X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem_interactive.hpp;h=27e37cfa3b966e91936269162ef6f637ea3b0717;hb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;hp=55bf3c5c02491f7e15f3fec06a04f811a94105e8;hpb=f406067af6cbeb0a638078fe1d386d092583909c;p=supertux.git diff --git a/src/object/particlesystem_interactive.hpp b/src/object/particlesystem_interactive.hpp index 55bf3c5c0..27e37cfa3 100644 --- a/src/object/particlesystem_interactive.hpp +++ b/src/object/particlesystem_interactive.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,24 +12,16 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef SUPERTUX_PARTICLESYSTEM_INTERACTIVE_H -#define SUPERTUX_PARTICLESYSTEM_INTERACTIVE_H +// along with this program. If not, see . -#include +#ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP +#define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP -#include "video/surface.hpp" -#include "game_object.hpp" -#include "serializable.hpp" -#include "sector.hpp" #include "math/vector.hpp" +#include "supertux/game_object.hpp" +#include "supertux/sector.hpp" -namespace lisp { -class Lisp; -} - +class Surface; class DisplayManager; /** @@ -48,75 +38,76 @@ class DisplayManager; class ParticleSystem_Interactive : public GameObject { public: - ParticleSystem_Interactive(); - virtual ~ParticleSystem_Interactive(); + ParticleSystem_Interactive(); + virtual ~ParticleSystem_Interactive(); - virtual void draw(DrawingContext& context); + virtual void draw(DrawingContext& context); protected: - int z_pos; + int z_pos; - class Particle - { - public: - virtual ~Particle() - { } + class Particle + { + public: + virtual ~Particle() + { } - Vector pos; - Surface* texture; - }; + Vector pos; + Surface* texture; + }; - std::vector particles; - float virtual_width, virtual_height; - int collision(Particle* particle, Vector movement); + std::vector particles; + float virtual_width, virtual_height; + int collision(Particle* particle, Vector movement); }; -class RainParticleSystem : public ParticleSystem_Interactive, public Serializable +class RainParticleSystem : public ParticleSystem_Interactive { public: - RainParticleSystem(); - virtual ~RainParticleSystem(); + RainParticleSystem(); + virtual ~RainParticleSystem(); - void parse(const lisp::Lisp& lisp); - void write(lisp::Writer& writer); + void parse(const Reader& lisp); - virtual void update(float elapsed_time); + virtual void update(float elapsed_time); - std::string type() const - { return "RainParticleSystem"; } + std::string type() const + { return "RainParticleSystem"; } private: - class RainParticle : public Particle - { - public: - float speed; - }; + class RainParticle : public Particle + { + public: + float speed; + }; - Surface* rainimages[2]; + Surface* rainimages[2]; }; -class CometParticleSystem : public ParticleSystem_Interactive, public Serializable +class CometParticleSystem : public ParticleSystem_Interactive { public: - CometParticleSystem(); - virtual ~CometParticleSystem(); + CometParticleSystem(); + virtual ~CometParticleSystem(); - void parse(const lisp::Lisp& lisp); - void write(lisp::Writer& writer); + void parse(const Reader& lisp); + void write(lisp::Writer& writer); - virtual void update(float elapsed_time); + virtual void update(float elapsed_time); - std::string type() const - { return "CometParticleSystem"; } + std::string type() const + { return "CometParticleSystem"; } private: - class CometParticle : public Particle - { - public: - float speed; - }; + class CometParticle : public Particle + { + public: + float speed; + }; - Surface* cometimages[2]; + Surface* cometimages[2]; }; #endif + +/* EOF */