X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Ffirefly.hpp;h=f8b80b070b1d556c105a2d1c81bbb2ba5f67cec6;hb=9216f1fcdf1b42ad67f794c383d252b35c885df7;hp=f77a5745b894ccdf5f72696816fdd2e4e46fe704;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/object/firefly.hpp b/src/object/firefly.hpp index f77a5745b..f8b80b070 100644 --- a/src/object/firefly.hpp +++ b/src/object/firefly.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,32 +12,30 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __FIREFLY_H__ -#define __FIREFLY_H__ +#ifndef HEADER_SUPERTUX_OBJECT_FIREFLY_HPP +#define HEADER_SUPERTUX_OBJECT_FIREFLY_HPP -#include "lisp/lisp.hpp" #include "object/moving_sprite.hpp" -#include "serializable.hpp" -#include "badguy/badguy.hpp" /** * A Firefly: When tux touches it, it begins buzzing and you will respawn at this * position. */ -class Firefly : public MovingSprite, public Serializable +class Firefly : public MovingSprite { public: - Firefly(const lisp::Lisp& lisp); - virtual Firefly* clone() const { return new Firefly(*this); } + Firefly(const Reader& lisp); - void write(lisp::Writer& writer); HitResponse collision(GameObject& other, const CollisionHit& hit); private: bool activated; + Vector initial_position; /**< position as in level file. This is where Tux will have to respawn, as the level is reset every time */ + void reactivate(); }; #endif + +/* EOF */