X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fbullet.hpp;h=82ea841be1a0f6c4c4075b14a816d26d4803c3eb;hb=35fa1ef8cc5d73d7b6d0a13873e3eadf35d873f5;hp=3664f33aa8497f1cf974c5e08b72a17bb8042a2a;hpb=2892ebda09d24c977547159e34abf0244884b89e;p=supertux.git diff --git a/src/object/bullet.hpp b/src/object/bullet.hpp index 3664f33aa..82ea841be 100644 --- a/src/object/bullet.hpp +++ b/src/object/bullet.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,31 +12,48 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __BULLET_H__ -#define __BULLET_H__ +#ifndef HEADER_SUPERTUX_OBJECT_BULLET_HPP +#define HEADER_SUPERTUX_OBJECT_BULLET_HPP -#include "moving_object.hpp" -#include "physic.hpp" #include "sprite/sprite.hpp" +#include "supertux/moving_object.hpp" +#include "supertux/physic.hpp" +#include "supertux/player_status.hpp" class Bullet : public MovingObject { public: - Bullet(const Vector& pos, float xm, int dir); + Bullet(const Vector& pos, float xm, int dir, BonusType type); ~Bullet(); - + void update(float elapsed_time); void draw(DrawingContext& context); void collision_solid(const CollisionHit& hit); HitResponse collision(GameObject& other, const CollisionHit& hit); + /** + * Makes bullet bounce off an object (that got hit). + * To be called by the collision handler of that object. + * Note that the @c hit parameter is filled in as perceived by the object, not by the bullet. + */ + void ricochet(GameObject& other, const CollisionHit& hit); + + BonusType get_type() + { + return type; + } + private: - int life_count; Physic physic; - std::auto_ptr sprite; + int life_count; + SpritePtr sprite; + Color light; + SpritePtr lightsprite; + BonusType type; }; #endif + +/* EOF */