X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=613d14322608cd7a51dba89f34551796a15b2f31;hb=7ad6ac9b4cd93f7db764e7074939bcb2c30cd61c;hp=a18a7744820ce35247cb12b15fcdeb34312c4e8d;hpb=86181b0a14d89cf45daf97199c3556c4dd1ee7b7;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index a18a77448..613d14322 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -63,6 +63,8 @@ #include "file_system.hpp" #include "gameconfig.hpp" #include "gettext.hpp" +#include "exceptions.hpp" +#include "flip_level_transformer.hpp" // the engine will be run with a logical framerate of 64fps. // We chose 64fps here because it is a power of 2, so 1/64 gives an "even" @@ -270,7 +272,7 @@ GameSession::process_events() Menu::current()->event(event); main_controller->process_event(event); if(event.type == SDL_QUIT) - throw std::runtime_error("Received window close"); + throw graceful_shutdown(); } // playback a demo? @@ -338,6 +340,10 @@ GameSession::try_cheats() // be invincle for the rest of the level tux.invincible_timer.start(10000); } + if(main_controller->check_cheatcode("mortal")) { + // give up invincibility + tux.invincible_timer.stop(); + } if(main_controller->check_cheatcode("shrink")) { // remove powerups tux.kill(tux.SHRINK); @@ -347,16 +353,15 @@ GameSession::try_cheats() player_status->lives++; tux.kill(tux.KILL); } + if(main_controller->check_cheatcode("whereami")) { + std::cout << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << "." << std::endl; + } #if 0 if(main_controller->check_cheatcode("grid")) { // toggle debug grid debug_grid = !debug_grid; } #endif - if(main_controller->check_cheatcode("hover")) { - // toggle hover ability on/off - tux.enable_hover = !tux.enable_hover; - } if(main_controller->check_cheatcode("gotoend")) { // goes to the end of the level tux.move(Vector( @@ -364,21 +369,15 @@ GameSession::try_cheats() currentsector->camera->reset( Vector(tux.get_pos().x, tux.get_pos().y)); } + if(main_controller->check_cheatcode("flip")) { + FlipLevelTransformer flip_transformer; + flip_transformer.transform(GameSession::current()->get_current_level()); + } if(main_controller->check_cheatcode("finish")) { // finish current sector exit_status = ES_LEVEL_FINISHED; // don't add points to stats though... } - // temporary to help player's choosing a flapping - if(main_controller->check_cheatcode("marek")) { - tux.flapping_mode = Player::MAREK_FLAP; - } - if(main_controller->check_cheatcode("ricardo")) { - tux.flapping_mode = Player::RICARDO_FLAP; - } - if(main_controller->check_cheatcode("ryan")) { - tux.flapping_mode = Player::RYAN_FLAP; - } } void @@ -681,7 +680,7 @@ GameSession::display_info_box(const std::string& text) while (SDL_PollEvent(&event)) { main_controller->process_event(event); if(event.type == SDL_QUIT) - throw std::runtime_error("Received window close event"); + throw graceful_shutdown(); } if(main_controller->pressed(Controller::JUMP) @@ -689,6 +688,10 @@ GameSession::display_info_box(const std::string& text) || main_controller->pressed(Controller::PAUSE_MENU) || main_controller->pressed(Controller::MENU_SELECT)) running = false; + else if(main_controller->pressed(Controller::DOWN)) + box->scrolldown(); + else if(main_controller->pressed(Controller::UP)) + box->scrollup(); box->draw(*context); draw(); sound_manager->update(); @@ -728,7 +731,7 @@ GameSession::drawstatus(DrawingContext& context) if(config->show_fps) { char str[60]; - snprintf(str, sizeof(str), "%2.1f", fps_fps); + snprintf(str, sizeof(str), "%3.1f", fps_fps); context.draw_text(white_text, "FPS", Vector(SCREEN_WIDTH - white_text->get_text_width("FPS ") - BORDER_X, BORDER_Y + 40),