X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fmagicblock.cpp;h=9d0caf8b033b481d93e512d42380cbeb3764024e;hb=a983f6648d43492632c41e2b7519b70458b53cf4;hp=1c7e3cc955fc6dc26ea7dbb23fbbd6bd0545495a;hpb=1a6dbe26f00e7f9eabb65a1844ab7d2aa5648126;p=supertux.git diff --git a/src/object/magicblock.cpp b/src/object/magicblock.cpp index 1c7e3cc95..9d0caf8b0 100644 --- a/src/object/magicblock.cpp +++ b/src/object/magicblock.cpp @@ -2,7 +2,7 @@ // // SuperTux - MagicBlock // -// Magic Blocks are tile-like game objects that are sensitive to +// Magic Blocks are tile-like game objects that are sensitive to // lighting conditions. They are rendered in a color and // will only be solid as long as light of the same color shines // on the block. @@ -73,7 +73,7 @@ MagicBlock::MagicBlock(const lisp::Lisp& lisp) void MagicBlock::update(float elapsed_time) { - //Check if center of this block is on screen. + //Check if center of this block is on screen. //Don't update if not, because there is no light off screen. float screen_left = Sector::current()->camera->get_translation().x; float screen_top = Sector::current()->camera->get_translation().y;