause = true; + } + + // unpause is done in update() after the menu is processed +} + +void +GameSession::set_editmode(bool edit_mode) +{ + if (this->edit_mode == edit_mode) return; + this->edit_mode = edit_mode; - sprintf(str, "Coins: %d", player_status->coins); - context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 210), - CENTER_ALLIGN, LAYER_FOREGROUND1); + currentsector->get_players()[0]->set_edit_mode(edit_mode); - if((level->get_author().size()) && (level->get_author() != "SuperTux Team")) - context.draw_text(white_small_text, - std::string(_("contributed by ")) + level->get_author(), - Vector(SCREEN_WIDTH/2, 350), CENTER_ALLIGN, LAYER_FOREGROUND1); + if (edit_mode) { - if(best_level_statistics != NULL) - best_level_statistics->draw_message_info(context, _("Best Level Statistics")); + // entering edit mode - wait_for_event(1.0, 3.0); + } else { + + // leaving edit mode + restart_level(); + + } } void -GameSession::on_escape_press() +GameSession::force_ghost_mode() { - if(currentsector->player->is_dying() || end_sequence != NO_ENDSEQUENCE) - return; // don't let the player open the menu, when he is dying - - if (!Menu::current()) { - Menu::set_current(game_menu.get()); - game_menu->set_active_item(MNID_CONTINUE); - game_pause = true; - } else { - Menu::set_current(NULL); - game_pause = false; + currentsector->get_players()[0]->set_ghost_mode(true); +} + +HSQUIRRELVM +GameSession::run_script(std::istream& in, const std::string& sourcename) +{ + using namespace Scripting; + + // garbage collect thread list + for(ScriptList::iterator i = scripts.begin(); + i != scripts.end(); ) { + HSQOBJECT& object = *i; + HSQUIRRELVM vm = object_to_vm(object); + + if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) { + sq_release(global_vm, &object); + i = scripts.erase(i); + continue; + } + + ++i; } + + HSQOBJECT object = create_thread(global_vm); + scripts.push_back(object); + + HSQUIRRELVM vm = object_to_vm(object); + + compile_and_run(vm, in, sourcename); + + return vm; } void GameSession::process_events() { - Player& tux = *currentsector->player; - // end of pause mode? + // XXX this looks like a fail-safe to unpause the game if there's no menu + // XXX having it enabled causes some unexpected problems + // XXX hopefully disabling it won't... + /* if(!Menu::current() && game_pause) { game_pause = false; } - - if (end_sequence != NO_ENDSEQUENCE) { - if(end_sequence_controller == 0) { - end_sequence_controller = new CodeController(); - tux.set_controller(end_sequence_controller); - } - - end_sequence_controller->press(Controller::RIGHT); - - if (int(last_x_pos) == int(tux.get_pos().x)) - end_sequence_controller->press(Controller::JUMP); - last_x_pos = tux.get_pos().x; - } + */ // playback a demo? if(playback_demo_stream != 0) { @@ -321,7 +370,7 @@ GameSession::process_events() capture_demo_stream ->put(main_controller->hold(Controller::RIGHT)); capture_demo_stream ->put(main_controller->hold(Controller::UP)); capture_demo_stream ->put(main_controller->hold(Controller::DOWN)); - capture_demo_stream ->put(main_controller->hold(Controller::JUMP)); + capture_demo_stream ->put(main_controller->hold(Controller::JUMP)); capture_demo_stream ->put(main_controller->hold(Controller::ACTION)); } } @@ -332,24 +381,14 @@ GameSession::check_end_conditions() Player* tux = currentsector->player; /* End of level? */ - if(end_sequence && endsequence_timer.check()) { + if(end_sequence && end_sequence->is_done()) { finish(true); - return; } else if (!end_sequence && tux->is_dead()) { - if (player_status->coins < 0) { - // No more coins: restart level from beginning - player_status->coins = 0; - restart_level(true); - } else { - // Still has coins: restart level from last reset point - restart_level(false); - } - - return; + restart_level(); } } -void +void GameSession::draw(DrawingContext& context) { currentsector->draw(context); @@ -364,9 +403,9 @@ GameSession::draw_pause(DrawingContext& context) { context.draw_filled_rect( Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), - Color(.2, .2, .2, .5), LAYER_FOREGROUND1); + Color(0.0f, 0.0f, 0.0f, .25f), LAYER_FOREGROUND1); } - + void GameSession::process_menu() { @@ -378,6 +417,7 @@ GameSession::process_menu() switch (game_menu->check()) { case MNID_CONTINUE: Menu::set_current(0); + toggle_pause(); break; case MNID_ABORTLEVEL: Menu::set_current(0); @@ -394,24 +434,40 @@ GameSession::setup() Menu::set_current(NULL); current_ = this; + if(currentsector != Sector::current()) { + currentsector->activate(currentsector->player->get_pos()); + } + currentsector->play_music(LEVEL_MUSIC); + // Eat unneeded events SDL_Event event; while(SDL_PollEvent(&event)) {} + + if (!levelintro_shown) { + levelintro_shown = true; + main_loop->push_screen(new LevelIntro(level.get(), best_level_statistics)); + } } void GameSession::update(float elapsed_time) { + // handle controller + if(main_controller->pressed(Controller::PAUSE_MENU)) + on_escape_press(); + process_events(); process_menu(); + // Unpause the game if the menu has been closed + if (game_pause && !Menu::current()) { + main_loop->set_speed(speed_before_pause); + game_pause = false; + } + check_end_conditions(); - // handle controller - if(main_controller->pressed(Controller::PAUSE_MENU)) - on_escape_press(); - // respawning in new sector? if(newsector != "" && newspawnpoint != "") { Sector* sector = level->get_sector(newsector); @@ -428,24 +484,26 @@ GameSession::update(float elapsed_time) // Update the world state and all objects in the world if(!game_pause) { // Update the world - if (end_sequence == ENDSEQUENCE_RUNNING) { - currentsector->update(elapsed_time/2); - } else if(end_sequence == NO_ENDSEQUENCE) { - if(!currentsector->player->growing_timer.started()) { - play_time += elapsed_time; //TODO: make sure we don't count cutscene time - level->stats.time = play_time; + if (!end_sequence) { + play_time += elapsed_time; //TODO: make sure we don't count cutscene time + level->stats.time = play_time; + currentsector->update(elapsed_time); + } else { + if (!end_sequence->is_tux_stopped()) { currentsector->update(elapsed_time); + } else { + end_sequence->update(elapsed_time); } - } + } } // update sounds - sound_manager->set_listener_position(currentsector->player->get_pos()); + if (currentsector && currentsector->camera) sound_manager->set_listener_position(currentsector->camera->get_center()); /* Handle music: */ if (end_sequence) return; - + if(currentsector->player->invincible_timer.started()) { if(currentsector->player->invincible_timer.get_timeleft() <= TUX_INVINCIBLE_TIME_WARNING) { @@ -463,11 +521,16 @@ GameSession::finish(bool win) { using namespace WorldMapNS; + if (edit_mode) { + force_ghost_mode(); + return; + } + if(win) { if(WorldMap::current()) WorldMap::current()->finished_level(level.get()); } - + main_loop->exit_screen(); } @@ -492,77 +555,59 @@ GameSession::get_working_directory() } void -GameSession::display_info_box(const std::string& text) -{ - InfoBox* box = new InfoBox(text); - - bool running = true; - DrawingContext context; - - while(running) { - - // TODO make a screen out of this, another mainloop is ugly - main_controller->update(); - SDL_Event event; - while (SDL_PollEvent(&event)) { - main_controller->process_event(event); - if(event.type == SDL_QUIT) - main_loop->quit(); - } - - if(main_controller->pressed(Controller::JUMP) - || main_controller->pressed(Controller::ACTION) - || main_controller->pressed(Controller::PAUSE_MENU) - || main_controller->pressed(Controller::MENU_SELECT)) - running = false; - else if(main_controller->pressed(Controller::DOWN)) - box->scrolldown(); - else if(main_controller->pressed(Controller::UP)) - box->scrollup(); - box->draw(context); - draw(context); - context.do_drawing(); - sound_manager->update(); - } - - delete box; -} - -void GameSession::start_sequence(const std::string& sequencename) { - if(sequencename == "endsequence" || sequencename == "fireworks") { - if(end_sequence) - return; - - end_sequence = ENDSEQUENCE_RUNNING; - endsequence_timer.start(7.3); - last_x_pos = -1; - sound_manager->play_music("music/leveldone.ogg", false); - currentsector->player->invincible_timer.start(7.3); - - // Stop all clocks. - for(std::vector::iterator i = currentsector->gameobjects.begin(); - i != currentsector->gameobjects.end(); ++i) - { - GameObject* obj = *i; - - LevelTime* lt = dynamic_cast (obj); - if(lt) - lt->stop(); - } + // do not play sequences when in edit mode + if (edit_mode) { + force_ghost_mode(); + return; + } - if(sequencename == "fireworks") { - currentsector->add_object(new Fireworks()); - } - } else if(sequencename == "stoptux") { - if(!end_sequence) { + // handle special "stoptux" sequence + if (sequencename == "stoptux") { + if (!end_sequence) { log_warning << "Final target reached without an active end sequence" << std::endl; this->start_sequence("endsequence"); } - end_sequence = ENDSEQUENCE_WAITING; + if (end_sequence) end_sequence->stop_tux(); + return; + } + + // abort if a sequence is already playing + if (end_sequence) + return; + + if (sequencename == "endsequence") { + if (currentsector->get_players()[0]->physic.get_velocity_x() < 0) { + end_sequence = new EndSequenceWalkLeft(); + } else { + end_sequence = new EndSequenceWalkRight(); + } + } else if (sequencename == "fireworks") { + end_sequence = new EndSequenceFireworks(); } else { - log_warning << "Unknown sequence '" << sequencename << "'" << std::endl; + log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl; + return; + } + + /* slow down the game for end-sequence */ + main_loop->set_speed(0.5f); + + currentsector->add_object(end_sequence); + end_sequence->start(); + + sound_manager->play_music("music/leveldone.ogg", false); + currentsector->player->invincible_timer.start(10000.0f); + + // Stop all clocks. + for(std::vector::iterator i = currentsector->gameobjects.begin(); + i != currentsector->gameobjects.end(); ++i) + { + GameObject* obj = *i; + + LevelTime* lt = dynamic_cast (obj); + if(lt) + lt->stop(); } } @@ -577,4 +622,3 @@ GameSession::drawstatus(DrawingContext& context) level->stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop.get()); } } -