X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fplayer.cpp;h=7aa2004d032eae3a71925226171da26b6fa58b1f;hb=c4a1129cfccd204f4267f8ee838f95dd6ebad1cc;hp=66f3a2e4ff53285d6d413577d03fcff080b0567b;hpb=8f89517bec07542520d0abbda1217c19f9abed07;p=supertux.git diff --git a/src/object/player.cpp b/src/object/player.cpp index 66f3a2e4f..7aa2004d0 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -185,7 +185,7 @@ Player::Player(PlayerStatus* _player_status, const std::string& name_) : SoundManager::current()->preload("sounds/skid.wav"); SoundManager::current()->preload("sounds/flip.wav"); SoundManager::current()->preload("sounds/invincible_start.ogg"); - SoundManager::current()->preload("sounds/splash.ogg"); + SoundManager::current()->preload("sounds/splash.wav"); init(); } @@ -224,6 +224,8 @@ Player::init() backflipping = false; backflip_direction = 0; sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); visible = true; ability_time = 0; stone = false; @@ -338,6 +340,8 @@ Player::trigger_sequence(std::string sequence_name) backflipping = false; backflip_direction = 0; sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); GameSession::current()->start_sequence(sequence_name); } @@ -388,6 +392,11 @@ Player::update(float elapsed_time) if (backflip_timer.started()) physic.set_velocity_x(100 * backflip_direction); //rotate sprite during flip sprite->set_angle(sprite->get_angle() + (dir==LEFT?1:-1) * elapsed_time * (360.0f / 0.5f)); + if (player_status->bonus == EARTH_BONUS || player_status->bonus == AIR_BONUS) { + powersprite->set_angle(sprite->get_angle()); + if (player_status->bonus == EARTH_BONUS) + lightsprite->set_angle(sprite->get_angle()); + } } // set fall mode... @@ -407,7 +416,11 @@ Player::update(float elapsed_time) if (backflipping && (backflip_timer.get_timegone() > 0.15f)) { backflipping = false; backflip_direction = 0; - sprite->set_angle(0.0f); + if (!stone) { + sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); + } // if controls are currently deactivated, we take care of standing up ourselves if (deactivated) @@ -633,6 +646,8 @@ Player::do_standup() { return; if (backflipping) return; + if (stone) + return; if (adjust_height(BIG_TUX_HEIGHT)) { duck = false; @@ -849,6 +864,7 @@ Player::handle_input() if (controller->pressed(Controller::DOWN) && player_status->bonus == EARTH_BONUS && !cooldown_timer.started()) { if (controller->hold(Controller::ACTION) && !ability_timer.started()) { ability_timer.start(player_status->max_earth_time * STONE_TIME_PER_FLOWER); + powersprite->stop_animation(); stone = true; physic.set_gravity_modifier(1.0f); // Undo jump_early_apex } @@ -861,6 +877,9 @@ Player::handle_input() if (stone && (!controller->hold(Controller::ACTION) || ability_timer.get_timeleft() <= 0.5f)) { cooldown_timer.start(ability_timer.get_timegone()/2.0f); //The longer stone form is used, the longer until it can be used again ability_timer.stop(); + sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); stone = false; for (int i = 0; i < 8; i++) { @@ -917,6 +936,8 @@ Player::handle_input() backflipping = false; backflip_direction = 0; sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); } } @@ -960,8 +981,6 @@ Player::try_grab() // make sure the Portable is a MovingObject MovingObject* moving_object = dynamic_cast (portable); assert(moving_object); - if(moving_object == NULL) - continue; // make sure the Portable isn't currently non-solid if(moving_object->get_group() == COLGROUP_DISABLED) continue; @@ -1051,7 +1070,7 @@ Player::add_bonus(BonusType type, bool animate) // ignore GROWUP_BONUS if we're already big if (type == GROWUP_BONUS) { - if (!player_status->bonus == NO_BONUS) + if (player_status->bonus != NO_BONUS) return true; } @@ -1317,7 +1336,7 @@ Player::collision_tile(uint32_t tile_attributes) if( tile_attributes & Tile::WATER ){ swimming = true; no_water = false; - SoundManager::current()->play( "sounds/splash.ogg" ); + SoundManager::current()->play( "sounds/splash.wav" ); } } #endif @@ -1439,6 +1458,8 @@ Player::kill(bool completely) physic.set_velocity_x(0); sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); if(!completely && is_big()) { SoundManager::current()->play("sounds/hurt.wav"); @@ -1455,6 +1476,8 @@ Player::kill(bool completely) duck = false; backflipping = false; sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); set_bonus(NO_BONUS, true); } else if(player_status->bonus == NO_BONUS) { safe_timer.start(TUX_SAFE_TIME); @@ -1515,6 +1538,8 @@ Player::move(const Vector& vector) duck = false; backflipping = false; sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); last_ground_y = vector.y; if (climbing) stop_climbing(*climbing); @@ -1653,6 +1678,8 @@ Player::start_climbing(Climbable& climbable) backflipping = false; backflip_direction = 0; sprite->set_angle(0.0f); + powersprite->set_angle(0.0f); + lightsprite->set_angle(0.0f); } }