X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fpowerup.cpp;h=b865ba81be73f9fd3fa5ff6b3b8d27e3b9622be8;hb=a11c10918be7bef5a3a6fc30e009fda719ca221f;hp=8cc0e7e4a4d070ecd07c048fe401f61197cba879;hpb=0540d5db4c57c585615a78ccf33603ff3628db95;p=supertux.git diff --git a/src/object/powerup.cpp b/src/object/powerup.cpp index 8cc0e7e4a..b865ba81b 100644 --- a/src/object/powerup.cpp +++ b/src/object/powerup.cpp @@ -1,7 +1,7 @@ -// $Id: growup.cpp 2458 2005-05-10 11:29:58Z matzebraun $ -// +// $Id$ +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,90 +12,84 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include +#include #include +#include #include "powerup.hpp" #include "resources.hpp" #include "player.hpp" -#include "sprite/sprite_manager.hpp" #include "audio/sound_manager.hpp" #include "object_factory.hpp" #include "sector.hpp" -#include "scripting/script_interpreter.hpp" +#include "log.hpp" PowerUp::PowerUp(const lisp::Lisp& lisp) + : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING) { - std::string sprite_name; - lisp.get("x", bbox.p1.x); - lisp.get("y", bbox.p1.y); - lisp.get("sprite", sprite_name); lisp.get("script", script); - bbox.set_size(32, 32); - sprite = sprite_manager->create(sprite_name); + no_physics = false; + lisp.get("disable-physics", no_physics); physic.enable_gravity(true); + sound_manager->preload("sounds/grow.wav"); + sound_manager->preload("sounds/fire-flower.wav"); } -PowerUp::~PowerUp() +void +PowerUp::collision_solid(const CollisionHit& hit) { - delete sprite; + if(hit.bottom) { + physic.set_velocity_y(0); + } + if(hit.right || hit.left) { + physic.set_velocity_x(-physic.get_velocity_x()); + } } HitResponse -PowerUp::collision(GameObject& other, const CollisionHit& hit) +PowerUp::collision(GameObject& other, const CollisionHit&) { - if(other.get_flags() & FLAG_SOLID) { - if(fabsf(hit.normal.y) > .5) { // roof or ground - physic.set_velocity_y(0); - } else { // bumped left or right - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; - } - Player* player = dynamic_cast(&other); if(player == 0) return FORCE_MOVE; - remove_me(); - if (script != "") { - ScriptInterpreter::add_script_object(Sector::current(), "powerup-script", - script); + std::istringstream stream(script); + Sector::current()->run_script(stream, "powerup-script"); + remove_me(); return ABORT_MOVE; } - + // some defaults if no script has been set - if (sprite->get_name() == "egg") { - player->set_bonus(GROWUP_BONUS, true); - sound_manager->play("sounds/grow.ogg"); - } else if (sprite->get_name() == "fireflower") { - player->set_bonus(FIRE_BONUS, true); - sound_manager->play("sounds/fire-flower.ogg"); - } else if (sprite->get_name() == "star") { + if (sprite_name == "images/powerups/egg/egg.sprite") { + if(!player->add_bonus(GROWUP_BONUS, true)) + return FORCE_MOVE; + sound_manager->play("sounds/grow.wav"); + } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") { + if(!player->add_bonus(FIRE_BONUS, true)) + return FORCE_MOVE; + sound_manager->play("sounds/fire-flower.wav"); + } else if (sprite_name == "images/powerups/star/star.sprite") { player->make_invincible(); - } else if (sprite->get_name() == "1up") { - player->get_status()->incLives(); + } else if (sprite_name == "images/powerups/1up/1up.sprite") { + player->get_status()->add_coins(100); } + + remove_me(); return ABORT_MOVE; } void PowerUp::update(float elapsed_time) { - movement = physic.get_movement(elapsed_time); -} - -void -PowerUp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), LAYER_OBJECTS); + if (!no_physics) + movement = physic.get_movement(elapsed_time); } IMPLEMENT_FACTORY(PowerUp, "powerup");