X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Finfoblock.cpp;h=3f558dfe5381a360093ff0e0e8a6dbbc43b1079d;hb=729bc6717bf68314dc9fad25db3a9f728062263e;hp=02b2ca2ba16a43bbf86ef876a3b28bdc3b1b3a54;hpb=9fbed69c0487bd50d0321624275d7dda05316c85;p=supertux.git diff --git a/src/object/infoblock.cpp b/src/object/infoblock.cpp index 02b2ca2ba..3f558dfe5 100644 --- a/src/object/infoblock.cpp +++ b/src/object/infoblock.cpp @@ -1,37 +1,43 @@ -// $Id$ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#include - -#include "infoblock.h" -#include "game_session.h" -#include "resources.h" -#include "sprite/sprite_manager.h" -#include "object_factory.h" -#include "lisp/lisp.h" -#include "audio/sound_manager.h" -#include "sector.h" -#include "player.h" - -InfoBlock::InfoBlock(const lisp::Lisp& lisp) - : Block(sprite_manager->create("infoblock")) +// along with this program. If not, see . + +#include "object/infoblock.hpp" + +#include "object/player.hpp" +#include "sprite/sprite_manager.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "supertux/info_box_line.hpp" +#include "util/reader.hpp" +#include "video/drawing_context.hpp" + +namespace { +const float SCROLL_DELAY = 0.5; +const float SCROLL_DISTANCE = 16; +const float WIDTH = 400; +const float HEIGHT = 200; +} + +InfoBlock::InfoBlock(const Reader& lisp) : + Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")), + message(), + shown_pct(0), + dest_pct(0), + lines(), + lines_height() { Vector pos; lisp.get("x", pos.x); @@ -39,28 +45,153 @@ InfoBlock::InfoBlock(const lisp::Lisp& lisp) bbox.set_pos(pos); if(!lisp.get("message", message)) { - std::cerr << "No message in InfoBlock!\n"; + log_warning << "No message in InfoBlock" << std::endl; } - ringing = false; + //stopped = false; + //ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav"); + //Sector::current()->add_object(ringing); + + // Split text string lines into a vector + lines = InfoBoxLine::split(message, 400); + lines_height = 0; + for(size_t i = 0; i < lines.size(); ++i) lines_height+=lines[i]->get_height(); } InfoBlock::~InfoBlock() { + for(std::vector::iterator i = lines.begin(); i != lines.end(); i++) { + delete *i; + } +} + +void +InfoBlock::hit(Player& player) +{ + start_bounce(&player); + + //if (!stopped) { + // ringing->remove_me(); + // stopped = true; + //} + + if (dest_pct != 1) { + + // first hide all other InfoBlocks' messages in same sector + Sector* parent = Sector::current(); + if (!parent) return; + for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) { + InfoBlock* block = dynamic_cast(*i); + if (!block) continue; + if (block != this) block->hide_message(); + } + + // show our message + show_message(); + + } else { + hide_message(); + } +} + +Player* +InfoBlock::get_nearest_player() +{ + // FIXME: does not really return nearest player + + std::vector players = Sector::current()->get_players(); + for (std::vector::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) { + Player* player = *playerIter; + return player; + } + + return 0; +} + +void +InfoBlock::update(float delta) +{ + Block::update(delta); + + if (delta == 0) return; + + // hide message if player is too far away or above infoblock + if (dest_pct > 0) { + Player* player = get_nearest_player(); + if (player) { + Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2; + Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2; + Vector dist = (p2 - p1); + float d = dist.norm(); + if (d > 128 || dist.y < 0) dest_pct = 0; + } + } + + // handle soft fade-in and fade-out + if (shown_pct != dest_pct) { + if (dest_pct > shown_pct) shown_pct = std::min(shown_pct + 2*delta, dest_pct); + if (dest_pct < shown_pct) shown_pct = std::max(shown_pct - 2*delta, dest_pct); + } +} + +void +InfoBlock::draw(DrawingContext& context) +{ + Block::draw(context); + + if (shown_pct <= 0) return; + + context.push_transform(); + //context.set_translation(Vector(0, 0)); + context.set_alpha(shown_pct); + + //float x1 = SCREEN_WIDTH/2-200; + //float y1 = SCREEN_HEIGHT/2-200; + float border = 8; + float width = 400; // this is the text width only + float height = lines_height; // this is the text height only + float x1 = (get_bbox().p1.x + get_bbox().p2.x)/2 - width/2; + float x2 = (get_bbox().p1.x + get_bbox().p2.x)/2 + width/2; + float y1 = original_y - height; + + if(x1 < 0) { + x1 = 0; + x2 = width; + } + + if(x2 > Sector::current()->get_width()) { + x2 = Sector::current()->get_width(); + x1 = x2 - width; + } + + // lines_height includes one ITEMS_SPACE too much, so the bottom border is reduced by 4px + context.draw_filled_rect(Vector(x1-border, y1-border), Vector(width+2*border, height+2*border-4), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50); + + float y = y1; + for(size_t i = 0; i < lines.size(); ++i) { + if(y >= y1 + height) { + //log_warning << "Too many lines of text in InfoBlock" << std::endl; + //dest_pct = 0; + //shown_pct = 0; + break; + } + + lines[i]->draw(context, Rect(x1, y, x2, y), LAYER_GUI-50+1); + y += lines[i]->get_height(); + } + + context.pop_transform(); } void -InfoBlock::update(float elapsed_time) +InfoBlock::show_message() { - elapsed_time = 0; - if (ringing) sound_manager->play_sound("phone",get_pos(),Sector::current()->player->get_pos()); + dest_pct = 1; } void -InfoBlock::hit(Player& ) +InfoBlock::hide_message() { - GameSession::current()->display_info_box(message); - ringing = false; - start_bounce(); + dest_pct = 0; } -IMPLEMENT_FACTORY(InfoBlock, "infoblock") +/* EOF */