X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fparticlesystem_interactive.hpp;h=b38a7ce1b5c24272457940b4749f11ccc5bd36c4;hb=16f5825c87184139fb71c169427ecd48bc8b06d4;hp=3bb7313bf51db50115bcf1c5b88ced259224280a;hpb=1ff837fd2c166214bfec2b573424ddfc03cce8c1;p=supertux.git diff --git a/src/object/particlesystem_interactive.hpp b/src/object/particlesystem_interactive.hpp index 3bb7313bf..b38a7ce1b 100644 --- a/src/object/particlesystem_interactive.hpp +++ b/src/object/particlesystem_interactive.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,23 +12,15 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef SUPERTUX_PARTICLESYSTEM_INTERACTIVE_H -#define SUPERTUX_PARTICLESYSTEM_INTERACTIVE_H +// along with this program. If not, see . -#include +#ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP +#define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP -#include "video/surface.hpp" -#include "game_object.hpp" -#include "serializable.hpp" -#include "sector.hpp" #include "math/vector.hpp" - -namespace lisp { -class Lisp; -} +#include "supertux/game_object.hpp" +#include "supertux/sector.hpp" +#include "video/surface_ptr.hpp" class DisplayManager; @@ -48,76 +38,39 @@ class DisplayManager; class ParticleSystem_Interactive : public GameObject { public: - ParticleSystem_Interactive(); - virtual ~ParticleSystem_Interactive(); - - virtual void draw(DrawingContext& context); - -protected: - int z_pos; - - class Particle - { - public: - virtual ~Particle() - { } - - Vector pos; - Surface* texture; - }; - - std::vector particles; - float virtual_width, virtual_height; - int collision(Particle* particle, Vector movement); -}; - -class RainParticleSystem : public ParticleSystem_Interactive, public Serializable -{ -public: - RainParticleSystem(); - virtual ~RainParticleSystem(); - - void parse(const lisp::Lisp& lisp); - void write(lisp::Writer& writer); - - virtual void update(float elapsed_time); - - std::string type() const - { return "RainParticleSystem"; } - -private: - class RainParticle : public Particle - { - public: - float speed; - }; - - Surface* rainimages[2]; -}; - -class CometParticleSystem : public ParticleSystem_Interactive, public Serializable -{ -public: - CometParticleSystem(); - virtual ~CometParticleSystem(); + ParticleSystem_Interactive(); + virtual ~ParticleSystem_Interactive(); - void parse(const lisp::Lisp& lisp); - void write(lisp::Writer& writer); + virtual void draw(DrawingContext& context); - virtual void update(float elapsed_time); - - std::string type() const - { return "CometParticleSystem"; } - -private: - class CometParticle : public Particle - { - public: - float speed; - }; - - Surface* cometimages[2]; +protected: + class Particle + { + public: + Particle() : + pos(), + texture() + {} + + virtual ~Particle() + {} + + Vector pos; + SurfacePtr texture; + + private: + Particle(const Particle&); + Particle& operator=(const Particle&); + }; + + int collision(Particle* particle, Vector movement); + + int z_pos; + std::vector particles; + float virtual_width; + float virtual_height; }; #endif +/* EOF */