X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Flantern.cpp;h=db909a9bed3c900ec3dc444877820f1d86d1d205;hb=d097f456b8ab4f42058545bdd4f8f676d151e974;hp=a91b15ffc28f0e8a125e6bc99732b30081083bd5;hpb=9f9a92cd9d8433c6d4d63b0178fd038a95b9e1a1;p=supertux.git diff --git a/src/object/lantern.cpp b/src/object/lantern.cpp index a91b15ffc..db909a9be 100644 --- a/src/object/lantern.cpp +++ b/src/object/lantern.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - Lantern // Copyright (C) 2006 Wolfgang Becker // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,33 +12,45 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "object/lantern.hpp" -#include "lantern.hpp" -#include "sprite/sprite_manager.hpp" -#include "object_factory.hpp" -#include "badguy/willowisp.hpp" +#include "audio/sound_manager.hpp" #include "badguy/treewillowisp.hpp" +#include "badguy/willowisp.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" +#include "supertux/object_factory.hpp" +#include "util/reader.hpp" -Lantern::Lantern(const lisp::Lisp& reader) - : Rock(reader, "images/objects/lantern/lantern.sprite"), - lightcolor(1.0f, 1.0f, 1.0f) +Lantern::Lantern(const Reader& reader) : + Rock(reader, "images/objects/lantern/lantern.sprite"), + lightcolor(1.0f, 1.0f, 1.0f), + lightsprite() { //get color from lisp std::vector vColor; - reader.get_vector("color", vColor); + reader.get("color", vColor); lightcolor = Color(vColor); - lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite"); + lightsprite = SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite"); + lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + updateColor(); + SoundManager::current()->preload("sounds/willocatch.wav"); +} + +Lantern::Lantern(const Vector& pos) : + Rock(pos, "images/objects/lantern/lantern.sprite"), + lightcolor(0.0f, 0.0f, 0.0f), + lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite")) +{ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); updateColor(); + SoundManager::current()->preload("sounds/willocatch.wav"); } Lantern::~Lantern() { - delete lightsprite; } void @@ -48,10 +58,10 @@ Lantern::updateColor(){ lightsprite->set_color(lightcolor); //Turn lantern off if light is black if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){ - sprite->set_action("off"); + sprite->set_action("off"); } else { - sprite->set_action("normal"); - sprite->set_color(lightcolor); + sprite->set_action("normal"); + sprite->set_color(lightcolor); } } @@ -69,10 +79,11 @@ Lantern::draw(DrawingContext& context){ } HitResponse Lantern::collision(GameObject& other, const CollisionHit& hit) { - if ((grabbed) && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){ + if (is_open()) { WillOWisp* wow = dynamic_cast(&other); if (wow) { // collided with WillOWisp while grabbed and unlit + SoundManager::current()->play("sounds/willocatch.wav"); lightcolor = Color(0,1,0); updateColor(); wow->vanish(); @@ -80,6 +91,7 @@ HitResponse Lantern::collision(GameObject& other, const CollisionHit& hit) { TreeWillOWisp* twow = dynamic_cast(&other); if (twow) { // collided with TreeWillOWisp while grabbed and unlit + SoundManager::current()->play("sounds/willocatch.wav"); lightcolor = twow->get_color(); updateColor(); twow->vanish(); @@ -94,7 +106,7 @@ Lantern::grab(MovingObject& object, const Vector& pos, Direction dir) Rock::grab(object, pos, dir); // if lantern is not lit, draw it as opened - if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){ + if (is_open()) { sprite->set_action("off-open"); } @@ -103,13 +115,18 @@ Lantern::grab(MovingObject& object, const Vector& pos, Direction dir) void Lantern::ungrab(MovingObject& object, Direction dir) { - Rock::ungrab(object, dir); - // if lantern is not lit, it was drawn as opened while grabbed. Now draw it as closed again - if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){ + if (is_open()) { sprite->set_action("off"); } + + Rock::ungrab(object, dir); } -IMPLEMENT_FACTORY(Lantern, "lantern"); +bool +Lantern::is_open() +{ + return ((grabbed) && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0); +} +/* EOF */