X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fplayer.cpp;h=427c6532bfacd58c70bd3679e6bfd2f754cf4a2f;hb=b9a95f9ce5940051dec5dd5bfb936ee7e0bd4565;hp=397aa54ec73a64290783dcd1e946f6273c40730f;hpb=026504c85701653667d9f1977562974905abec05;p=supertux.git diff --git a/src/object/player.cpp b/src/object/player.cpp index 397aa54ec..427c6532b 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -74,7 +74,7 @@ static const float MAX_WALK_XM = 230; /** maximum run velocity (pixel/s) */ static const float MAX_RUN_XM = 320; /** maximum horizontal climb velocity */ -static const float MAX_CLIMB_XM = 48; +static const float MAX_CLIMB_XM = 96; /** maximum vertical climb velocity */ static const float MAX_CLIMB_YM = 128; /** instant velocity when tux starts to walk */ @@ -99,6 +99,13 @@ static const float JUMP_EARLY_APEX_FACTOR = 3.0; static const float JUMP_GRACE_TIME = 0.25f; /**< time before hitting the ground that the jump button may be pressed (and still trigger a jump) */ +/* Tux's collision rectangle */ +static const float TUX_WIDTH = 31.8f; +static const float RUNNING_TUX_WIDTH = 34; +static const float SMALL_TUX_HEIGHT = 30.8f; +static const float BIG_TUX_HEIGHT = 62.8f; +static const float DUCKED_TUX_HEIGHT = 31.8f; + bool no_water = true; } @@ -182,9 +189,9 @@ void Player::init() { if(is_big()) - set_size(31.8f, 62.8f); + set_size(TUX_WIDTH, BIG_TUX_HEIGHT); else - set_size(31.8f, 30.8f); + set_size(TUX_WIDTH, SMALL_TUX_HEIGHT); dir = RIGHT; old_dir = dir; @@ -192,6 +199,7 @@ Player::init() dead = false; dying = false; + winning = false; peekingX = AUTO; peekingY = AUTO; last_ground_y = 0; @@ -255,6 +263,15 @@ Player::set_controller(Controller* controller) this->controller = controller; } +void +Player::set_winning() +{ + if( ! is_winning() ){ + winning = true; + invincible_timer.start(10000.0f); + } +} + void Player::use_scripting_controller(bool use_or_release) { @@ -285,6 +302,7 @@ Player::adjust_height(float new_height) bbox2.move(Vector(0, bbox.get_height() - new_height)); bbox2.set_height(new_height); + if(new_height > bbox.get_height()) { Rectf additional_space = bbox2; additional_space.set_height(new_height - bbox.get_height()); @@ -331,9 +349,9 @@ Player::update(float elapsed_time) // extend/shrink tux collision rectangle so that we fall through/walk over 1 // tile holes if(fabsf(physic.get_velocity_x()) > MAX_WALK_XM) { - set_width(34); + set_width(RUNNING_TUX_WIDTH); } else { - set_width(31.8f); + set_width(TUX_WIDTH); } // on downward slopes, adjust vertical velocity so tux walks smoothly down @@ -417,6 +435,14 @@ Player::update(float elapsed_time) if (sprite->animation_done()) growing = false; } + // when climbing animate only while moving + if(climbing){ + if((physic.get_velocity_x()==0)&&(physic.get_velocity_y()==0)) + sprite->stop_animation(); + else + sprite->set_animation_loops(-1); + } + } bool @@ -472,8 +498,8 @@ Player::handle_horizontal_input() } } - // do not run if we're holding something - if ( false /* grabbed_extra_heavy_object */) { + // do not run if we're holding something which slows us down + if ( grabbed_object && grabbed_object->is_hampering() ) { ax = dirsign * WALK_ACCELERATION_X; // limit speed if(vx >= MAX_WALK_XM && dirsign > 0) { @@ -566,7 +592,7 @@ Player::do_duck() { if (does_buttjump) return; - if (adjust_height(31.8f)) { + if (adjust_height(DUCKED_TUX_HEIGHT)) { duck = true; growing = false; unduck_hurt_timer.stop(); @@ -584,7 +610,7 @@ Player::do_standup() { if (backflipping) return; - if (adjust_height(63.8f)) { + if (adjust_height(BIG_TUX_HEIGHT)) { duck = false; unduck_hurt_timer.stop(); } else { @@ -790,7 +816,7 @@ Player::handle_input() dest.p1.x = bbox.get_right() + 1; dest.p2.x = dest.p1.x + grabbed_bbox.get_width(); } - if(Sector::current()->is_free_of_movingstatics(dest)) { + if(Sector::current()->is_free_of_tiles(dest, true)) { moving_object->set_pos(dest.p1); if(controller->hold(Controller::UP)) { grabbed_object->ungrab(*this, UP); @@ -946,9 +972,9 @@ Player::add_bonus(BonusType type, bool animate) bool Player::set_bonus(BonusType type, bool animate) { - if(player_status->bonus == NO_BONUS) { - if (!adjust_height(62.8f)) { - printf("can't adjust\n"); + if((player_status->bonus == NO_BONUS) && (type != NO_BONUS)) { + if (!adjust_height(BIG_TUX_HEIGHT)) { + log_debug << "Can't adjust Tux height" << std::endl; return false; } if(animate) { @@ -1055,7 +1081,7 @@ Player::draw(DrawingContext& context) // update() will take care of cancelling when growing completed } else if (climbing) { - sprite->set_action(sa_prefix+"-skid"+sa_postfix); + sprite->set_action(sa_prefix+"-climbing"+sa_postfix); } else if (backflipping) { sprite->set_action(sa_prefix+"-backflip"+sa_postfix); @@ -1250,7 +1276,7 @@ Player::make_invincible() void Player::kill(bool completely) { - if(dying || deactivated) + if(dying || deactivated || is_winning() ) return; if(!completely && (safe_timer.started() || invincible_timer.started())) @@ -1271,13 +1297,13 @@ Player::kill(bool completely) set_bonus(GROWUP_BONUS, true); } else if(player_status->bonus == GROWUP_BONUS) { safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */); - adjust_height(30.8f); + adjust_height(SMALL_TUX_HEIGHT); duck = false; backflipping = false; set_bonus(NO_BONUS, true); } else if(player_status->bonus == NO_BONUS) { safe_timer.start(TUX_SAFE_TIME); - adjust_height(30.8f); + adjust_height(SMALL_TUX_HEIGHT); duck = false; } } else { @@ -1289,6 +1315,21 @@ Player::kill(bool completely) return; } + if (player_status->coins >= 25 && !GameSession::current()->get_reset_point_sectorname().empty()) + { + for (int i = 0; i < 5; i++) + { + // the numbers: starting x, starting y, velocity y + Sector::current()->add_object(new FallingCoin(get_pos() + + Vector(graphicsRandom.rand(5), graphicsRandom.rand(-32,18)), + graphicsRandom.rand(-100,100))); + } + player_status->coins -= std::max(player_status->coins/10, 25); + } + else + { + GameSession::current()->set_reset_point("", Vector()); + } physic.enable_gravity(true); physic.set_gravity_modifier(1.0f); // Undo jump_early_apex safe_timer.stop(); @@ -1311,11 +1352,11 @@ Player::move(const Vector& vector) { set_pos(vector); - // TODO: do we need the following? Seems irrelevant to moving the player + // Reset size to get correct hitbox if Tux was eg. ducked before moving if(is_big()) - set_size(31.8f, 63.8f); + set_size(TUX_WIDTH, BIG_TUX_HEIGHT); else - set_size(31.8f, 31.8f); + set_size(TUX_WIDTH, SMALL_TUX_HEIGHT); duck = false; backflipping = false; last_ground_y = vector.y; @@ -1439,12 +1480,16 @@ Player::set_edit_mode(bool enable) void Player::start_climbing(Climbable& climbable) { - if (climbing == &climbable) return; + if (climbing || !&climbable) return; climbing = &climbable; physic.enable_gravity(false); physic.set_velocity(0, 0); physic.set_acceleration(0, 0); + if (backflipping) { + backflipping = false; + backflip_direction = 0; + } } void