X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem.hpp;h=d02a63be21cef9ec351fd3ee1e82a83bfcf4371a;hb=64842a0700a2ee8a3d2d61ad2685217f5060985a;hp=65b374b22ff7d47be16c366b61c31ee7fcff0e24;hpb=1ff837fd2c166214bfec2b573424ddfc03cce8c1;p=supertux.git diff --git a/src/object/particlesystem.hpp b/src/object/particlesystem.hpp index 65b374b22..d02a63be2 100644 --- a/src/object/particlesystem.hpp +++ b/src/object/particlesystem.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,23 +12,17 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef SUPERTUX_PARTICLESYSTEM_H -#define SUPERTUX_PARTICLESYSTEM_H +#ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_HPP +#define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_HPP #include -#include "video/surface.hpp" -#include "game_object.hpp" -#include "serializable.hpp" -#include "sector.hpp" #include "math/vector.hpp" - -namespace lisp { -class Lisp; -} +#include "supertux/game_object.hpp" +#include "util/reader.hpp" +#include "video/surface_ptr.hpp" class DisplayManager; @@ -52,99 +44,41 @@ class DisplayManager; class ParticleSystem : public GameObject { public: - ParticleSystem(); - virtual ~ParticleSystem(); - - virtual void draw(DrawingContext& context); - -protected: - int z_pos; - - class Particle - { - public: - virtual ~Particle() - { } - - Vector pos; - Surface* texture; - }; - - std::vector particles; - float virtual_width, virtual_height; -}; - -class SnowParticleSystem : public ParticleSystem, public Serializable -{ -public: - SnowParticleSystem(); - virtual ~SnowParticleSystem(); - - void parse(const lisp::Lisp& lisp); - void write(lisp::Writer& writer); - - virtual void update(float elapsed_time); - - std::string type() const - { return "SnowParticleSystem"; } - -private: - class SnowParticle : public Particle - { - public: - float speed; - }; - - Surface* snowimages[3]; -}; - -class GhostParticleSystem : public ParticleSystem, public Serializable -{ -public: - GhostParticleSystem(); - virtual ~GhostParticleSystem(); + ParticleSystem(float max_particle_size = 60); + virtual ~ParticleSystem(); - void parse(const lisp::Lisp& lisp); - void write(lisp::Writer& writer); - - virtual void update(float elapsed_time); - - std::string type() const - { return "GhostParticleSystem"; } - -private: - class GhostParticle : public Particle - { - public: - float speed; - }; - - Surface* ghosts[2]; -}; + virtual void draw(DrawingContext& context); -class CloudParticleSystem : public ParticleSystem, public Serializable -{ -public: - CloudParticleSystem(); - virtual ~CloudParticleSystem(); - - void parse(const lisp::Lisp& lisp); - void write(lisp::Writer& writer); - - virtual void update(float elapsed_time); - - std::string type() const - { return "CloudParticleSystem"; } - -private: - class CloudParticle : public Particle - { - public: - float speed; - }; - - Surface* cloudimage; +protected: + class Particle + { + public: + Particle() : + pos(), + angle(), + texture() + {} + + virtual ~Particle() + {} + + Vector pos; + // angle at which to draw particle + float angle; + SurfacePtr texture; + + private: + Particle(const Particle&); + Particle& operator=(const Particle&); + }; + + float max_particle_size; + int z_pos; + std::vector particles; + float virtual_width; + float virtual_height; }; #endif +/* EOF */