X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fblock.hpp;h=767a414f2421a90588ead8b00a6be040ab7d90df;hb=575ee7830c331b48172dccacc7a96188f8d6695b;hp=c00cce7870f353cc1bae44f7dba30e996cdb33f0;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/object/block.hpp b/src/object/block.hpp index c00cce787..767a414f2 100644 --- a/src/object/block.hpp +++ b/src/object/block.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,22 +12,23 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP +#define HEADER_SUPERTUX_OBJECT_BLOCK_HPP -#ifndef __BLOCK_H__ -#define __BLOCK_H__ +#include -#include "moving_object.hpp" -#include "lisp/lisp.hpp" +#include "sprite/sprite_ptr.hpp" +#include "supertux/moving_object.hpp" +#include "util/reader_fwd.hpp" -class Sprite; class Player; class Block : public MovingObject { public: - Block(Sprite* sprite = 0); + Block(SpritePtr sprite); ~Block(); virtual HitResponse collision(GameObject& other, const CollisionHit& hit); @@ -40,57 +39,22 @@ protected: friend class FlipLevelTransformer; virtual void hit(Player& player) = 0; - void start_bounce(); + void start_bounce(GameObject* hitter); + void start_break(GameObject* hitter); + void break_me(); - Sprite* sprite; + SpritePtr sprite; bool bouncing; + bool breaking; float bounce_dir; float bounce_offset; float original_y; -}; - -class BonusBlock : public Block -{ -public: - BonusBlock(const Vector& pos, int data); - BonusBlock(const lisp::Lisp& lisp); - virtual ~BonusBlock(); - HitResponse collision(GameObject& other, const CollisionHit& hit); - - void try_open(); - -protected: - virtual void hit(Player& player); - private: - enum Contents { - CONTENT_COIN, - CONTENT_FIREGROW, - CONTENT_ICEGROW, - CONTENT_STAR, - CONTENT_1UP, - CONTENT_CUSTOM - }; - - Contents contents; - MovingObject* object; -}; - -class Brick : public Block -{ -public: - Brick(const Vector& pos, int data); - - void try_break(bool playerhit = false); - HitResponse collision(GameObject& other, const CollisionHit& hit); - -protected: - virtual void hit(Player& player); - -private: - bool breakable; - int coin_counter; + Block(const Block&); + Block& operator=(const Block&); }; #endif + +/* EOF */