X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fmenu.h;h=74a8669cdced88f74dc486e39ab8217b28336dd3;hb=f09e14d431eb3d71cd290a68171ab7e174583a6b;hp=fc991a4c621b0054dc4875a7b6b57eead48c6079;hpb=7b10050a21caeb94ee3adf5a38a332b26482cf7f;p=supertux.git diff --git a/src/menu.h b/src/menu.h index fc991a4c6..74a8669cd 100644 --- a/src/menu.h +++ b/src/menu.h @@ -1,22 +1,73 @@ -/* - menu.h - - Super Tux - Menu - - by Tobias Glaesser - tobi.web@gmx.de - http://www.newbreedsoftware.com/supertux/ - - December 20, 2003 -*/ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SUPERTUX_MENU_H #define SUPERTUX_MENU_H #include +#include #include "texture.h" #include "timer.h" #include "type.h" +#include "mousecursor.h" + +/* IDs for menus */ + +enum MainMenuIDs { + MNID_STARTGAME, + MNID_CONTRIB, + MNID_OPTIONMENU, + MNID_LEVELEDITOR, + MNID_CREDITS, + MNID_QUITMAINMENU + }; + +enum OptionsMenuIDs { + MNID_OPENGL, + MNID_FULLSCREEN, + MNID_SOUND, + MNID_MUSIC, + MNID_SHOWFPS + }; + +enum GameMenuIDs { + MNID_CONTINUE, + MNID_ABORTLEVEL + }; + +enum WorldMapMenuIDs { + MNID_RETURNWORLDMAP, + MNID_SAVEGAME, + MNID_QUITWORLDMAP + }; + +enum LevelEditorMainMenuIDs { + MNID_RETURNLEVELEDITOR, + MNID_SUBSETSETTINGS, + MNID_QUITLEVELEDITOR + }; + +enum LevelEditorSettingsMenuIDs { + MNID_APPLY + }; + +bool confirm_dialog(char *text); /* Kinds of menu items */ enum MenuItemKind { @@ -27,80 +78,145 @@ enum MenuItemKind { MN_DEACTIVE, MN_TEXTFIELD, MN_NUMFIELD, + MN_CONTROLFIELD, MN_STRINGSELECT, MN_LABEL, - MN_HL /* horizontal line */ + MN_HL, /* horizontal line */ }; -struct menu_item_type - { - MenuItemKind kind; - int toggled; - char *text; - char *input; - string_list_type* list; - void* target_menu; -}; - -menu_item_type* menu_item_create(MenuItemKind kind, char *text, int init_toggle, void* target_menu); -void menu_item_change_text (menu_item_type* pmenu_item, const char *text); -void menu_item_change_input(menu_item_type* pmenu_item, const char *text); +class Menu; -struct menu_type +class MenuItem { - // center of the menu on the screen - int x; - int y; +public: + MenuItemKind kind; + int toggled; + char *text; + char *input; + int *int_p; // used for setting keys (can be used for more stuff...) + int id; // item id + string_list_type* list; + Menu* target_menu; + + void change_text (const char *text); + void change_input(const char *text); + + static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p); + + std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol +private: + bool input_flickering; + Timer input_flickering_timer; +}; - int num_items; - int active_item; +class Menu +{ +private: + static std::vector last_menus; + static Menu* current_; + + static void push_current(Menu* pmenu); + static void pop_current(); + +public: + /** Set the current menu, if pmenu is NULL, hide the current menu */ + static void set_current(Menu* pmenu); + + /** Return the current active menu or NULL if none is active */ + static Menu* current() { return current_; } + +private: + /* Action done on the menu */ + enum MenuAction { + MENU_ACTION_NONE = -1, + MENU_ACTION_UP, + MENU_ACTION_DOWN, + MENU_ACTION_LEFT, + MENU_ACTION_RIGHT, + MENU_ACTION_HIT, + MENU_ACTION_INPUT, + MENU_ACTION_REMOVE + }; + + /** Number of the item that got 'hit' (ie. pressed) in the last + event()/action() call, -1 if none */ + int hit_item; + + // position of the menu (ie. center of the menu, not top/left) + int pos_x; + int pos_y; + + /** input event for the menu (up, down, left, right, etc.) */ + MenuAction menuaction; + + /* input implementation variables */ + int delete_character; + char mn_input_char; + +public: + Timer effect; int arrange_left; - menu_item_type *item; - timer_type effect; -}; + int active_item; -void menu_init (menu_type* pmenu); -void menu_free (menu_type* pmenu); -void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item); -menu_item_type* menu_additem(menu_type* pmenu, MenuItemKind kind, char *text, int init_toggle, void* target_menu); -void menu_action (menu_type* pmenu); -int menu_check (menu_type* pmenu); -void menu_draw (menu_type* pmenu); -void menu_set_current(menu_type* pmenu); - -/* Action done on the menu */ -enum MenuAction { - MENU_ACTION_NONE = -1, - MENU_ACTION_UP, - MENU_ACTION_DOWN, - MENU_ACTION_LEFT, - MENU_ACTION_RIGHT, - MENU_ACTION_HIT, - MENU_ACTION_INPUT, - MENU_ACTION_REMOVE -}; + std::vector item; + + Menu(); + ~Menu(); + + void additem(MenuItem* pmenu_item); + void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu, int id = -1, int *int_p = NULL); + + void action (); + + /** Remove all entries from the menu */ + void clear(); -/* (global) menu variables */ -extern MenuAction menuaction; -extern bool show_menu; -extern bool menu_change; -extern texture_type checkbox, checkbox_checked, back, arrow_left, arrow_right; + /** Return the index of the menu item that was 'hit' (ie. the user + clicked on it) in the last event() call */ + int check (); -extern menu_type main_menu, game_menu, options_menu, highscore_menu, load_game_menu, save_game_menu; -extern menu_type* current_menu, * last_menu; + MenuItem& get_item(int index) { return item[index]; } + MenuItem& get_item_by_id(int id); -/* input implementation variables */ -extern int delete_character; -extern char mn_input_char; + int get_active_item_id(); -/* Reset the global menu variables */ -void menu_reset(void); + bool isToggled(int id); -/* "Calculate" and draw the menu */ -void menu_process_current(void); + void Menu::get_controlfield_key_into_input(MenuItem *item); + + void draw (); + void draw_item(int index, int menu_width, int menu_height); + void set_pos(int x, int y, float rw = 0, float rh = 0); + + /** translate a SDL_Event into a menu_action */ + void event(SDL_Event& event); + + int get_width() const; + int get_height() const; + + bool is_toggled(int id) const; +}; -/* Check for a menu event */ -void menu_event(SDL_keysym* keysym); +extern Surface* checkbox; +extern Surface* checkbox_checked; +extern Surface* back; +extern Surface* arrow_left; +extern Surface* arrow_right; + +extern Menu* contrib_menu; +extern Menu* contrib_subset_menu; +extern Menu* main_menu; +extern Menu* game_menu; +extern Menu* worldmap_menu; +extern Menu* options_menu; +extern Menu* options_keys_menu; +extern Menu* options_joystick_menu; +extern Menu* highscore_menu; +extern Menu* load_game_menu; +extern Menu* save_game_menu; #endif /*SUPERTUX_MENU_H*/ +/* Local Variables: */ +/* mode: c++ */ +/* End: */