X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fpowerup.hpp;h=6c20d688b71a1441a81f7ca64d9276832533e736;hb=6492679a300bff2c17505c5d9bc9d333eeba384d;hp=04ccb35c7ba30f0ce42dc316738d7c6302ae0647;hpb=2892ebda09d24c977547159e34abf0244884b89e;p=supertux.git diff --git a/src/object/powerup.hpp b/src/object/powerup.hpp index 04ccb35c7..6c20d688b 100644 --- a/src/object/powerup.hpp +++ b/src/object/powerup.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,31 +12,32 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __POWERUP_H__ -#define __POWERUP_H__ +#ifndef HEADER_SUPERTUX_OBJECT_POWERUP_HPP +#define HEADER_SUPERTUX_OBJECT_POWERUP_HPP #include "object/moving_sprite.hpp" -#include "lisp/lisp.hpp" -#include "collision_hit.hpp" -#include "physic.hpp" class PowerUp : public MovingSprite { public: - PowerUp(const lisp::Lisp& lisp); + PowerUp(const Reader& lisp); + PowerUp(const Vector& pos, const std::string& sprite_name); virtual void update(float elapsed_time); + virtual void draw(DrawingContext& context); virtual void collision_solid(const CollisionHit& hit); virtual HitResponse collision(GameObject& other, const CollisionHit& hit); - + private: Physic physic; std::string script; bool no_physics; + Color light; + SpritePtr lightsprite; }; #endif +/* EOF */