X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fambient_sound.cpp;h=e7474e68e6f23005f48453ad318226cc61c55ee7;hb=b49cbc5f242edb7023153f8bae9ceb444a2460da;hp=6893054e7be568abb3094ae9925a4728d064d2d3;hpb=a6864e69a9eda8a902dfaa9712093206f17e508d;p=supertux.git diff --git a/src/object/ambient_sound.cpp b/src/object/ambient_sound.cpp index 6893054e7..e7474e68e 100644 --- a/src/object/ambient_sound.cpp +++ b/src/object/ambient_sound.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,24 +12,33 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . +#include #include -#include -#include -#include "ambient_sound.hpp" -#include "object_factory.hpp" -#include "lisp/lisp.hpp" -#include "sector.hpp" #include "audio/sound_manager.hpp" #include "audio/sound_source.hpp" -#include "log.hpp" - -AmbientSound::AmbientSound(const lisp::Lisp& lisp) +#include "object/ambient_sound.hpp" +#include "object/camera.hpp" +#include "scripting/squirrel_util.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" + +AmbientSound::AmbientSound(const Reader& lisp) : + position(), + dimension(), + sample(), + sound_source(), + latency(), + distance_factor(), + distance_bias(), + silence_distance(), + maximumvolume(), + targetvolume(), + currentvolume(), + volume_ptr() { position.x = 0; position.y = 0; @@ -42,13 +49,13 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) distance_factor = 0; distance_bias = 0; maximumvolume = 1; - sample = ""; currentvolume = 0; if (!(lisp.get("x", position.x)&&lisp.get("y", position.y))) { log_warning << "No Position in ambient_sound" << std::endl; } + lisp.get("name" , name); lisp.get("width" , dimension.x); lisp.get("height", dimension.y); @@ -58,12 +65,12 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) lisp.get("volume" ,maximumvolume ); // set dimension to zero if smaller than 64, which is default size in flexlay - + if ((dimension.x <= 64) || (dimension.y <= 64)) { dimension.x = 0; dimension.y = 0; } - + // square all distances (saves us a sqrt later) distance_bias*=distance_bias; @@ -72,17 +79,30 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; - + lisp.get("silence_distance",silence_distance); - sound_source = 0; // not playing at the beginning + sound_source.reset(); // not playing at the beginning + SoundManager::current()->preload(sample); latency=0; } -AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) +AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) : + position(), + dimension(), + sample(file), + sound_source(), + latency(), + distance_factor(), + distance_bias(), + silence_distance(), + maximumvolume(), + targetvolume(), + currentvolume(), + volume_ptr() { position.x=pos.x; position.y=pos.y; @@ -93,20 +113,21 @@ AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std: distance_factor=factor*factor; distance_bias=bias*bias; maximumvolume=vol; - sample=file; - + // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; sound_source = 0; // not playing at the beginning + SoundManager::current()->preload(sample); latency=0; } -AmbientSound::~AmbientSound() { +AmbientSound::~AmbientSound() +{ stop_playing(); } @@ -116,41 +137,41 @@ AmbientSound::hit(Player& ) } void -AmbientSound::stop_playing() { - delete sound_source; - sound_source = 0; +AmbientSound::stop_playing() +{ + sound_source.reset(); } void AmbientSound::start_playing() { try { - sound_source = sound_manager->create_sound_source(sample); + sound_source = SoundManager::current()->create_sound_source(sample); if(!sound_source) throw std::runtime_error("file not found"); - + sound_source->set_gain(0); sound_source->set_looping(true); - currentvolume=targetvolume=1e-20; + currentvolume=targetvolume=1e-20f; sound_source->play(); } catch(std::exception& e) { log_warning << "Couldn't play '" << sample << "': " << e.what() << "" << std::endl; - delete sound_source; - sound_source = 0; + sound_source.reset(); remove_me(); } } void -AmbientSound::update(float deltat) -{ +AmbientSound::update(float deltat) +{ if (latency-- <= 0) { float px,py; float rx,ry; - // Player position - px=Sector::current()->player->get_pos().x; - py=Sector::current()->player->get_pos().y; + if (!Sector::current() || !Sector::current()->camera) return; + // Camera position + px=Sector::current()->camera->get_center().x; + py=Sector::current()->camera->get_center().y; // Relate to which point in the area rx=pxset_gain(currentvolume*maximumvolume); if (sqrdistance>=silence_distance && currentvolume<1e-3) - stop_playing(); + stop_playing(); latency=0; } else { if (sqrdistance (this); + expose_object(vm, table_idx, _this, name, false); +} + +void +AmbientSound::unexpose(HSQUIRRELVM vm, SQInteger table_idx) +{ + scripting::unexpose_object(vm, table_idx, name); +} + +void +AmbientSound::set_pos(float x, float y) +{ + position.x = x; + position.y = y; +} + +float +AmbientSound::get_pos_x() const +{ + return position.x; +} + +float +AmbientSound::get_pos_y() const { + return position.y; } -IMPLEMENT_FACTORY(AmbientSound, "ambient_sound"); +/* EOF */