X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Flantern.cpp;h=fcdc675f654eb052141145cdac9f115c1bfa9494;hb=3546f9b659b3b2ec53b2bee45e6f81e755d9207f;hp=7295c610ff169d56f82bdc7db089698e7c4bac7a;hpb=69be5aee32ec5b3eb1c65f4569f92746cc8d294c;p=supertux.git diff --git a/src/object/lantern.cpp b/src/object/lantern.cpp index 7295c610f..fcdc675f6 100644 --- a/src/object/lantern.cpp +++ b/src/object/lantern.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - Lantern // Copyright (C) 2006 Wolfgang Becker // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,31 +12,46 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "object/lantern.hpp" -#include "lantern.hpp" +#include "audio/sound_manager.hpp" +#include "badguy/treewillowisp.hpp" +#include "badguy/willowisp.hpp" +#include "sprite/sprite.hpp" #include "sprite/sprite_manager.hpp" -#include "object_factory.hpp" +#include "supertux/object_factory.hpp" +#include "util/reader.hpp" -Lantern::Lantern(const lisp::Lisp& reader) - : Rock(reader, "images/objects/lantern/lantern.sprite"), - lightcolor(1.0f, 1.0f, 1.0f) +Lantern::Lantern(const Reader& reader) : + Rock(reader, "images/objects/lantern/lantern.sprite"), + lightcolor(1.0f, 1.0f, 1.0f), + lightsprite() { //get color from lisp std::vector vColor; - reader.get_vector("color", vColor); + reader.get("color", vColor); lightcolor = Color(vColor); lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite"); lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); updateColor(); + sound_manager->preload("sounds/willocatch.wav"); +} + +Lantern::Lantern(const Vector& pos) : + Rock(pos, "images/objects/lantern/lantern.sprite"), + lightcolor(0.0f, 0.0f, 0.0f), + lightsprite() +{ + lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite"); + lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + updateColor(); + sound_manager->preload("sounds/willocatch.wav"); } Lantern::~Lantern() { - delete lightsprite; } void @@ -46,9 +59,10 @@ Lantern::updateColor(){ lightsprite->set_color(lightcolor); //Turn lantern off if light is black if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){ - sprite->set_action("off"); + sprite->set_action("off"); } else { - sprite->set_action("normal"); + sprite->set_action("normal"); + sprite->set_color(lightcolor); } } @@ -65,4 +79,55 @@ Lantern::draw(DrawingContext& context){ context.pop_target(); } -IMPLEMENT_FACTORY(Lantern, "lantern"); +HitResponse Lantern::collision(GameObject& other, const CollisionHit& hit) { + if (is_open()) { + WillOWisp* wow = dynamic_cast(&other); + if (wow) { + // collided with WillOWisp while grabbed and unlit + sound_manager->play("sounds/willocatch.wav"); + lightcolor = Color(0,1,0); + updateColor(); + wow->vanish(); + } + TreeWillOWisp* twow = dynamic_cast(&other); + if (twow) { + // collided with TreeWillOWisp while grabbed and unlit + sound_manager->play("sounds/willocatch.wav"); + lightcolor = twow->get_color(); + updateColor(); + twow->vanish(); + } + } + return Rock::collision(other, hit); +} + +void +Lantern::grab(MovingObject& object, const Vector& pos, Direction dir) +{ + Rock::grab(object, pos, dir); + + // if lantern is not lit, draw it as opened + if (is_open()) { + sprite->set_action("off-open"); + } + +} + +void +Lantern::ungrab(MovingObject& object, Direction dir) +{ + // if lantern is not lit, it was drawn as opened while grabbed. Now draw it as closed again + if (is_open()) { + sprite->set_action("off"); + } + + Rock::ungrab(object, dir); +} + +bool +Lantern::is_open() +{ + return ((grabbed) && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0); +} + +/* EOF */