X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fcandle.cpp;h=84535f64ad57ccaf2017a45a9f1fd5d350a83d35;hb=c88bea169adaf492d7e1da6567edee6f9b6a94d1;hp=e2899cb73203c44857baeb6827e0e1613d82a63d;hpb=729bc6717bf68314dc9fad25db3a9f728062263e;p=supertux.git diff --git a/src/object/candle.cpp b/src/object/candle.cpp index e2899cb73..84535f64a 100644 --- a/src/object/candle.cpp +++ b/src/object/candle.cpp @@ -24,12 +24,30 @@ #include "util/reader.hpp" Candle::Candle(const Reader& lisp) - : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), burning(true), - candle_light_1("images/objects/candle/candle-light-1.png"), - candle_light_2("images/objects/candle/candle-light-2.png") + : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), + burning(true), + flicker(true), + lightcolor(1.0f, 1.0f, 1.0f), + candle_light_1(SpriteManager::current()->create("images/objects/candle/candle-light-1.sprite")), + candle_light_2(SpriteManager::current()->create("images/objects/candle/candle-light-2.sprite")) { lisp.get("name", name); lisp.get("burning", burning); + lisp.get("flicker", flicker); + //get color from lisp + std::vector vColor; + lisp.get("color", vColor); + //change the light color if defined + if (vColor.size() >= 3) { + lightcolor = Color(vColor); + candle_light_1->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + candle_light_2->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + candle_light_1->set_color(lightcolor); + candle_light_2->set_color(lightcolor); + //the following allows the original candle appearance to be preserved + candle_light_1->set_action("white"); + candle_light_2->set_action("white"); + } if (burning) { sprite->set_action("on"); @@ -47,14 +65,16 @@ Candle::draw(DrawingContext& context) // draw on lightmap if (burning) { - Vector pos = get_pos() + (bbox.get_size() - candle_light_1.get_size()) / 2; + //Vector pos = get_pos() + (bbox.get_size() - candle_light_1->get_size()) / 2; context.push_target(); context.set_target(DrawingContext::LIGHTMAP); // draw approx. 1 in 10 frames darker. Makes the candle flicker - if (systemRandom.rand(10) != 0) { - context.draw_surface(&candle_light_1, pos, layer); + if (gameRandom.rand(10) != 0 || !flicker) { + //context.draw_surface(candle_light_1, pos, layer); + candle_light_1->draw(context, get_bbox().get_middle(), 0); } else { - context.draw_surface(&candle_light_2, pos, layer); + //context.draw_surface(candle_light_2, pos, layer); + candle_light_2->draw(context, get_bbox().get_middle(), 0); } context.pop_target(); } @@ -70,8 +90,8 @@ void Candle::expose(HSQUIRRELVM vm, SQInteger table_idx) { if (name.empty()) return; - scripting::Candle* interface = new scripting::Candle(this); - expose_object(vm, table_idx, interface, name, true); + scripting::Candle* _this = new scripting::Candle(this); + expose_object(vm, table_idx, _this, name, true); } void @@ -97,17 +117,17 @@ Candle::get_burning() } void -Candle::set_burning(bool burning) +Candle::set_burning(bool burning_) { - if (this->burning == burning) return; - this->burning = burning; - if (burning) { + if (this->burning == burning_) return; + this->burning = burning_; + if (burning_) { sprite->set_action("on"); - puff_smoke(); } else { sprite->set_action("off"); - puff_smoke(); } + //puff smoke for flickering light sources only + if (flicker) puff_smoke(); } /* EOF */