X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fmenu.h;h=5fe4e4ac51f0fe7988d945964f8a5960e367d7c4;hb=e46856769374c870a8c998ad530d018ec0ad6814;hp=3da7a974032be1046df49182c5b8c106c9fced69;hpb=ed8b08f0568d887c3459568b6a479356af09e36f;p=supertux.git diff --git a/src/menu.h b/src/menu.h index 3da7a9740..5fe4e4ac5 100644 --- a/src/menu.h +++ b/src/menu.h @@ -1,24 +1,100 @@ -/* - menu.h - - Super Tux - Menu - - by Tobias Glaesser - tobi.web@gmx.de - http://www.newbreedsoftware.com/supertux/ - - December 20, 2003 -*/ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SUPERTUX_MENU_H #define SUPERTUX_MENU_H #include -#include "texture.h" +#include +#include "screen/texture.h" #include "timer.h" #include "type.h" #include "mousecursor.h" +/* IDs for menus */ + +enum MainMenuIDs { + MNID_STARTGAME, + MNID_CONTRIB, + MNID_OPTIONMENU, + MNID_LEVELEDITOR, + MNID_CREDITS, + MNID_QUITMAINMENU + }; + +enum OptionsMenuIDs { + MNID_OPENGL, + MNID_FULLSCREEN, + MNID_SOUND, + MNID_MUSIC, + MNID_SHOWFPS + }; + +enum GameMenuIDs { + MNID_CONTINUE, + MNID_ABORTLEVEL + }; + +enum WorldMapMenuIDs { + MNID_RETURNWORLDMAP, + MNID_QUITWORLDMAP + }; + +enum LevelEditorMainMenuIDs { + MNID_RETURNLEVELEDITOR, + MNID_SUBSETSETTINGS, + MNID_QUITLEVELEDITOR + }; + +enum LevelEditorSubsetSettingsIDs { + MNID_SUBSETTITLE, + MNID_SUBSETDESCRIPTION, + MNID_SUBSETSAVECHANGES + }; + +enum LevelEditorSubsetNewIDs { + MNID_SUBSETNAME, + MNID_CREATESUBSET +}; + +enum LevelEditorSettingsMenuIDs { + MNID_NAME, + MNID_AUTHOR, + MNID_SONG, + MNID_BGIMG, + MNID_PARTICLE, + MNID_LENGTH, + MNID_HEIGHT, + MNID_TIME, + MNID_GRAVITY, + MNID_BGSPEED, + MNID_TopRed, + MNID_TopGreen, + MNID_TopBlue, + MNID_BottomRed, + MNID_BottomGreen, + MNID_BottomBlue, + MNID_APPLY + }; + +bool confirm_dialog(Surface* background, std::string text); + /* Kinds of menu items */ enum MenuItemKind { MN_ACTION, @@ -28,7 +104,8 @@ enum MenuItemKind { MN_DEACTIVE, MN_TEXTFIELD, MN_NUMFIELD, - MN_CONTROLFIELD, + MN_CONTROLFIELD_KB, + MN_CONTROLFIELD_JS, MN_STRINGSELECT, MN_LABEL, MN_HL, /* horizontal line */ @@ -36,96 +113,140 @@ enum MenuItemKind { class Menu; -struct menu_item_type - { - MenuItemKind kind; - int toggled; - char *text; - char *input; - string_list_type* list; - Menu* target_menu; -}; +class MenuItem +{ +public: + MenuItemKind kind; + int toggled; + char *text; + char *input; + int *int_p; // used for setting keys (can be used for more stuff...) + int id; // item id + string_list_type* list; + Menu* target_menu; + + void change_text (const char *text); + void change_input(const char *text); + + static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p); -menu_item_type* menu_item_create(MenuItemKind kind, char *text, int init_toggle, Menu* target_menu); -void menu_item_change_text (menu_item_type* pmenu_item, const char *text); -void menu_item_change_input(menu_item_type* pmenu_item, const char *text); + std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol +private: + bool input_flickering; + Timer input_flickering_timer; +}; class Menu { -friend void menu_event(SDL_Event& event); +private: + static std::vector last_menus; + static Menu* current_; + + static void push_current(Menu* pmenu); + static void pop_current(); + +public: + /** Set the current menu, if pmenu is NULL, hide the current menu */ + static void set_current(Menu* pmenu); + + /** Return the current active menu or NULL if none is active */ + static Menu* current() { return current_; } private: + /* Action done on the menu */ + enum MenuAction { + MENU_ACTION_NONE = -1, + MENU_ACTION_UP, + MENU_ACTION_DOWN, + MENU_ACTION_LEFT, + MENU_ACTION_RIGHT, + MENU_ACTION_HIT, + MENU_ACTION_INPUT, + MENU_ACTION_REMOVE + }; + + /** Number of the item that got 'hit' (ie. pressed) in the last + event()/action() call, -1 if none */ + int hit_item; + // position of the menu (ie. center of the menu, not top/left) int pos_x; int pos_y; - - int num_items; - Menu* last_menu; - int width(); - int height(); + /** input event for the menu (up, down, left, right, etc.) */ + MenuAction menuaction; + + /* input implementation variables */ + int delete_character; + char mn_input_char; + Timer joystick_timer; + public: - timer_type effect; + Timer effect; int arrange_left; int active_item; - menu_item_type *item; - static void set_current(Menu* pmenu); + std::vector item; Menu(); ~Menu(); - void additem(menu_item_type* pmenu_item); - void additem(MenuItemKind kind, char *text, int init_toggle, Menu* target_menu); - void action (); + void additem(MenuItem* pmenu_item); + void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu, int id = -1, int *int_p = NULL); + + void action (); + + /** Remove all entries from the menu */ + void clear(); + + /** Return the index of the menu item that was 'hit' (ie. the user + clicked on it) in the last event() call */ int check (); - void draw (); - void draw_item(int index, int menu_width, int menu_height); -}; + MenuItem& get_item(int index) { return item[index]; } + MenuItem& get_item_by_id(int id); + + int get_active_item_id(); -/* Action done on the menu */ -enum MenuAction { - MENU_ACTION_NONE = -1, - MENU_ACTION_UP, - MENU_ACTION_DOWN, - MENU_ACTION_LEFT, - MENU_ACTION_RIGHT, - MENU_ACTION_HIT, - MENU_ACTION_INPUT, - MENU_ACTION_REMOVE + bool isToggled(int id); + + void Menu::get_controlfield_key_into_input(MenuItem *item); + void Menu::get_controlfield_js_into_input(MenuItem *item); + + void draw(DrawingContext& context); + void draw_item(DrawingContext& context, + int index, int menu_width, int menu_height); + void set_pos(int x, int y, float rw = 0, float rh = 0); + + /** translate a SDL_Event into a menu_action */ + void event(SDL_Event& event); + + int get_width() const; + int get_height() const; + + bool is_toggled(int id) const; }; -/* (global) menu variables */ -extern MenuAction menuaction; -extern bool show_menu; -extern bool menu_change; -extern texture_type checkbox, checkbox_checked, back, arrow_left, arrow_right; +extern Surface* checkbox; +extern Surface* checkbox_checked; +extern Surface* back; +extern Surface* arrow_left; +extern Surface* arrow_right; +extern Menu* contrib_menu; +extern Menu* contrib_subset_menu; extern Menu* main_menu; extern Menu* game_menu; +extern Menu* worldmap_menu; extern Menu* options_menu; -extern Menu* options_controls_menu; +extern Menu* options_keys_menu; +extern Menu* options_joystick_menu; extern Menu* highscore_menu; extern Menu* load_game_menu; extern Menu* save_game_menu; -extern Menu* current_menu; - -/* input implementation variables */ -extern int delete_character; -extern char mn_input_char; - -/* Reset the global menu variables */ -void menu_reset(void); - -/* "Calculate" and draw the menu */ -void menu_process_current(void); - -/* Check for a menu event */ -void menu_event(SDL_Event& event); #endif /*SUPERTUX_MENU_H*/ /* Local Variables: */ -/* mode:c++ */ -/* End */ +/* mode: c++ */ +/* End: */