X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fhurting_platform.cpp;h=84395b359cee92f987afd49bac31e6d99fb4ab3a;hb=b9a95f9ce5940051dec5dd5bfb936ee7e0bd4565;hp=59cbfdf80e492c50dfe38918c758d33b81d1cd4c;hpb=fea3446f05e1e7673607b835c269d3e8d1929ab3;p=supertux.git diff --git a/src/object/hurting_platform.cpp b/src/object/hurting_platform.cpp index 59cbfdf80..84395b359 100644 --- a/src/object/hurting_platform.cpp +++ b/src/object/hurting_platform.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - Hurting Platform // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,21 +12,16 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include -#include +// along with this program. If not, see . -#include "hurting_platform.hpp" +#include "object/hurting_platform.hpp" -#include "log.hpp" -#include "player.hpp" #include "badguy/badguy.hpp" -#include "object_factory.hpp" +#include "object/player.hpp" +#include "supertux/object_factory.hpp" -HurtingPlatform::HurtingPlatform(const lisp::Lisp& reader) - : Platform(reader) +HurtingPlatform::HurtingPlatform(const Reader& reader) + : Platform(reader) { set_group(COLGROUP_TOUCHABLE); } @@ -38,6 +31,9 @@ HurtingPlatform::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast(&other); if (player) { + if(player->is_invincible()) { + return ABORT_MOVE; + } player->kill(false); } BadGuy* badguy = dynamic_cast(&other); @@ -48,4 +44,4 @@ HurtingPlatform::collision(GameObject& other, const CollisionHit& ) return FORCE_MOVE; } -IMPLEMENT_FACTORY(HurtingPlatform, "hurting_platform"); +/* EOF */