X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fgrowup.hpp;h=e10266c65011ffa5e1658e8c25931dd6afa966a9;hb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;hp=ec7484b6b73e1104f9696856f8ff0fb6bfb8265b;hpb=f406067af6cbeb0a638078fe1d386d092583909c;p=supertux.git diff --git a/src/object/growup.hpp b/src/object/growup.hpp index ec7484b6b..e10266c65 100644 --- a/src/object/growup.hpp +++ b/src/object/growup.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,26 +12,29 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __GROWUP_H__ -#define __GROWUP_H__ +#ifndef HEADER_SUPERTUX_OBJECT_GROWUP_HPP +#define HEADER_SUPERTUX_OBJECT_GROWUP_HPP #include "object/moving_sprite.hpp" -#include "physic.hpp" -#include "direction.hpp" +#include "supertux/direction.hpp" +#include "supertux/physic.hpp" -class GrowUp : public MovingSprite, private UsesPhysic +class GrowUp : public MovingSprite { public: GrowUp(Direction direction = RIGHT); - virtual GrowUp* clone() const { return new GrowUp(*this); } virtual void update(float elapsed_time); virtual void collision_solid(const CollisionHit& hit); virtual HitResponse collision(GameObject& other, const CollisionHit& hit); void do_jump(); + +private: + Physic physic; }; #endif + +/* EOF */