X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fexplosion.hpp;h=3e46ef4533262430336f95ac71613252aff5b31c;hb=64842a0700a2ee8a3d2d61ad2685217f5060985a;hp=4ae40e424a6d6ca2bd90d5dd2c3b9c82b958c8fd;hpb=fea3446f05e1e7673607b835c269d3e8d1929ab3;p=supertux.git diff --git a/src/object/explosion.hpp b/src/object/explosion.hpp index 4ae40e424..3e46ef453 100644 --- a/src/object/explosion.hpp +++ b/src/object/explosion.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux -- Explosion object // Copyright (C) 2007 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,14 +12,12 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __EXPLOSION_H__ -#define __EXPLOSION_H__ +#ifndef HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP +#define HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP -#include "moving_sprite.hpp" -#include "lisp/lisp.hpp" +#include "object/moving_sprite.hpp" /** * Just your average explosion - goes boom, hurts Tux @@ -33,11 +29,32 @@ public: * Create new Explosion centered(!) at @c pos */ Explosion(const Vector& pos); - Explosion(const lisp::Lisp& reader); + Explosion(const Reader& reader); void update(float elapsed_time); + void draw(DrawingContext& context); HitResponse collision(GameObject& other, const CollisionHit& hit); + bool hurts (void) const + { + return this->hurt; + } + + void hurts (bool val) + { + this->hurt = val; + } + + bool pushes (void) const + { + return this->push; + } + + void pushes (bool val) + { + this->push = val; + } + protected: /** * plays sound, starts animation @@ -49,9 +66,14 @@ private: STATE_WAITING, STATE_EXPLODING }; + bool hurt; + bool push; State state; + Color light; + SpritePtr lightsprite; }; #endif +/* EOF */