X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fleveleditor.cpp;h=d57b68ccae35cc37f0875f6ed7739a4d11cc238e;hb=6272fbf6dc5b73e2877ea50f827c0ce0776c7bb0;hp=ea963549ec6a25e033d1deaff8e9a9cf2b01d95b;hpb=655fb8b4bdd23552ef087fe5a9625ffd9934b0a9;p=supertux.git diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index ea963549e..d57b68cca 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -1,17 +1,22 @@ -/*************************************************************************** - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. * - * * - ***************************************************************************/ - -/* December 28, 2003 - March 15, 2004 */ - -/* leveleditor.c - A built-in level editor for SuperTux - Ricardo Cruz - Tobias Glaesser */ +// $Id$ +// +// SuperTux +// Copyright (C) 2003 Ricardo Cruz +// Copyright (C) 2003 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include @@ -24,7 +29,6 @@ #include #include "leveleditor.h" -#include "world.h" #include "screen.h" #include "defines.h" #include "globals.h" @@ -37,11 +41,9 @@ #include "button.h" #include "tile.h" #include "resources.h" +#include "music_manager.h" /* definitions to aid development */ -#define DONE_LEVELEDITOR 1 -#define DONE_QUIT 2 -#define DONE_CHANGELEVEL 3 /* definitions that affect gameplay */ #define KEY_CURSOR_SPEED 32 @@ -52,9 +54,10 @@ #define MOUSE_LEFT_MARGIN 80 #define MOUSE_RIGHT_MARGIN (560-32) -/* right_margin should noticed that the cursor is 32 pixels, - so it should subtract that value */ -#define MOUSE_POS_SPEED 20 + +/* scolling speed */ +#define KEYBOARD_SPEED 140 +#define MOUSE_SPEED 40 /* look */ #define SELECT_W 2 // size of the selections lines @@ -64,6 +67,7 @@ /* crutial ones (main loop) */ int le_init(); void le_quit(); +int le_load_level_subset(char *filename); void le_drawlevel(); void le_drawinterface(); void le_checkevents(); @@ -72,27 +76,49 @@ void le_testlevel(); void le_showhelp(); void le_set_defaults(void); void le_activate_bad_guys(void); - +void le_goto_level(int levelnb); void le_highlight_selection(); void apply_level_settings_menu(); void update_subset_settings_menu(); void save_subset_settings_menu(); +struct TileOrObject +{ + TileOrObject() : tile(0), obj(NULL) { is_tile = true; }; + + void Tile(unsigned int set_to) { tile = set_to; is_tile = true; } + void Object(GameObject* pobj) { obj = pobj; is_tile = false; } + //Returns true for a tile + bool IsTile() { return is_tile; }; + //Returns true for a GameObject + bool IsObject() { return !is_tile; }; + + + void Init() { tile = 0; obj = NULL; is_tile = true; }; + + bool is_tile; //true for tile (false for object) + unsigned int tile; + GameObject* obj; +}; + /* leveleditor internals */ static string_list_type level_subsets; static bool le_level_changed; /* if changes, ask for saving, when quiting*/ -static int pos_x, cursor_x, cursor_y, fire; +static bool show_minimap; +static bool show_selections; +static bool le_help_shown; +static int pos_x, pos_y, cursor_x, cursor_y; static int le_level; -static Level* le_current_level; -static World le_world; -static st_subset le_level_subset; +static World* le_world; +static LevelSubset* le_level_subset; static int le_show_grid; static int le_frame; -static texture_type le_selection; +static Surface* le_selection; static int done; -static unsigned int le_current_tile; +static TileOrObject le_current; static bool le_mouse_pressed[2]; +static bool le_mouse_clicked[2]; static Button* le_save_level_bt; static Button* le_exit_bt; static Button* le_test_level_bt; @@ -100,11 +126,16 @@ static Button* le_next_level_bt; static Button* le_previous_level_bt; static Button* le_move_right_bt; static Button* le_move_left_bt; +static Button* le_move_up_bt; +static Button* le_move_down_bt; static Button* le_rubber_bt; static Button* le_select_mode_one_bt; static Button* le_select_mode_two_bt; static Button* le_settings_bt; static Button* le_tilegroup_bt; +static Button* le_objects_bt; +static Button* le_object_select_bt; +static Button* le_object_properties_bt; static ButtonPanel* le_tilemap_panel; static Menu* leveleditor_menu; static Menu* subset_load_menu; @@ -112,31 +143,29 @@ static Menu* subset_new_menu; static Menu* subset_settings_menu; static Menu* level_settings_menu; static Menu* select_tilegroup_menu; +static Menu* select_objects_menu; static Timer select_tilegroup_menu_effect; -static std::map tilegroups_map; +static Timer select_objects_menu_effect; +static Timer display_level_info; +typedef std::map ButtonPanelMap; +static ButtonPanelMap tilegroups_map; +static ButtonPanelMap objects_map; static std::string cur_tilegroup; +static std::string cur_objects; +static MouseCursor* mouse_select_object; +static GameObject* selected_game_object; static square selection; -static int le_selection_mode; +static SelectionMode le_selection_mode; static SDL_Event event; TileMapType active_tm; -void le_set_defaults() -{ - if(le_current_level != NULL) - { - /* Set defaults: */ - - if(le_current_level->time_left == 0) - le_current_level->time_left = 255; - } -} - -int leveleditor(int levelnb) +int leveleditor(char* filename) { int last_time, now_time, i; - le_level = levelnb; + le_level = 1; + if(le_init() != 0) return 1; @@ -145,320 +174,415 @@ int leveleditor(int levelnb) clearscreen(0, 0, 0); updatescreen(); + music_manager->halt_music(); + while (SDL_PollEvent(&event)) {} + if(filename != NULL) + if(le_load_level_subset(filename)) + return 1; + while(true) + { + last_time = SDL_GetTicks(); + le_frame++; + + le_checkevents(); + + if(Menu::current() == select_tilegroup_menu) + { + if(select_tilegroup_menu_effect.check()) + { + select_tilegroup_menu->set_pos(screen->w - 64 + select_tilegroup_menu_effect.get_left(), + 66,-0.5,0.5); + } + else + select_tilegroup_menu->set_pos(screen->w - 64,66,-0.5,0.5); + } + else if(Menu::current() == select_objects_menu) + { + if(select_objects_menu_effect.check()) + { + select_objects_menu->set_pos(screen->w - 64 + select_objects_menu_effect.get_left(),82,-0.5,0.5); + } + else + select_objects_menu->set_pos(screen->w - 64,82,-0.5,0.5); + } + + if(le_world != NULL) { - last_time = SDL_GetTicks(); - le_frame++; + /* making events results to be in order */ + + /* draw the level */ + le_drawlevel(); + } + else + clearscreen(0, 0, 0); - le_checkevents(); + /* draw editor interface */ + le_drawinterface(); - if(current_menu == select_tilegroup_menu) + Menu* menu = Menu::current(); + if(menu) + { + menu->draw(); + menu->action(); + + if(menu == leveleditor_menu) + { + switch (leveleditor_menu->check()) { - if(select_tilegroup_menu_effect.check()) - { - select_tilegroup_menu->set_pos(screen->w - 64 + select_tilegroup_menu_effect.get_left(), - 82,-0.5,0.5); - } + case MNID_RETURNLEVELEDITOR: + if(le_world != NULL) + Menu::set_current(0); else - select_tilegroup_menu->set_pos(screen->w - 64,82,-0.5,0.5); + Menu::set_current(leveleditor_menu); + break; + case MNID_SUBSETSETTINGS: + update_subset_settings_menu(); + break; + case MNID_QUITLEVELEDITOR: + done = 1; + break; } - - if(le_current_level != NULL) + } + else if(menu == level_settings_menu) + { + switch (level_settings_menu->check()) { - /* making events results to be in order */ - if(pos_x < 0) - pos_x = 0; - if(pos_x > (le_current_level->width * 32) - screen->w) - pos_x = (le_current_level->width * 32) - screen->w; - - /* draw the level */ - le_drawlevel(); + case MNID_APPLY: + apply_level_settings_menu(); + Menu::set_current(NULL); + break; + + default: + break; } - else - clearscreen(0, 0, 0); + } + else if(menu == select_tilegroup_menu) + { + int it = -1; + switch (it = select_tilegroup_menu->check()) + { + default: + if(it >= 0) + { + cur_tilegroup = select_tilegroup_menu->get_item_by_id(it).text; + Menu::set_current(0); + cur_objects = ""; - /* draw editor interface */ - le_drawinterface(); + } + break; + } + } + else if(menu == select_objects_menu) + { + int it = -1; + switch (it = select_objects_menu->check()) + { + default: + if(it >= 0) + { + cur_objects = select_objects_menu->get_item_by_id(it).text; + cur_tilegroup = ""; - if(show_menu) + Menu::set_current(0); + } + break; + } + } + else if(menu == subset_load_menu) + { + switch (i = subset_load_menu->check()) { - menu_process_current(); - if(current_menu == leveleditor_menu) - { - switch (leveleditor_menu->check()) - { - case 2: - show_menu = false; - break; - case 3: - update_subset_settings_menu(); - break; - case 7: - done = DONE_LEVELEDITOR; - break; - } - } - else if(current_menu == level_settings_menu) - { - switch (level_settings_menu->check()) - { - case 17: - apply_level_settings_menu(); - Menu::set_current(leveleditor_menu); - break; - default: - show_menu = true; - break; - } - } - else if(current_menu == select_tilegroup_menu) - { - int it = -1; - switch (it = select_tilegroup_menu->check()) - { - default: - if(it != -1) - { - if(select_tilegroup_menu->item[it].kind == MN_ACTION) - cur_tilegroup = select_tilegroup_menu->item[it].text; - - show_menu = false; - } - break; - } - } - else if(current_menu == subset_load_menu) - { - switch (i = subset_load_menu->check()) - { - case 0: - break; - default: - if(i != -1) - { - le_level_subset.load(level_subsets.item[i-2]); - leveleditor_menu->item[3].kind = MN_GOTO; - le_level = 1; - le_world.arrays_free(); - le_current_level = new Level; - if(le_current_level->load(le_level_subset.name.c_str(), le_level) != 0) - { - le_quit(); - return 1; - } - le_set_defaults(); - le_current_level->load_gfx(); - le_world.activate_bad_guys(); - show_menu = true; - } - break; - } - } - else if(current_menu == subset_new_menu) - { - if(subset_new_menu->item[2].input[0] == '\0') - subset_new_menu->item[3].kind = MN_DEACTIVE; - else - { - subset_new_menu->item[3].kind = MN_ACTION; - - switch (i = subset_new_menu->check()) - { - case 3: - st_subset::create(subset_new_menu->item[2].input); - le_level_subset.load(subset_new_menu->item[2].input); - leveleditor_menu->item[3].kind = MN_GOTO; - le_level = 1; - le_world.arrays_free(); - le_current_level = new Level; - if(le_current_level->load(le_level_subset.name.c_str(), le_level) != 0) - { - le_quit(); - return 1; - } - le_set_defaults(); - le_current_level->load_gfx(); - le_world.activate_bad_guys(); - subset_new_menu->item[2].change_input(""); - show_menu = true; - break; - } - } - } - else if(current_menu == subset_settings_menu) - { - if(le_level_subset.title.compare(subset_settings_menu->item[2].input) == 0 && le_level_subset.description.compare(subset_settings_menu->item[3].input) == 0 ) - subset_settings_menu->item[5].kind = MN_DEACTIVE; - else - subset_settings_menu->item[5].kind = MN_ACTION; - - switch (i = subset_settings_menu->check()) - { - case 5: - save_subset_settings_menu(); - show_menu = true; - break; - } - } + case 0: + break; + default: + if(i >= 1) + { + if(le_load_level_subset(level_subsets.item[i-1])) + return 1; + } + break; } - - mouse_cursor->draw(); - - if(done) + } + else if(menu == subset_new_menu) + { + if(subset_new_menu->item[2].input[0] == '\0') + subset_new_menu->item[3].kind = MN_DEACTIVE; + else { - le_quit(); - return 0; + subset_new_menu->item[3].kind = MN_ACTION; + + switch (i = subset_new_menu->check()) + { + case MNID_CREATESUBSET: + LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input); + le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input); + leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO; + le_goto_level(1); + subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input(""); + + Menu::set_current(subset_settings_menu); + break; + } } + } + else if(menu == subset_settings_menu) + { + if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETTITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETDESCRIPTION).input) == 0 ) + subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_DEACTIVE; + else + subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_ACTION; - if(done == DONE_QUIT) + switch (i = subset_settings_menu->check()) { - le_quit(); - return 1; + case MNID_SUBSETSAVECHANGES: + save_subset_settings_menu(); + Menu::set_current(leveleditor_menu); + break; } + } + } - ++global_frame_counter; - - SDL_Delay(25); - now_time = SDL_GetTicks(); - if (now_time < last_time + FPS) - SDL_Delay(last_time + FPS - now_time); /* delay some time */ + MouseCursor::current()->draw(); - flipscreen(); + if(done) + { + le_quit(); + return 0; } + ++global_frame_counter; + + SDL_Delay(25); + now_time = SDL_GetTicks(); + if (now_time < last_time + FPS) + SDL_Delay(last_time + FPS - now_time); /* delay some time */ + + flipscreen(); + } + return done; } -int le_init() +int le_load_level_subset(char *filename) { - int i; - level_subsets = dsubdirs("/levels", "info"); + le_level_subset->load(filename); + leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO; + le_level = 1; + le_goto_level(1); - active_tm = TM_IA; - - le_show_grid = true; + //GameSession* session = new GameSession(datadir + "/levels/" + le_level_subset->name + "/level1.stl", 0, ST_GL_DEMO_GAME); - /* level_changed = NO;*/ - fire = DOWN; - done = 0; - le_frame = 0; /* support for frames in some tiles, like waves and bad guys */ - le_level_changed = false; - le_current_level = NULL; - - le_current_tile = 0; - le_mouse_pressed[LEFT] = false; - le_mouse_pressed[RIGHT] = false; + Menu::set_current(NULL); - texture_load(&le_selection, datadir + "/images/leveleditor/select.png", USE_ALPHA); + return 0; +} - select_tilegroup_menu_effect.init(false); +void le_init_menus() +{ + int i; - /* Load buttons */ - le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32); - le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F6,screen->w-32,32); - le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0); - le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); - le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48); - le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48); - le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64); - le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64); - le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64); - le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0); - le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0); - le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,80); - - le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32); - le_tilemap_panel->set_button_size(32,10); - le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_F4,0,0),TM_BG); - le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_F4,0,0),TM_IA); - le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_F4,0,0),TM_FG); - leveleditor_menu = new Menu(); subset_load_menu = new Menu(); subset_new_menu = new Menu(); subset_settings_menu = new Menu(); level_settings_menu = new Menu(); select_tilegroup_menu = new Menu(); + select_objects_menu = new Menu(); leveleditor_menu->additem(MN_LABEL,"Level Editor Menu",0,0); leveleditor_menu->additem(MN_HL,"",0,0); - leveleditor_menu->additem(MN_ACTION,"Return To Level Editor",0,0); - leveleditor_menu->additem(MN_DEACTIVE,"Level Subset Settings",0,subset_settings_menu); + leveleditor_menu->additem(MN_ACTION,"Return To Level Editor",0,0,MNID_RETURNLEVELEDITOR); + leveleditor_menu->additem(MN_DEACTIVE,"Level Subset Settings",0,subset_settings_menu,MNID_SUBSETSETTINGS); leveleditor_menu->additem(MN_GOTO,"Load Level Subset",0,subset_load_menu); leveleditor_menu->additem(MN_GOTO,"New Level Subset",0,subset_new_menu); leveleditor_menu->additem(MN_HL,"",0,0); - leveleditor_menu->additem(MN_ACTION,"Quit Level Editor",0,0); + leveleditor_menu->additem(MN_ACTION,"Quit Level Editor",0,0,MNID_QUITLEVELEDITOR); - menu_reset(); Menu::set_current(leveleditor_menu); - show_menu = true; subset_load_menu->additem(MN_LABEL, "Load Level Subset", 0, 0); subset_load_menu->additem(MN_HL, "", 0, 0); for(i = 0; i < level_subsets.num_items; ++i) - { - subset_load_menu->additem(MN_ACTION,level_subsets.item[i],0,0); - } + { + subset_load_menu->additem(MN_ACTION,level_subsets.item[i],0,0, i+1); + } subset_load_menu->additem(MN_HL,"",0,0); subset_load_menu->additem(MN_BACK,"Back",0,0); subset_new_menu->additem(MN_LABEL,"New Level Subset",0,0); subset_new_menu->additem(MN_HL,"",0,0); - subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0); - subset_new_menu->additem(MN_ACTION,"Create",0,0); + subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0,MNID_SUBSETNAME); + subset_new_menu->additem(MN_ACTION,"Create",0,0, MNID_CREATESUBSET); subset_new_menu->additem(MN_HL,"",0,0); subset_new_menu->additem(MN_BACK,"Back",0,0); subset_settings_menu->additem(MN_LABEL,"Level Subset Settings",0,0); subset_settings_menu->additem(MN_HL,"",0,0); - subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0); - subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0); + subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0,MNID_SUBSETTITLE); + subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0,MNID_SUBSETDESCRIPTION); subset_settings_menu->additem(MN_HL,"",0,0); - subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0); + subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0,MNID_SUBSETSAVECHANGES); subset_settings_menu->additem(MN_HL,"",0,0); subset_settings_menu->additem(MN_BACK,"Back",0,0); level_settings_menu->arrange_left = true; level_settings_menu->additem(MN_LABEL,"Level Settings",0,0); level_settings_menu->additem(MN_HL,"",0,0); - level_settings_menu->additem(MN_TEXTFIELD,"Name ",0,0); - level_settings_menu->additem(MN_TEXTFIELD,"Author ",0,0); - level_settings_menu->additem(MN_STRINGSELECT,"Theme ",0,0); - level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0); - level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Time ",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Top Red ",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Top Green ",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Top Blue ",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0); - level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0); + level_settings_menu->additem(MN_TEXTFIELD, "Name ",0,0,MNID_NAME); + level_settings_menu->additem(MN_TEXTFIELD, "Author ",0,0,MNID_AUTHOR); + level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0,MNID_SONG); + level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG); + level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE); + level_settings_menu->additem(MN_NUMFIELD, "Length ",0,0,MNID_LENGTH); + level_settings_menu->additem(MN_NUMFIELD, "Height ",0,0,MNID_HEIGHT); + level_settings_menu->additem(MN_NUMFIELD, "Time ",0,0,MNID_TIME); + level_settings_menu->additem(MN_NUMFIELD, "Gravity ",0,0,MNID_GRAVITY); + level_settings_menu->additem(MN_NUMFIELD, "Bg-Img-Speed",0,0,MNID_BGSPEED); + level_settings_menu->additem(MN_NUMFIELD, "Top Red ",0,0,MNID_TopRed); + level_settings_menu->additem(MN_NUMFIELD, "Top Green ",0,0,MNID_TopGreen); + level_settings_menu->additem(MN_NUMFIELD, "Top Blue ",0,0,MNID_TopBlue); + level_settings_menu->additem(MN_NUMFIELD, "Bottom Red ",0,0,MNID_BottomRed); + level_settings_menu->additem(MN_NUMFIELD, "Bottom Green",0,0,MNID_BottomGreen); + level_settings_menu->additem(MN_NUMFIELD, "Bottom Blue ",0,0,MNID_BottomBlue); level_settings_menu->additem(MN_HL,"",0,0); - level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0); + level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY); select_tilegroup_menu->arrange_left = true; - select_tilegroup_menu->additem(MN_LABEL,"Select Tilegroup",0,0); + select_tilegroup_menu->additem(MN_LABEL,"Tilegroup",0,0); select_tilegroup_menu->additem(MN_HL,"",0,0); - std::vector* tilegroups = TileManager::tilegroups(); - for(std::vector::iterator it = tilegroups->begin(); it != tilegroups->end(); ++it ) + std::set* tilegroups = TileManager::tilegroups(); + int tileid = 1; + for(std::set::iterator it = tilegroups->begin(); + it != tilegroups->end(); ++it ) { - - select_tilegroup_menu->additem(MN_ACTION,const_cast((*it).name.c_str()),0,0); + select_tilegroup_menu->additem(MN_ACTION, it->name, 0, 0, tileid); + tileid++; tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318); i = 0; - for(std::vector::iterator sit = (*it).tiles.begin(); sit != (*it).tiles.end(); ++sit, ++i) - tilegroups_map[(*it).name]->additem(new Button(const_cast(("images/tilesets/" + TileManager::instance()->get(*sit)->filenames[0]).c_str()), const_cast((*it).name.c_str()),(SDLKey)(i+'a'),0,0,32,32),(*sit)); + + for(std::vector::const_iterator sit = (*it).tiles.begin(); + sit != (*it).tiles.end(); ++sit, ++i) + { + std::string imagefile = "/images/tilesets/" ; + bool only_editor_image = false; + if(!TileManager::instance()->get(*sit)->filenames.empty()) + { + imagefile += TileManager::instance()->get(*sit)->filenames[0]; + } + else if(!TileManager::instance()->get(*sit)->editor_filenames.empty()) + { + imagefile += TileManager::instance()->get(*sit)->editor_filenames[0]; + only_editor_image = true; + } + else + { + imagefile += "notile.png"; + } + Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i), + 0, 0, 32, 32); + if(!only_editor_image) + if(!TileManager::instance()->get(*sit)->editor_filenames.empty()) + { + imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0]; + button->add_icon(imagefile,32,32); + } + tilegroups_map[it->name]->additem(button, *sit); + } } select_tilegroup_menu->additem(MN_HL,"",0,0); + select_objects_menu->arrange_left = true; + select_objects_menu->additem(MN_LABEL,"Objects",0,0); + select_objects_menu->additem(MN_HL,"",0,0); + select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1); + objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318); + + for(int i = 0; i < NUM_BadGuyKinds; ++i) + { + BadGuy bad_tmp(0,0,BadGuyKind(i),false); + objects_map["BadGuys"]->additem(new Button("", "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i); + objects_map["BadGuys"]->manipulate_button(i)->set_game_object(new BadGuy(objects_map["BadGuys"]->manipulate_button(i)->get_pos().x,objects_map["BadGuys"]->manipulate_button(i)->get_pos().y,BadGuyKind(i),false)); + } + + select_objects_menu->additem(MN_HL,"",0,0); + +} + +int le_init() +{ + + + level_subsets = dsubdirs("/levels", "level1.stl"); + le_level_subset = new LevelSubset; + + le_world = NULL; + selected_game_object = NULL; + + active_tm = TM_IA; + le_show_grid = true; + show_selections = true; + scroll_x = 0; + + done = 0; + le_frame = 0; /* support for frames in some tiles, like waves and bad guys */ + le_level_changed = false; + le_help_shown = false; + + le_mouse_pressed[LEFT] = false; + le_mouse_pressed[RIGHT] = false; + + le_mouse_clicked[LEFT] = false; + le_mouse_clicked[RIGHT] = false; + + le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA); + + select_tilegroup_menu_effect.init(false); + select_objects_menu_effect.init(false); + display_level_info.init(false); + + /* Load buttons */ + le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32); + le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32); + le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0); + le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); + le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48); + le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48); + le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48); + le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64); + le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64); + le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0); + le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0); + le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16); + le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32); + le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64); + le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80); + le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98); + le_object_properties_bt = new Button("/images/icons/properties.png","Edit object properties", SDLK_p, screen->w - 32, screen->h-98); + le_object_properties_bt->set_active(false); + + mouse_select_object = new MouseCursor(datadir + "/images/status/select-cursor.png",1); + mouse_select_object->set_mid(16,16); + + le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32); + le_tilemap_panel->set_button_size(32,10); + le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG); + le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0),TM_IA); + le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG); + le_tilemap_panel->highlight_last(true); + le_tilemap_panel->set_last_clicked(TM_IA); + + le_current.Init(); + + le_init_menus(); + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + return 0; } @@ -467,44 +591,51 @@ void update_level_settings_menu() char str[80]; int i; - level_settings_menu->item[2].change_input(le_current_level->name.c_str()); - level_settings_menu->item[3].change_input(le_current_level->author.c_str()); - sprintf(str,"%d",le_current_level->width); - - string_list_copy(level_settings_menu->item[4].list, dsubdirs("images/themes", "solid0.png")); - string_list_copy(level_settings_menu->item[5].list, dfiles("music/",NULL, "-fast")); - string_list_copy(level_settings_menu->item[6].list, dfiles("images/background",NULL, NULL)); - string_list_add_item(level_settings_menu->item[6].list,""); - if((i = string_list_find(level_settings_menu->item[4].list,le_current_level->theme.c_str())) != -1) - level_settings_menu->item[3].list->active_item = i; - if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->song_title.c_str())) != -1) - level_settings_menu->item[4].list->active_item = i; - if((i = string_list_find(level_settings_menu->item[6].list,le_current_level->bkgd_image.c_str())) != -1) - level_settings_menu->item[5].list->active_item = i; - - level_settings_menu->item[7].change_input(str); - sprintf(str,"%d",le_current_level->time_left); - level_settings_menu->item[8].change_input(str); - sprintf(str,"%2.0f",le_current_level->gravity); - level_settings_menu->item[9].change_input(str); - sprintf(str,"%d",le_current_level->bkgd_top_red); - level_settings_menu->item[10].change_input(str); - sprintf(str,"%d",le_current_level->bkgd_top_green); - level_settings_menu->item[11].change_input(str); - sprintf(str,"%d",le_current_level->bkgd_top_blue); - level_settings_menu->item[12].change_input(str); - sprintf(str,"%d",le_current_level->bkgd_bottom_red); - level_settings_menu->item[13].change_input(str); - sprintf(str,"%d",le_current_level->bkgd_bottom_green); - level_settings_menu->item[14].change_input(str); - sprintf(str,"%d",le_current_level->bkgd_bottom_blue); - level_settings_menu->item[15].change_input(str); + level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_world->get_level()->name.c_str()); + level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_world->get_level()->author.c_str()); + + string_list_copy(level_settings_menu->get_item_by_id(MNID_SONG).list, dfiles("music/",NULL, "-fast")); + string_list_copy(level_settings_menu->get_item_by_id(MNID_BGIMG).list, dfiles("images/background",NULL, NULL)); + string_list_add_item(level_settings_menu->get_item_by_id(MNID_BGIMG).list,""); + string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,""); + string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"snow"); + string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"clouds"); + + if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_world->get_level()->song_title.c_str())) != -1) + level_settings_menu->get_item_by_id(MNID_SONG).list->active_item = i; + if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_world->get_level()->bkgd_image.c_str())) != -1) + level_settings_menu->get_item_by_id(MNID_BGIMG).list->active_item = i; + if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_world->get_level()->particle_system.c_str())) != -1) + level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i; + + sprintf(str,"%d",le_world->get_level()->width); + level_settings_menu->get_item_by_id(MNID_LENGTH).change_input(str); + sprintf(str,"%d",le_world->get_level()->height); + level_settings_menu->get_item_by_id(MNID_HEIGHT).change_input(str); + sprintf(str,"%d",le_world->get_level()->time_left); + level_settings_menu->get_item_by_id(MNID_TIME).change_input(str); + sprintf(str,"%2.0f",le_world->get_level()->gravity); + level_settings_menu->get_item_by_id(MNID_GRAVITY).change_input(str); + sprintf(str,"%d",le_world->get_level()->bkgd_speed); + level_settings_menu->get_item_by_id(MNID_BGSPEED).change_input(str); + sprintf(str,"%d",le_world->get_level()->bkgd_top.red); + level_settings_menu->get_item_by_id(MNID_TopRed).change_input(str); + sprintf(str,"%d",le_world->get_level()->bkgd_top.green); + level_settings_menu->get_item_by_id(MNID_TopGreen).change_input(str); + sprintf(str,"%d",le_world->get_level()->bkgd_top.blue); + level_settings_menu->get_item_by_id(MNID_TopBlue).change_input(str); + sprintf(str,"%d",le_world->get_level()->bkgd_bottom.red); + level_settings_menu->get_item_by_id(MNID_BottomRed).change_input(str); + sprintf(str,"%d",le_world->get_level()->bkgd_bottom.green); + level_settings_menu->get_item_by_id(MNID_BottomGreen).change_input(str); + sprintf(str,"%d",le_world->get_level()->bkgd_bottom.blue); + level_settings_menu->get_item_by_id(MNID_BottomBlue).change_input(str); } void update_subset_settings_menu() { - subset_settings_menu->item[2].change_input(le_level_subset.title.c_str()); - subset_settings_menu->item[3].change_input(le_level_subset.description.c_str()); + subset_settings_menu->item[2].change_input(le_level_subset->title.c_str()); + subset_settings_menu->item[3].change_input(le_level_subset->description.c_str()); } void apply_level_settings_menu() @@ -512,84 +643,87 @@ void apply_level_settings_menu() int i; i = false; - le_current_level->name = level_settings_menu->item[2].input; - le_current_level->author = level_settings_menu->item[3].input; + le_world->get_level()->name = level_settings_menu->get_item_by_id(MNID_NAME).input; + le_world->get_level()->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input; - if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->item[6].list)) != 0) - { - le_current_level->bkgd_image = string_list_active(level_settings_menu->item[6].list); - i = true; - } + if(le_world->get_level()->bkgd_image.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list)) != 0) + { + le_world->get_level()->bkgd_image = string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list); + i = true; + } - if(le_current_level->theme.compare(string_list_active(level_settings_menu->item[4].list)) != 0) - { - le_current_level->theme = string_list_active(level_settings_menu->item[4].list); - i = true; - } + if(le_world->get_level()->particle_system.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0) + { + le_world->get_level()->particle_system = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list); + } if(i) - { - le_current_level->free_gfx(); - le_current_level->load_gfx(); - } - - le_current_level->song_title = string_list_active(level_settings_menu->item[5].list); - - le_current_level->change_size(atoi(level_settings_menu->item[7].input)); - le_current_level->time_left = atoi(level_settings_menu->item[8].input); - le_current_level->gravity = atof(level_settings_menu->item[9].input); - le_current_level->bkgd_top_red = atoi(level_settings_menu->item[10].input); - le_current_level->bkgd_top_green = atoi(level_settings_menu->item[11].input); - le_current_level->bkgd_top_blue = atoi(level_settings_menu->item[12].input); - le_current_level->bkgd_bottom_red = atoi(level_settings_menu->item[13].input); - le_current_level->bkgd_bottom_green = atoi(level_settings_menu->item[14].input); - le_current_level->bkgd_bottom_blue = atoi(level_settings_menu->item[15].input); + { + le_world->get_level()->load_gfx(); + } + + le_world->get_level()->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list); + + le_world->get_level()->change_width(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input)); + le_world->get_level()->change_height(atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input)); + le_world->get_level()->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input); + le_world->get_level()->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input); + le_world->get_level()->bkgd_speed = atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input); + le_world->get_level()->bkgd_top.red = atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input); + le_world->get_level()->bkgd_top.green = atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input); + le_world->get_level()->bkgd_top.blue = atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input); + le_world->get_level()->bkgd_bottom.red = atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input); + le_world->get_level()->bkgd_bottom.green = atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input); + le_world->get_level()->bkgd_bottom.blue = atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input); } void save_subset_settings_menu() { - le_level_subset.title = subset_settings_menu->item[2].input; - le_level_subset.description = subset_settings_menu->item[3].input; - le_level_subset.save(); + le_level_subset->title = subset_settings_menu->item[2].input; + le_level_subset->description = subset_settings_menu->item[3].input; + le_level_subset->save(); + le_level_changed = false; } -void le_goto_level(int levelnb) +void le_unload_level() { - le_world.arrays_free(); - - le_current_level->cleanup(); - if(le_current_level->load(le_level_subset.name.c_str(), levelnb) != 0) + if(le_level_changed) + { + le_drawlevel(); + le_drawinterface(); + char str[1024]; + sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str()); + if(confirm_dialog(str)) { - le_current_level->load(le_level_subset.name.c_str(), le_level); + le_world->get_level()->save(le_level_subset->name.c_str(),le_level); } - else - { - le_level = levelnb; - } - - le_set_defaults(); + } - le_current_level->free_gfx(); - le_current_level->load_gfx(); + delete le_world; + le_level_changed = false; +} - le_world.activate_bad_guys(); +void le_goto_level(int levelnb) +{ + le_unload_level(); + le_world = new World(le_level_subset->name, levelnb); + display_level_info.start(2500); + le_level = levelnb; } void le_quit(void) { - /*if(level_changed == true) - if(askforsaving() == CANCEL) - return;*/ //FIXME - SDL_EnableKeyRepeat(0, 0); // disables key repeating - texture_free(&le_selection); + le_unload_level(); + delete le_selection; delete leveleditor_menu; delete subset_load_menu; delete subset_new_menu; delete subset_settings_menu; delete level_settings_menu; delete select_tilegroup_menu; + delete select_objects_menu; delete le_save_level_bt; delete le_exit_bt; delete le_test_level_bt; @@ -597,19 +731,75 @@ void le_quit(void) delete le_previous_level_bt; delete le_move_right_bt; delete le_move_left_bt; + delete le_move_up_bt; + delete le_move_down_bt; delete le_rubber_bt; delete le_select_mode_one_bt; delete le_select_mode_two_bt; delete le_settings_bt; delete le_tilegroup_bt; + delete le_objects_bt; delete le_tilemap_panel; + delete le_object_select_bt; + delete le_object_properties_bt; + delete mouse_select_object; + + delete le_level_subset; + le_level_subset = 0; + + for(ButtonPanelMap::iterator i = tilegroups_map.begin(); + i != tilegroups_map.end(); ++i) + { + delete i->second; + } + for(ButtonPanelMap::iterator i = objects_map.begin(); + i != objects_map.end(); ++i) + { + delete i->second; + } +} - if(le_current_level != NULL) +void le_drawminimap() +{ + if(le_world == NULL) + return; + + int mini_tile_width; + if(screen->w - 64 > le_world->get_level()->width * 4) + mini_tile_width = 4; + else if(screen->w - 64 > le_world->get_level()->width * 2) + mini_tile_width = 2; + else + mini_tile_width = 1; + int left_offset = (screen->w - 64 - le_world->get_level()->width*mini_tile_width) / 2; + + int mini_tile_height; + if(screen->h - 64 > le_world->get_level()->height * 4) + mini_tile_height = 4; + else if(screen->h - 64 > le_world->get_level()->height * 2) + mini_tile_height = 2; + else + mini_tile_height = 1; + + for (int y = 0; y < le_world->get_level()->height; ++y) + for (int x = 0; x < le_world->get_level()->width; ++x) { - le_current_level->free_gfx(); - le_current_level->cleanup(); - le_world.arrays_free(); + + Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->bg_tiles[y][x]); + + Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->ia_tiles[y][x]); + + Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->fg_tiles[y][x]); + } + + fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 128); + + fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width, le_world->get_level()->height*mini_tile_height-2, 19*mini_tile_width, 2, 200, 200, 200, 200); + } void le_drawinterface() @@ -617,143 +807,279 @@ void le_drawinterface() int x,y; char str[80]; - if(le_current_level != NULL) + if(le_world != NULL) + { + /* draw a grid (if selected) */ + if(le_show_grid) { - /* draw a grid (if selected) */ - if(le_show_grid) - { - for(x = 0; x < 19; x++) - fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255); - for(y = 0; y < 15; y++) - fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255); - } + for(x = 0; x < VISIBLE_TILES_X; x++) + fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255); + for(y = 0; y < VISIBLE_TILES_Y; y++) + fillrect(0, y*32 - ((int)pos_y % 32), screen->w, 1, 225, 225, 225,255); } + } + + if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode + le_drawminimap(); - if(le_selection_mode == CURSOR) - texture_draw(&le_selection, cursor_x - pos_x, cursor_y); - else if(le_selection_mode == SQUARE) + if(show_selections && MouseCursor::current() != mouse_select_object) + { + if(le_selection_mode == CURSOR) + { + if(le_current.IsTile()) + le_selection->draw(cursor_x - pos_x, cursor_y - pos_y); + } + else if(le_selection_mode == SQUARE) { int w, h; le_highlight_selection(); /* draw current selection */ w = selection.x2 - selection.x1; h = selection.y2 - selection.y1; - fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR); - fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR); - fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR); - fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR); + fillrect(selection.x1 - pos_x, selection.y1 - pos_y, w, SELECT_W, SELECT_CLR); + fillrect(selection.x1 - pos_x + w, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR); + fillrect(selection.x1 - pos_x, selection.y1 - pos_y + h, w, SELECT_W, SELECT_CLR); + fillrect(selection.x1 - pos_x, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR); } + } /* draw button bar */ fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255); - Tile::draw(19 * 32, 14 * 32, le_current_tile); - - if(TileManager::instance()->get(le_current_tile)->editor_images.size() > 0) - texture_draw(&TileManager::instance()->get(le_current_tile)->editor_images[0], 19 * 32, 14 * 32); - if(le_current_level != NULL) - { - le_save_level_bt->draw(); - le_exit_bt->draw(); - le_test_level_bt->draw(); - le_next_level_bt->draw(); - le_previous_level_bt->draw(); - le_rubber_bt->draw(); + if(le_current.IsTile()) + { + Tile::draw(screen->w - 32, screen->h - 32, le_current.tile); + if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0) + TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( screen->w - 32, screen->h - 32); + } + if(le_current.IsObject() && MouseCursor::current() != mouse_select_object) + { + le_current.obj->draw_on_screen(screen->w - 32, screen->h - 32); + le_current.obj->draw_on_screen(cursor_x,cursor_y); + } + + if(mouse_select_object && selected_game_object != NULL) + { + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,selected_game_object->base.width,3,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255); + } + + if(le_world != NULL) + { + le_save_level_bt->draw(); + le_exit_bt->draw(); + le_test_level_bt->draw(); + le_next_level_bt->draw(); + le_previous_level_bt->draw(); + le_rubber_bt->draw(); + if(le_selection_mode == SQUARE) le_select_mode_one_bt->draw(); + else if(le_selection_mode == CURSOR) le_select_mode_two_bt->draw(); - le_settings_bt->draw(); - le_move_right_bt->draw(); - le_move_left_bt->draw(); - le_tilegroup_bt->draw(); - if(!cur_tilegroup.empty()) + le_settings_bt->draw(); + le_move_right_bt->draw(); + le_move_left_bt->draw(); + le_move_up_bt->draw(); + le_move_down_bt->draw(); + le_tilegroup_bt->draw(); + le_objects_bt->draw(); + if(!cur_tilegroup.empty()) tilegroups_map[cur_tilegroup]->draw(); - le_tilemap_panel->draw(); + else if(!cur_objects.empty()) + { + objects_map[cur_objects]->draw(); + } - sprintf(str, "%d/%d", le_level,le_level_subset.levels); - text_drawf(&white_text, str, -10, 16, A_RIGHT, A_TOP, 0); + le_tilemap_panel->draw(); - text_draw(&white_small_text, "F1 for Help", 10, 430, 1); - } - else + if(!cur_objects.empty()) { - if(show_menu == false) - text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1); - else - text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1); + le_object_select_bt->draw(); + le_object_properties_bt->draw(); } + sprintf(str, "%d/%d", le_level,le_level_subset->levels); + white_text->drawf(str, (le_level_subset->levels < 10) ? -10 : 0, 16, A_RIGHT, A_TOP, 0); + + if(!le_help_shown) + white_small_text->draw("F1 for Help", 10, 430, 1); + + if(display_level_info.check()) + white_text->drawf(le_world->get_level()->name.c_str(), 0, 0, A_HMIDDLE, A_TOP, 0); + } + else + { + if(!Menu::current()) + white_small_text->draw("No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1); + else + white_small_text->draw("No Level Subset loaded", 10, 430, 1); + } + } void le_drawlevel() { - unsigned int y,x,i,s; + unsigned int y,x,s; Uint8 a; /* Draw the real background */ - if(le_current_level->bkgd_image[0] != '\0') + if(le_world->get_level()->bkgd_image[0] != '\0') + { + s = (int)((float)pos_x * ((float)le_world->get_level()->bkgd_speed/100.0f)) % screen->w; + le_world->get_level()->img_bkgd->draw_part(s,0,0,0, + le_world->get_level()->img_bkgd->w - s - 32, le_world->get_level()->img_bkgd->h); + le_world->get_level()->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s, + le_world->get_level()->img_bkgd->h); + } + else + { + drawgradient(le_world->get_level()->bkgd_top, le_world->get_level()->bkgd_bottom); + } + + if(le_current.IsTile()) + { + Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128); + if(!TileManager::instance()->get(le_current.tile)->images.empty()) + fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50); + } + if(le_current.IsObject()) + { + le_current.obj->move_to(cursor_x, cursor_y); + } + + /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */ + + for (y = 0; y < VISIBLE_TILES_Y && y < (unsigned)le_world->get_level()->height; ++y) + for (x = 0; x < (unsigned)VISIBLE_TILES_X - 2; ++x) { - s = pos_x / 30; - texture_draw_part(&le_current_level->img_bkgd,s,0,0,0, - le_current_level->img_bkgd.w - s - 32, le_current_level->img_bkgd.h); - texture_draw_part(&le_current_level->img_bkgd,0,0,screen->w - s - 32 ,0,s, - le_current_level->img_bkgd.h); + + if(active_tm == TM_BG) + a = 255; + else + a = 128; + + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->bg_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); + + if(active_tm == TM_IA) + a = 255; + else + a = 128; + + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->ia_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); + + if(active_tm == TM_FG) + a = 255; + else + a = 128; + + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->fg_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); + + /* draw whats inside stuff when cursor is selecting those */ + /* (draw them all the time - is this the right behaviour?) */ + Tile* edit_image = TileManager::instance()->get(le_world->get_level()->ia_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)]); + if(edit_image && !edit_image->editor_images.empty()) + edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32 - ((int)pos_y % 32)); + } - else + + /* Draw the Bad guys: */ + for (std::list::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it) + { + /* to support frames: img_bsod_left[(frame / 5) % 4] */ + + scroll_x = pos_x; + scroll_y = pos_y; + (*it)->draw(); + } + + + /* Draw the player: */ + /* for now, the position is fixed at (100, 240) */ + largetux.walk_right->draw( 100 - pos_x, 240 - pos_y); +} + +void le_change_object_properties(GameObject *pobj) +{ + Surface* cap_screen = Surface::CaptureScreen(); + Menu* object_properties_menu = new Menu(); + bool loop = true; + + object_properties_menu->additem(MN_LABEL,pobj->type() + " Properties",0,0); + object_properties_menu->additem(MN_HL,"",0,0); + + if(pobj->type() == "BadGuy") + { + BadGuy* pbad = dynamic_cast(pobj); + object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1); + for(int i = 0; i < NUM_BadGuyKinds; ++i) { - drawgradient(le_current_level->bkgd_top_red, le_current_level->bkgd_top_green, le_current_level->bkgd_top_blue, - le_current_level->bkgd_bottom_red, le_current_level->bkgd_bottom_green, le_current_level->bkgd_bottom_blue); + string_list_add_item(object_properties_menu->get_item_by_id(1).list,badguykind_to_string(static_cast(i)).c_str()); + if(pbad->kind == i) + object_properties_menu->get_item_by_id(1).list->active_item = i; } + object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2); + } - /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */ + object_properties_menu->additem(MN_HL,"",0,0); + object_properties_menu->additem(MN_ACTION,"Ok",0,0,3); - for (y = 0; y < 15; ++y) - for (x = 0; x < 20; ++x) - { - - if(active_tm == TM_BG) - a = 255; - else - a = 128; - - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->bg_tiles[y][x + (int)(pos_x / 32)],a); - - if(active_tm == TM_IA) - a = 255; - else - a = 128; - - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->ia_tiles[y][x + (int)(pos_x / 32)],a); - - if(active_tm == TM_FG) - a = 255; - else - a = 128; - - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->fg_tiles[y][x + (int)(pos_x / 32)],a); - - /* draw whats inside stuff when cursor is selecting those */ - /* (draw them all the time - is this the right behaviour?) */ - if(TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images.size() > 0) - texture_draw(&TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images[0], x * 32 - ((int)pos_x % 32), y*32); + Menu::set_current(object_properties_menu); - } + while(loop) + { + SDL_Event event; - /* Draw the Bad guys: */ - for (i = 0; i < le_world.bad_guys.size(); ++i) + while (SDL_PollEvent(&event)) { - /* to support frames: img_bsod_left[(frame / 5) % 4] */ - - scroll_x = pos_x; - le_world.bad_guys[i].draw(); + object_properties_menu->event(event); } + cap_screen->draw(0,0); - /* Draw the player: */ - /* for now, the position is fixed at (100, 240) */ - texture_draw(&tux_right[(global_frame_counter / 5) % 3], 100 - pos_x, 240); + object_properties_menu->draw(); + object_properties_menu->action(); + + switch (object_properties_menu->check()) + { + case 3: + if(pobj->type() == "BadGuy") + { + BadGuy* pbad = dynamic_cast(pobj); + pbad->kind = badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list)); + pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled; + int i = 0; + std::list::iterator it; + for(it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i) + if((*it) == pbad) + break; + le_world->get_level()->badguy_data[i].kind = pbad->kind; + le_world->get_level()->badguy_data[i].stay_on_platform = pbad->stay_on_platform; + delete (*it); + (*it) = new BadGuy(le_world->get_level()->badguy_data[i].x,le_world->get_level()->badguy_data[i].y,le_world->get_level()->badguy_data[i].kind,le_world->get_level()->badguy_data[i].stay_on_platform); + } + loop = false; + break; + default: + break; + } + + if(Menu::current() == NULL) + loop = false; + + mouse_cursor->draw(); + flipscreen(); + SDL_Delay(25); + } + + delete cap_screen; + Menu::set_current(0); + delete object_properties_menu; } + void le_checkevents() { SDLKey key; @@ -764,322 +1090,507 @@ void le_checkevents() keymod = SDL_GetModState(); while(SDL_PollEvent(&event)) + { + if (Menu::current()) { - if(show_menu) - current_menu->event(event); - else - mouse_cursor->set_state(MC_NORMAL); + Menu::current()->event(event); + if(!le_world && !Menu::current()) + Menu::set_current(leveleditor_menu); + } + else + { + mouse_cursor->set_state(MC_NORMAL); /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/ - if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 && - event.motion.y > 0 && event.motion.y < screen->h))) + if(event.type == SDL_KEYDOWN + || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) + && (event.motion.x > 0 + && event.motion.x < screen->w - 64 && + event.motion.y > 0 && event.motion.y < screen->h))) + { + switch(event.type) { - switch(event.type) + case SDL_KEYDOWN: // key pressed + key = event.key.keysym.sym; + switch(key) + { + case SDLK_ESCAPE: + Menu::set_current(leveleditor_menu); + break; + case SDLK_F1: + if(le_world != NULL) + le_showhelp(); + break; + case SDLK_HOME: + cursor_x = 0; + pos_x = cursor_x; + break; + case SDLK_END: + cursor_x = (le_world->get_level()->width * 32) - 32; + pos_x = cursor_x; + break; + case SDLK_F9: + le_show_grid = !le_show_grid; + break; + default: + break; + } + break; + case SDL_MOUSEBUTTONDOWN: + if(event.button.button == SDL_BUTTON_LEFT) + { + le_mouse_pressed[LEFT] = true; + + selection.x1 = event.motion.x + pos_x; + selection.y1 = event.motion.y + pos_y; + selection.x2 = event.motion.x + pos_x; + selection.y2 = event.motion.y + pos_y; + } + else if(event.button.button == SDL_BUTTON_RIGHT) + { + le_mouse_pressed[RIGHT] = true; + } + break; + case SDL_MOUSEBUTTONUP: + if(event.button.button == SDL_BUTTON_LEFT) + { + le_mouse_pressed[LEFT] = false; + le_mouse_clicked[LEFT] = true; + } + else if(event.button.button == SDL_BUTTON_RIGHT) + { + le_mouse_pressed[RIGHT] = false; + le_mouse_clicked[RIGHT] = true; + } + break; + case SDL_MOUSEMOTION: + + if(!Menu::current()) + { + x = event.motion.x; + y = event.motion.y; + + if(le_current.IsTile()) { - case SDL_KEYDOWN: // key pressed - key = event.key.keysym.sym; - if(show_menu) - { - if(key == SDLK_ESCAPE) - { - show_menu = false; - Menu::set_current(leveleditor_menu); - } - break; - } - switch(key) - { - case SDLK_ESCAPE: - if(!show_menu) - show_menu = true; - else - show_menu = false; - break; - case SDLK_LEFT: - if(fire == DOWN) - cursor_x -= KEY_CURSOR_SPEED; - else - cursor_x -= KEY_CURSOR_FASTSPEED; - - if(cursor_x < pos_x + MOUSE_LEFT_MARGIN) - pos_x = cursor_x - MOUSE_LEFT_MARGIN; - - break; - case SDLK_RIGHT: - if(fire == DOWN) - cursor_x += KEY_CURSOR_SPEED; - else - cursor_x += KEY_CURSOR_FASTSPEED; - - if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32) - pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32; - - break; - case SDLK_UP: - if(fire == DOWN) - cursor_y -= KEY_CURSOR_SPEED; - else - cursor_y -= KEY_CURSOR_FASTSPEED; - - if(cursor_y < 0) - cursor_y = 0; - break; - case SDLK_DOWN: - if(fire == DOWN) - cursor_y += KEY_CURSOR_SPEED; - else - cursor_y += KEY_CURSOR_FASTSPEED; - - if(cursor_y > screen->h-32) - cursor_y = screen->h-32; - break; - case SDLK_LCTRL: - fire =UP; - break; - case SDLK_F1: - le_showhelp(); - break; - case SDLK_HOME: - cursor_x = 0; - pos_x = cursor_x; - break; - case SDLK_END: - cursor_x = (le_current_level->width * 32) - 32; - pos_x = cursor_x; - break; - case SDLK_F9: - le_show_grid = !le_show_grid; - break; - default: - break; - } - break; - case SDL_KEYUP: /* key released */ - switch(event.key.keysym.sym) - { - case SDLK_LCTRL: - fire = DOWN; - break; - default: - break; - } - break; - case SDL_MOUSEBUTTONDOWN: - if(event.button.button == SDL_BUTTON_LEFT) - { - le_mouse_pressed[LEFT] = true; - - selection.x1 = event.motion.x + pos_x; - selection.y1 = event.motion.y; - selection.x2 = event.motion.x + pos_x; - selection.y2 = event.motion.y; - } - else if(event.button.button == SDL_BUTTON_RIGHT) - { - le_mouse_pressed[RIGHT] = true; - } - break; - case SDL_MOUSEBUTTONUP: - if(event.button.button == SDL_BUTTON_LEFT) - le_mouse_pressed[LEFT] = false; - else if(event.button.button == SDL_BUTTON_RIGHT) - le_mouse_pressed[RIGHT] = false; - break; - case SDL_MOUSEMOTION: - if(!show_menu) - { - x = event.motion.x; - y = event.motion.y; - - cursor_x = ((int)(pos_x + x) / 32) * 32; - cursor_y = ((int) y / 32) * 32; - - if(le_mouse_pressed[LEFT]) - { - selection.x2 = x + pos_x; - selection.y2 = y; - } - - if(le_mouse_pressed[RIGHT]) - { - pos_x += -1 * event.motion.xrel; - } - } - break; - case SDL_QUIT: // window closed - done = DONE_QUIT; - break; - default: - break; + cursor_x = ((int)(pos_x + x) / 32) * 32; + cursor_y = ((int)(pos_y + y) / 32) * 32; } - } - - if(le_current_level != NULL) - { - if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w && - event.motion.y > 0 && event.motion.y < screen->h))) + else { - le_mouse_pressed[LEFT] = false; - le_mouse_pressed[RIGHT] = false; - - if(show_menu == false) - { - /* Check for button events */ - le_test_level_bt->event(event); - if(le_test_level_bt->get_state() == BUTTON_CLICKED) - le_testlevel(); - le_save_level_bt->event(event); - if(le_save_level_bt->get_state() == BUTTON_CLICKED) - le_current_level->save(le_level_subset.name.c_str(),le_level); - le_exit_bt->event(event); - if(le_exit_bt->get_state() == BUTTON_CLICKED) - { - Menu::set_current(leveleditor_menu); - show_menu = true; - } - le_next_level_bt->event(event); - if(le_next_level_bt->get_state() == BUTTON_CLICKED) - { - if(le_level < le_level_subset.levels) - { - le_goto_level(++le_level); - } - else - { - Level new_lev; - char str[1024]; - int d = 0; - sprintf(str,"Level %d doesn't exist.",le_level+1); - text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2); - text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2); - text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2); - flipscreen(); - while(d == 0) - { - while(SDL_PollEvent(&event)) - switch(event.type) - { - case SDL_KEYDOWN: // key pressed - switch(event.key.keysym.sym) - { - case SDLK_y: - new_lev.init_defaults(); - new_lev.save(le_level_subset.name.c_str(),++le_level); - le_level_subset.levels = le_level; - le_goto_level(le_level); - d = 1; - break; - case SDLK_n: - d = 1; - break; - default: - break; - } - break; - default: - break; - } - SDL_Delay(50); - } - } - } - le_previous_level_bt->event(event); - if(le_previous_level_bt->get_state() == BUTTON_CLICKED) - { - if(le_level > 1) - le_goto_level(--le_level); - } - le_rubber_bt->event(event); - if(le_rubber_bt->get_state() == BUTTON_CLICKED) - le_current_tile = 0; - le_select_mode_one_bt->event(event); - if(le_select_mode_one_bt->get_state() == BUTTON_CLICKED) - le_selection_mode = CURSOR; - le_select_mode_two_bt->event(event); - if(le_select_mode_two_bt->get_state() == BUTTON_CLICKED) - le_selection_mode = SQUARE; - - le_tilegroup_bt->event(event); - if(le_tilegroup_bt->get_state() == BUTTON_CLICKED) - { - Menu::set_current(select_tilegroup_menu); - select_tilegroup_menu_effect.start(200); - select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5); - show_menu = true; - } - - le_settings_bt->event(event); - if(le_settings_bt->get_state() == BUTTON_CLICKED) - { - update_level_settings_menu(); - Menu::set_current(level_settings_menu); - show_menu = true; - } - if(!cur_tilegroup.empty()) - if((pbutton = tilegroups_map[cur_tilegroup]->event(event)) != NULL) - { - if(pbutton->get_state() == BUTTON_CLICKED) - { - le_current_tile = pbutton->get_tag(); - } - } - if((pbutton = le_tilemap_panel->event(event)) != NULL) - { - if(pbutton->get_state() == BUTTON_CLICKED) - { - active_tm = static_cast(pbutton->get_tag()); - } - } - } - else - { - le_settings_bt->event(event); - if(le_settings_bt->get_state() == BUTTON_CLICKED) - { - Menu::set_current(leveleditor_menu); - show_menu = false; - } - le_tilegroup_bt->event(event); - if(le_tilegroup_bt->get_state() == BUTTON_CLICKED) - { - Menu::set_current(leveleditor_menu); - show_menu = false; - } - } + cursor_x = x; + cursor_y = y; } - if(show_menu == false) + + if(le_mouse_pressed[LEFT]) { - le_move_left_bt->event(event); - le_move_right_bt->event(event); + selection.x2 = x + pos_x; + selection.y2 = y + pos_y; + } - if(le_mouse_pressed[LEFT]) - { - le_change(cursor_x, cursor_y, active_tm, le_current_tile); - } + if(le_mouse_pressed[RIGHT]) + { + pos_x += -1 * event.motion.xrel; + pos_y += -1 * event.motion.yrel; } + } + break; + default: + break; } + } + else if(event.type == SDL_QUIT) /* window closing */ + { + done = 1; + } } - if(show_menu == false) + + if(le_world != NULL) { - if(le_move_left_bt->get_state() == BUTTON_PRESSED) + if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w && + event.motion.y > 0 && event.motion.y < screen->h))) + { + le_mouse_pressed[LEFT] = false; + le_mouse_pressed[RIGHT] = false; + + if(!Menu::current()) { - pos_x -= 192; + /* Check for button events */ + le_test_level_bt->event(event); + if(le_test_level_bt->get_state() == BUTTON_CLICKED) + le_testlevel(); + le_save_level_bt->event(event); + if(le_save_level_bt->get_state() == BUTTON_CLICKED) + le_world->get_level()->save(le_level_subset->name.c_str(),le_level); + le_exit_bt->event(event); + if(le_exit_bt->get_state() == BUTTON_CLICKED) + { + Menu::set_current(leveleditor_menu); + } + le_next_level_bt->event(event); + if(le_next_level_bt->get_state() == BUTTON_CLICKED) + { + if(le_level < le_level_subset->levels) + { + le_goto_level(le_level+1); + } + else + { + Level new_lev; + char str[1024]; + sprintf(str,"Level %d doesn't exist. Create it?",le_level+1); + if(confirm_dialog(str)) + { + new_lev.init_defaults(); + new_lev.save(le_level_subset->name.c_str(),le_level+1); + le_level_subset->levels = le_level; + le_goto_level(le_level); + } + } + } + le_previous_level_bt->event(event); + if(le_previous_level_bt->get_state() == BUTTON_CLICKED) + { + if(le_level > 1) + le_goto_level(le_level -1); + } + le_rubber_bt->event(event); + if(le_rubber_bt->get_state() == BUTTON_CLICKED) + le_current.Tile(0); + + if(!cur_objects.empty()) + { + le_object_select_bt->event(event); + if(le_object_select_bt->get_state() == BUTTON_CLICKED) + { + MouseCursor::set_current(mouse_select_object); + } + + le_object_properties_bt->event(event); + if(le_object_properties_bt->get_state() == BUTTON_CLICKED) + { + le_change_object_properties(selected_game_object); + } + } + + + if(le_selection_mode == SQUARE) + { + le_select_mode_one_bt->event(event); + if(le_select_mode_one_bt->get_state() == BUTTON_CLICKED) + le_selection_mode = CURSOR; + } + else + { + le_select_mode_two_bt->event(event); + if(le_select_mode_two_bt->get_state() == BUTTON_CLICKED) + le_selection_mode = SQUARE; + } + ButtonPanelMap::iterator it; + le_tilegroup_bt->event(event); + switch (le_tilegroup_bt->get_state()) + { + case BUTTON_CLICKED: + Menu::set_current(select_tilegroup_menu); + select_tilegroup_menu_effect.start(200); + select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5); + break; + case BUTTON_WHEELUP: + if(cur_tilegroup.empty()) + { + cur_tilegroup = tilegroups_map.begin()->first; + } + else + { + it = tilegroups_map.find(cur_tilegroup); + if((++it) == tilegroups_map.end()) + { + cur_tilegroup = tilegroups_map.begin()->first; + } + else + { + cur_tilegroup = (*it).first; + } + } + + cur_objects = ""; + break; + case BUTTON_WHEELDOWN: + it = tilegroups_map.find(cur_tilegroup); + if(it == tilegroups_map.begin()) + { + cur_tilegroup = tilegroups_map.rbegin()->first; + cur_objects = ""; + break; + } + if(--it != --tilegroups_map.begin()) + cur_tilegroup = (*it).first; + else + cur_tilegroup = tilegroups_map.rbegin()->first; + + cur_objects = ""; + break; + default: + break; + } + + le_objects_bt->event(event); + switch (le_objects_bt->get_state()) + { + case BUTTON_CLICKED: + Menu::set_current(select_objects_menu); + select_objects_menu_effect.start(200); + select_objects_menu->set_pos(screen->w - 64,100,-0.5,0.5); + break; + case BUTTON_WHEELUP: + it = objects_map.find(cur_objects); + if(it == objects_map.end()) + { + cur_objects = objects_map.begin()->first; + cur_tilegroup = ""; + break; + } + if(++it != objects_map.end()) + cur_objects = (*it).first; + else + cur_objects = objects_map.begin()->first; + + cur_tilegroup = ""; + break; + case BUTTON_WHEELDOWN: + it = objects_map.find(cur_objects); + if(it == objects_map.begin()) + { + cur_objects = objects_map.rbegin()->first; + cur_tilegroup = ""; + break; + } + if(--it != --objects_map.begin()) + cur_objects = (*it).first; + else + cur_objects = objects_map.rbegin()->first; + + cur_tilegroup = ""; + break; + break; + default: + break; + } + + le_settings_bt->event(event); + if(le_settings_bt->get_state() == BUTTON_CLICKED) + { + update_level_settings_menu(); + Menu::set_current(level_settings_menu); + } + if(!cur_tilegroup.empty()) + { + if((pbutton = tilegroups_map[cur_tilegroup]->event(event)) != NULL) + { + if(pbutton->get_state() == BUTTON_CLICKED) + { + le_current.Tile(pbutton->get_tag()); + } + } + } + else if(!cur_objects.empty()) + { + if((pbutton = objects_map[cur_objects]->event(event)) != NULL) + { + if(pbutton->get_state() == BUTTON_CLICKED) + { + le_current.Object(pbutton->get_game_object()); + } + } + } + + if((pbutton = le_tilemap_panel->event(event)) != NULL) + { + if(pbutton->get_state() == BUTTON_CLICKED) + { + active_tm = static_cast(pbutton->get_tag()); + } + } } - else if(le_move_left_bt->get_state() == BUTTON_HOVER) + else { - pos_x -= 64; + le_settings_bt->event(event); + if(le_settings_bt->get_state() == BUTTON_CLICKED) + { + Menu::set_current(0); + } + le_tilegroup_bt->event(event); + if(le_tilegroup_bt->get_state() == BUTTON_CLICKED) + { + Menu::set_current(0); + } + le_objects_bt->event(event); + if(le_objects_bt->get_state() == BUTTON_CLICKED) + { + Menu::set_current(0); + } } + } - if(le_move_right_bt->get_state() == BUTTON_PRESSED) + if(!Menu::current() && !show_minimap) + { + if(le_mouse_pressed[LEFT]) { - pos_x += 192; + if(MouseCursor::current() != mouse_select_object) + { + if(le_current.IsTile()) + le_change(cursor_x, cursor_y, active_tm, le_current.tile); + } } - else if(le_move_right_bt->get_state() == BUTTON_HOVER) + else if(le_mouse_clicked[LEFT]) { - pos_x += 64; + if(MouseCursor::current() == mouse_select_object) + { + int i = 0; + bool object_got_hit = false; + base_type cursor_base; + if(le_current.IsTile()) + { + cursor_base.x = cursor_x; + cursor_base.y = cursor_y; + } + else if(le_current.IsObject()) + { + cursor_base.x = cursor_x + pos_x; + cursor_base.y = cursor_y + pos_y; + } + cursor_base.width = 32; + cursor_base.height = 32; + + for(std::list::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i) + if(rectcollision(cursor_base,(*it)->base)) + { + selected_game_object = (*it); + object_got_hit = true; + break; + } + + if(!object_got_hit) + { + selected_game_object = NULL; + le_object_properties_bt->set_active(false); + } + else + le_object_properties_bt->set_active(true); + + MouseCursor::set_current(mouse_cursor); + + } + else + { + if(le_current.IsObject()) + { + le_level_changed = true; + std::string type = le_current.obj->type(); + if(type == "BadGuy") + { + BadGuy* pbadguy = dynamic_cast(le_current.obj); + + le_world->bad_guys.push_back(new BadGuy(cursor_x+scroll_x, cursor_y,pbadguy->kind,false)); + le_world->get_level()->badguy_data.push_back(le_world->bad_guys.back()); + } + } + } + + le_mouse_clicked[LEFT] = false; + } + } + } + } + if(!Menu::current()) + { + show_minimap = false; + + le_move_left_bt->event(event); + le_move_right_bt->event(event); + le_move_up_bt->event(event); + le_move_down_bt->event(event); + switch(le_move_left_bt->get_state()) + { + case BUTTON_PRESSED: + pos_x -= KEYBOARD_SPEED; + show_minimap = true; + break; + case BUTTON_HOVER: + pos_x -= MOUSE_SPEED; + show_minimap = true; + break; + case BUTTON_CLICKED: + show_minimap = true; + break; + default: + break; + } + + switch(le_move_right_bt->get_state()) + { + case BUTTON_PRESSED: + pos_x += KEYBOARD_SPEED; + show_minimap = true; + break; + case BUTTON_HOVER: + pos_x += MOUSE_SPEED; + show_minimap = true; + break; + case BUTTON_CLICKED: + show_minimap = true; + break; + default: + break; + } + + switch(le_move_up_bt->get_state()) + { + case BUTTON_PRESSED: + pos_y -= KEYBOARD_SPEED; + show_minimap = true; + break; + case BUTTON_HOVER: + pos_y -= MOUSE_SPEED; + show_minimap = true; + break; + case BUTTON_CLICKED: + show_minimap = true; + break; + default: + break; + } + + switch(le_move_down_bt->get_state()) + { + case BUTTON_PRESSED: + pos_y += KEYBOARD_SPEED; + show_minimap = true; + break; + case BUTTON_HOVER: + pos_y += MOUSE_SPEED; + show_minimap = true; + break; + case BUTTON_CLICKED: + show_minimap = true; + break; + default: + break; } + /* checking if pos_x and pos_y is within the limits... */ + if(pos_x > (le_world->get_level()->width * 32 + 32*2) - screen->w) + pos_x = (le_world->get_level()->width * 32 + 32*2) - screen->w; + if(pos_x < 0) + pos_x = 0; + + if(pos_y > (le_world->get_level()->height * 32) - screen->h) + pos_y = (le_world->get_level()->height * 32) - screen->h; + if(pos_y < 0) + pos_y = 0; + + } + } void le_highlight_selection() @@ -1087,180 +1598,288 @@ void le_highlight_selection() int x1, x2, y1, y2; if(selection.x1 < selection.x2) - { - x1 = selection.x1; - x2 = selection.x2; - } + { + x1 = selection.x1; + x2 = selection.x2; + } else - { - x1 = selection.x2; - x2 = selection.x1; - } + { + x1 = selection.x2; + x2 = selection.x1; + } if(selection.y1 < selection.y2) - { - y1 = selection.y1; - y2 = selection.y2; - } + { + y1 = selection.y1; + y2 = selection.y2; + } else - { - y1 = selection.y2; - y2 = selection.y1; - } + { + y1 = selection.y2; + y2 = selection.y1; + } x1 /= 32; x2 /= 32; y1 /= 32; y2 /= 32; - fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103); + fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103); } void le_change(float x, float y, int tm, unsigned int c) { - if(le_current_level != NULL) - { - int xx,yy; - int x1, x2, y1, y2; - unsigned int i; + if(le_world != NULL) + { + int xx,yy; + int x1, x2, y1, y2; + unsigned int i = 0; - /* level_changed = true; */ + le_level_changed = true; - switch(le_selection_mode) + switch(le_selection_mode) + { + case CURSOR: + le_world->get_level()->change(x,y,tm,c); + + base_type cursor_base; + cursor_base.x = x; + cursor_base.y = y; + cursor_base.width = 32; + cursor_base.height = 32; + + /* if there is a bad guy over there, remove it */ + for(std::list::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i) + if(rectcollision(cursor_base,(*it)->base)) { - case CURSOR: - le_current_level->change(x,y,tm,c); - - yy = ((int)y / 32); - xx = ((int)x / 32); - - /* if there is a bad guy over there, remove it */ - for(i = 0; i < le_world.bad_guys.size(); ++i) - if(xx == le_world.bad_guys[i].base.x/32 && yy == le_world.bad_guys[i].base.y/32) - le_world.bad_guys.erase(static_cast::iterator>(&le_world.bad_guys[i])); + delete (*it); + le_world->bad_guys.erase(it); + le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i); + break; + } - if(c == '0') /* if it's a bad guy */ - le_world.add_bad_guy(xx*32, yy*32, BAD_BSOD); - else if(c == '1') - le_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP); - else if(c == '2') - le_world.add_bad_guy(xx*32, yy*32, BAD_MONEY); + break; + case SQUARE: + if(selection.x1 < selection.x2) + { + x1 = selection.x1; + x2 = selection.x2; + } + else + { + x1 = selection.x2; + x2 = selection.x1; + } + if(selection.y1 < selection.y2) + { + y1 = selection.y1; + y2 = selection.y2; + } + else + { + y1 = selection.y2; + y2 = selection.y1; + } - break; - case SQUARE: - if(selection.x1 < selection.x2) - { - x1 = selection.x1; - x2 = selection.x2; - } - else - { - x1 = selection.x2; - x2 = selection.x1; - } - if(selection.y1 < selection.y2) - { - y1 = selection.y1; - y2 = selection.y2; - } - else - { - y1 = selection.y2; - y2 = selection.y1; - } + x1 /= 32; + x2 /= 32; + y1 /= 32; + y2 /= 32; - x1 /= 32; - x2 /= 32; - y1 /= 32; - y2 /= 32; + /* if there is a bad guy over there, remove it */ + for(std::list::iterator it = le_world->bad_guys.begin(); + it != le_world->bad_guys.end(); /* will be at end of loop */) + { + if((*it)->base.x/32 >= x1 && (*it)->base.x/32 <= x2 + && (*it)->base.y/32 >= y1 && (*it)->base.y/32 <= y2) + { + delete (*it); + it = le_world->bad_guys.erase(it); + le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i); + continue; + } + else + { + ++i; + ++it; + } + } - /* if there is a bad guy over there, remove it */ - for(i = 0; i < le_world.bad_guys.size(); ++i) - if(le_world.bad_guys[i].base.x/32 >= x1 && le_world.bad_guys[i].base.x/32 <= x2 - && le_world.bad_guys[i].base.y/32 >= y1 && le_world.bad_guys[i].base.y/32 <= y2) - le_world.bad_guys.erase(static_cast::iterator>(&le_world.bad_guys[i])); + for(xx = x1; xx <= x2; xx++) + for(yy = y1; yy <= y2; yy++) + { + le_world->get_level()->change(xx*32, yy*32, tm, c); - for(xx = x1; xx <= x2; xx++) - for(yy = y1; yy <= y2; yy++) - { - le_current_level->change(xx*32, yy*32, tm, c); - - if(c == '0') // if it's a bad guy - le_world.add_bad_guy(xx*32, yy*32, BAD_BSOD); - else if(c == '1') - le_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP); - else if(c == '2') - le_world.add_bad_guy(xx*32, yy*32, BAD_MONEY); - } - break; - default: - break; } + break; + default: + break; } + } } void le_testlevel() { - le_current_level->save("test", le_level); - + //Make sure a time value is set when testing the level + if(le_world->get_level()->time_left == 0) + le_world->get_level()->time_left = 250; + + le_world->get_level()->save("test", le_level); + GameSession session("test",le_level, ST_GL_TEST); session.run(); + player_status.reset(); - Menu::set_current(leveleditor_menu); - le_world.arrays_free(); - le_current_level->load_gfx(); - le_world.activate_bad_guys(); + music_manager->halt_music(); + + Menu::set_current(NULL); + World::set_current(le_world); } void le_showhelp() { + bool tmp_show_grid = le_show_grid; + SelectionMode temp_le_selection_mode = le_selection_mode; + le_selection_mode = NONE; + show_selections = true; + le_show_grid = false; + le_help_shown = true; + + drawgradient(Color(0,0,0), Color(255,255,255)); + le_drawinterface(); + SDL_Event event; - unsigned int i, done; + unsigned int i, done_; char *text[] = { - " - This is SuperTux's built-in level editor -", - "It has been designed to be light and easy to use from the start.", - "", - "When you first load the level editor you are given a menu where you", - "can load level subsets, create a new level subset, edit the current", - "subset's settings, or simply quit the editor. You can access this menu", - "from the level editor at any time by pressing the escape key.", + + " - Supertux level editor tutorial - ", "", - "To your right is your button bar. The center of this contains many", - "tiles you can use to make your level. To select a tile, click on it", - "with your left mouse button; your selection will be shown in the", - "bottom right corner of the button box. Click anywhere on your level", - "with the left mouse button to place that tile down. If you right click", - "a tile in the button bar, you can find out what its keyboard shortcut", - "is. The three buttons FGD, BGD and EMY let you pick from foreground,", - "background, and enemy tiles. The eraser lets you remove tiles.", - "The left and right arrow keys scroll back and forth through your level.", - "The button with the wrench and screwdriver, lets you change the", - "settings of your level, including how long it is or what music it will", - "play. When you are ready to give your level a test, click on the little", - "running Tux. If you like the changes you have made to your level,", - "press the red save key to keep them.", - "To change which level in your subset you are editing, press the white", - "up and down arrow keys at the top of the button box.", + "To make your map, click the ", + "tilegroup button and choose a ", + "tilegroup.", + "Pick a tile and simply hold down ", + "the left mouse button over the map", + "to \"paint\" your selection over", + "the screen.", "", - "Have fun making levels! If you make some good ones, send them to us on", - "the SuperTux mailing list!", - "- SuperTux team" + "There are three layers for painting", + "tiles upon, Background layer,", + "the Interactive layer, and the", + "Foreground layer, which can be", + "toggled by the BkGrd, IntAct and", + "FrGrd buttons. The Foreground and", + "Background layers do not effect", + "Tux in the gameplay, but lie in", + "front of him or lie behind him in", + "his adventures.", }; - - text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2); + char *text2[] = { + + " - Supertux level editor tutorial - ", + "", + "The tiles placed on", + "the Interactive layer are those", + "which actually effect Tux in the", + "game.", + "", + "Click the objects menu to put ", + "bad guys and other objects in the", + "game. Unlike placing tiles, you", + "cannot \"paint\" enemies. Click", + "them onto the screen one at a time.", + "", + "To change the settings of your", + "level, click the button with the", + "screwdriver and wrench. From here", + "you can change the background,", + "music, length of the level,", + "and more." + }; + + char *text3[] = { + + " - Supertux level editor tutorial - ", + "", + "You may have more than one level.", + "Pressing the up and down buttons", + "above the button bar lets you", + "choose which one you are working on.", + "", + "If you would like to speed up your", + "level editing, a useful trick is", + "to learn the keyboard shortcuts.", + "They are easy to learn, just right-", + "click on the buttons.", + "", + "Have fun making levels! If you make", + "some good ones, send them to us on", + "the SuperTux mailing list!", + "- SuperTux team" + }; + + + + blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2); for(i = 0; i < sizeof(text)/sizeof(char *); i++) - text_draw(&white_text, text[i], 5, 80+(i*18), 1); + white_text->draw(text[i], 5, 80+(i*white_text->h), 1); - text_drawf(&gold_text, "Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1); + gold_text->drawf("Press Anything to Continue - Page 1/3", 0, 0, A_LEFT, A_BOTTOM, 1); flipscreen(); - done = 0; + done_ = 0; - while(done == 0) - { - done = wait_for_event(event); - SDL_Delay(50); - } + while(done_ == 0) + { + done_ = wait_for_event(event); + SDL_Delay(50); + } + + drawgradient(Color(0,0,0), Color(255,255,255)); + le_drawinterface(); + + + blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2); + + for(i = 0; i < sizeof(text2)/sizeof(char *); i++) + white_text->draw(text2[i], 5, 80+(i*white_text->h), 1); + + gold_text->drawf("Press Anything to Continue - Page 2/3", 0, 0, A_LEFT, A_BOTTOM, 1); + + flipscreen(); + + done_ = 0; + + while(done_ == 0) + { + done_ = wait_for_event(event); + SDL_Delay(50); + } + + drawgradient(Color(0,0,0), Color(255,255,255)); + le_drawinterface(); + + + blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2); + + for(i = 0; i < sizeof(text3)/sizeof(char *); i++) + white_text->draw(text3[i], 5, 80+(i*white_text->h), 1); + + gold_text->drawf("Press Anything to Continue - Page 3/3", 0, 0, A_LEFT, A_BOTTOM, 1); + + flipscreen(); + + done_ = 0; + + while(done_ == 0) + { + done_ = wait_for_event(event); + SDL_Delay(50); + } + + show_selections = true; + le_show_grid = tmp_show_grid; + le_selection_mode = temp_le_selection_mode; + le_help_shown = false; }