X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fcamera.cpp;h=f355917d293247dec496308b330751c2598e8a78;hb=c0093d25093395cb62fc2526ab42be65a9f015b8;hp=b2f47ed8fd7d3e8e01dec2d174f536f40be0bdcb;hpb=6f801c22d97251799740317fb1d0caf2e744b321;p=supertux.git diff --git a/src/object/camera.cpp b/src/object/camera.cpp index b2f47ed8f..f355917d2 100644 --- a/src/object/camera.cpp +++ b/src/object/camera.cpp @@ -23,14 +23,16 @@ #include #include +#include "lisp/lisp.h" +#include "lisp/writer.h" +#include "lisp/list_iterator.h" #include "camera.h" -#include "utils/lispreader.h" -#include "utils/lispwriter.h" #include "player.h" #include "tilemap.h" -#include "gameloop.h" +#include "game_session.h" #include "app/globals.h" #include "sector.h" +#include "object_factory.h" using namespace SuperTux; @@ -52,43 +54,42 @@ Camera::get_translation() const } void -Camera::parse(LispReader& reader) +Camera::parse(const lisp::Lisp& reader) { std::string modename; - reader.read_string("mode", modename); + reader.get("mode", modename); if(modename == "normal") { mode = NORMAL; do_backscrolling = true; - reader.read_bool("backscrolling", do_backscrolling); + reader.get("backscrolling", do_backscrolling); } else if(modename == "autoscroll") { + printf("autoscroll.\n"); mode = AUTOSCROLL; - lisp_object_t* cur = 0; - reader.read_lisp("path", cur); - if(cur == 0) { + const lisp::Lisp* path_lisp = reader.get_lisp("path"); + if(!path_lisp) throw std::runtime_error("No path specified in autoscroll camera."); - } - float speed = 50; - while(!lisp_nil_p(cur)) { - if(strcmp(lisp_symbol(lisp_car(lisp_car(cur))), "point") != 0) { - std::cerr << "Warning: unknown token in camera path.\n"; + + lisp::ListIterator iter(path_lisp); + float speed = .5; + while(iter.next()) { + if(iter.item() != "point") { + std::cerr << "Warning: unknown token '" << iter.item() + << "' in camera path.\n"; continue; } - - LispReader reader(lisp_cdr(lisp_car(cur))); + const lisp::Lisp* point_lisp = iter.lisp(); ScrollPoint point; - if(!reader.read_float("x", point.position.x) || - !reader.read_float("y", point.position.y)) { + if(!point_lisp->get("x", point.position.x) || + !point_lisp->get("y", point.position.y)) { throw std::runtime_error("x and y missing in point of camerapath"); } - reader.read_float("speed", speed); + point_lisp->get("speed", speed); point.speed = speed; scrollpoints.push_back(point); - - cur = lisp_cdr(cur); } } else if(modename == "manual") { mode = MANUAL; @@ -100,7 +101,7 @@ Camera::parse(LispReader& reader) } void -Camera::write(LispWriter& writer) +Camera::write(lisp::Writer& writer) { writer.start_list("camera"); @@ -130,11 +131,22 @@ Camera::write(LispWriter& writer) void Camera::reset(const Vector& tuxpos) { - translation.x = tuxpos.x - screen->w/3 * 2; - translation.y = tuxpos.y - screen->h/2; + translation.x = tuxpos.x - SCREEN_WIDTH/3 * 2; + translation.y = tuxpos.y - SCREEN_HEIGHT/2; + shakespeed = 0; + shaketimer.stop(); keep_in_bounds(); } +void +Camera::shake(float time, float x, float y) +{ + shaketimer.start(time); + shakedepth_x = x; + shakedepth_y = y; + shakespeed = M_PI/2 / time; +} + static const float EPSILON = .00001; static const float max_speed_y = 140; @@ -154,17 +166,26 @@ Camera::keep_in_bounds() float height = sector->solids->get_height() * 32; // don't scroll before the start or after the level's end - if(translation.y > height - screen->h) - translation.y = height - screen->h; + if(translation.y > height - SCREEN_HEIGHT) + translation.y = height - SCREEN_HEIGHT; if(translation.y < 0) translation.y = 0; - if(translation.x > width - screen->w) - translation.x = width - screen->w; + if(translation.x > width - SCREEN_WIDTH) + translation.x = width - SCREEN_WIDTH; if(translation.x < 0) translation.x = 0; } void +Camera::shake() +{ + if(shaketimer.started()) { + translation.x -= sin(shaketimer.get_timegone() * shakespeed) * shakedepth_x; + translation.y -= sin(shaketimer.get_timegone() * shakespeed) * shakedepth_y; + } +} + +void Camera::scroll_normal(float elapsed_time) { assert(sector != 0); @@ -177,7 +198,7 @@ Camera::scroll_normal(float elapsed_time) /****** Vertical Scrolling part ******/ bool do_y_scrolling = true; - if(player->dying || sector->solids->get_height() == 19) + if(player->is_dying() || sector->solids->get_height() == 19) do_y_scrolling = false; if(do_y_scrolling) { @@ -192,7 +213,7 @@ Camera::scroll_normal(float elapsed_time) target_y = player->get_bbox().p2.y; // delta_y is the distance we'd have to travel to directly reach target_y - float delta_y = translation.y - (target_y - screen->h/2); + float delta_y = translation.y - (target_y - SCREEN_HEIGHT/2); // speed is the speed the camera would need to reach target_y in this frame float speed_y = delta_y / elapsed_time; @@ -220,19 +241,19 @@ Camera::scroll_normal(float elapsed_time) || (player->dir == ::RIGHT && scrollchange == LEFT)) scrollchange = NONE; // when in left 1/3rd of screen scroll left - if(player->get_bbox().get_middle().x < translation.x + screen->w/3 - 16 + if(player->get_bbox().get_middle().x < translation.x + SCREEN_WIDTH/3 - 16 && do_backscrolling) scrollchange = LEFT; // scroll right when in right 1/3rd of screen - else if(player->get_bbox().get_middle().x > translation.x + screen->w/3*2+16) + else if(player->get_bbox().get_middle().x > translation.x + SCREEN_WIDTH/3*2+16) scrollchange = RIGHT; // calculate our scroll target depending on scroll mode float target_x; if(scrollchange == LEFT) - target_x = player->get_bbox().get_middle().x - screen->w/3*2; + target_x = player->get_bbox().get_middle().x - SCREEN_WIDTH/3*2; else if(scrollchange == RIGHT) - target_x = player->get_bbox().get_middle().x - screen->w/3; + target_x = player->get_bbox().get_middle().x - SCREEN_WIDTH/3; else target_x = translation.x; @@ -252,6 +273,7 @@ Camera::scroll_normal(float elapsed_time) translation.x -= speed_x * elapsed_time; keep_in_bounds(); + shake(); } void @@ -259,7 +281,7 @@ Camera::scroll_autoscroll(float elapsed_time) { Player* player = sector->player; - if(player->dying) + if(player->is_dying()) return; if(auto_t - elapsed_time >= 0) { @@ -288,4 +310,6 @@ Camera::scroll_autoscroll(float elapsed_time) } keep_in_bounds(); + shake(); } +