X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Ffloating_image.cpp;h=d25ad3db3731eeaa441b1a01cd417b00ed9cbfb9;hb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;hp=00782af1ffd85a1b9e6ba0215952521035aa716e;hpb=f406067af6cbeb0a638078fe1d386d092583909c;p=supertux.git diff --git a/src/object/floating_image.cpp b/src/object/floating_image.cpp index 00782af1f..d25ad3db3 100644 --- a/src/object/floating_image.cpp +++ b/src/object/floating_image.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,26 +12,21 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include -#include "resources.hpp" -#include "main.hpp" -#include "math/rect.hpp" -#include "sprite/sprite_manager.hpp" +#include "object/floating_image.hpp" #include "sprite/sprite.hpp" -#include "video/drawing_context.hpp" -#include "lisp/lisp.hpp" -#include "floating_image.hpp" - - -FloatingImage::FloatingImage(const std::string& spritefile) - : layer(LAYER_FOREGROUND1 + 1), visible(false), anchor(ANCHOR_MIDDLE), fading(0), fadetime(0) +#include "sprite/sprite_manager.hpp" +#include "supertux/main.hpp" + +FloatingImage::FloatingImage(const std::string& spritefile) : + layer(LAYER_FOREGROUND1 + 1), + visible(false), + anchor(ANCHOR_MIDDLE), + fading(0), + fadetime(0) { - sprite.reset(sprite_manager->create(spritefile)); + sprite = sprite_manager->create(spritefile); } FloatingImage::~FloatingImage() @@ -57,7 +50,7 @@ FloatingImage::update(float elapsed_time) } } -// (void) elapsed_time; + // (void) elapsed_time; } void @@ -86,7 +79,6 @@ FloatingImage::fade_out(float fadetime) fading = -fadetime; } - void FloatingImage::draw(DrawingContext& context) { @@ -103,9 +95,11 @@ FloatingImage::draw(DrawingContext& context) } Vector spos = pos + get_anchor_pos(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), - sprite->get_width(), sprite->get_height(), anchor); + sprite->get_width(), sprite->get_height(), anchor); sprite->draw(context, spos, layer); context.pop_transform(); } + +/* EOF */