X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fpowerup.hpp;h=6c20d688b71a1441a81f7ca64d9276832533e736;hb=7831e810062da90ebb745f8e1a4346bc1e80e3ed;hp=99d522a6bed21f408c347863bdab006b6761e164;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/object/powerup.hpp b/src/object/powerup.hpp index 99d522a6b..6c20d688b 100644 --- a/src/object/powerup.hpp +++ b/src/object/powerup.hpp @@ -1,46 +1,43 @@ -// $Id$ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#ifndef __POWERUP_H__ -#define __POWERUP_H__ +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_OBJECT_POWERUP_HPP +#define HEADER_SUPERTUX_OBJECT_POWERUP_HPP -#include "moving_object.hpp" -#include "lisp/lisp.hpp" -#include "sprite/sprite.hpp" -#include "collision_hit.hpp" -#include "physic.hpp" +#include "object/moving_sprite.hpp" -class PowerUp : public MovingObject +class PowerUp : public MovingSprite { public: - PowerUp(const lisp::Lisp& lisp); - ~PowerUp(); + PowerUp(const Reader& lisp); + PowerUp(const Vector& pos, const std::string& sprite_name); virtual void update(float elapsed_time); virtual void draw(DrawingContext& context); + virtual void collision_solid(const CollisionHit& hit); virtual HitResponse collision(GameObject& other, const CollisionHit& hit); - + private: - Sprite* sprite; Physic physic; std::string script; + bool no_physics; + Color light; + SpritePtr lightsprite; }; #endif +/* EOF */