X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Frock.cpp;h=382006361319b45b9f77624791cf598f78cf47b8;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=b79a7543d25716c864f31b8f3c8749efb0436245;hpb=e3bb6e46812f108f093e9ad0751a945c34b18cd3;p=supertux.git diff --git a/src/object/rock.cpp b/src/object/rock.cpp index b79a7543d..382006361 100644 --- a/src/object/rock.cpp +++ b/src/object/rock.cpp @@ -1,78 +1,137 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "rock.h" -#include "special/sprite.h" -#include "special/sprite_manager.h" -#include "lisp/writer.h" -#include "video/drawing_context.h" -#include "resources.h" -#include "object_factory.h" +#include "audio/sound_manager.hpp" +#include "object/rock.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/tile.hpp" -Rock::Rock(const lisp::Lisp& reader) +namespace { +const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound. +} + +Rock::Rock(const Vector& pos, std::string spritename) : + MovingSprite(pos, spritename), + physic(), + on_ground(), + grabbed(), + last_movement() { - reader.get("x", bbox.p1.x); - reader.get("y", bbox.p1.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("rock"); + sound_manager->preload(ROCK_SOUND); + on_ground = false; grabbed = false; - flags |= FLAG_SOLID; + set_group(COLGROUP_MOVING_STATIC); } -Rock::~Rock() +Rock::Rock(const Reader& reader) : + MovingSprite(reader, "images/objects/rock/rock.sprite"), + on_ground(), + grabbed(), + last_movement() { - delete sprite; + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); } -void -Rock::write(lisp::Writer& writer) +Rock::Rock(const Reader& reader, std::string spritename) + : MovingSprite(reader, spritename) { - writer.start_list("rock"); - - writer.write_float("x", bbox.p1.x); - writer.write_float("y", bbox.p1.y); - - writer.end_list("rock"); + sound_manager->preload(ROCK_SOUND); + on_ground = false; + grabbed = false; + set_group(COLGROUP_MOVING_STATIC); } void -Rock::draw(DrawingContext& context) +Rock::update(float elapsed_time) { + if( grabbed ) + return; + + if (on_ground) physic.set_velocity_x(0); - sprite->draw(context, get_pos(), LAYER_OBJECTS); + movement = physic.get_movement(elapsed_time); } void -Rock::action(float elapsed_time) +Rock::collision_solid(const CollisionHit& hit) { - if(!grabbed) { - flags |= FLAG_SOLID; - flags &= ~FLAG_NO_COLLDET; - movement = physic.get_movement(elapsed_time); - } else { + if(grabbed) { + return; + } + if(hit.top || hit.bottom) + physic.set_velocity_y(0); + if(hit.left || hit.right) + physic.set_velocity_x(0); + if(hit.crush) physic.set_velocity(0, 0); - flags &= ~FLAG_SOLID; - flags |= FLAG_NO_COLLDET; + + if(hit.bottom && !on_ground && !grabbed) { + sound_manager->play(ROCK_SOUND, get_pos()); + on_ground = true; } - - grabbed = false; } HitResponse -Rock::collision(GameObject& , const CollisionHit& ) +Rock::collision(GameObject& other, const CollisionHit& hit) { - if(grabbed) + if(grabbed) { + return PASSTHROUGH; + } + if(!on_ground) { + if(hit.bottom && physic.get_velocity_y() > 200) { + MovingObject* moving_object = dynamic_cast (&other); + if(moving_object) { + //Getting a rock on the head hurts. A lot. + moving_object->collision_tile(Tile::HURTS); + } + } return FORCE_MOVE; + } - physic.set_velocity(0, 0); - return CONTINUE; + return FORCE_MOVE; } void -Rock::grab(MovingObject& , const Vector& pos) +Rock::grab(MovingObject& , const Vector& pos, Direction) { movement = pos - get_pos(); + last_movement = movement; + set_group(COLGROUP_TOUCHABLE); + on_ground = false; grabbed = true; } -IMPLEMENT_FACTORY(Rock, "rock") +void +Rock::ungrab(MovingObject& , Direction dir) +{ + set_group(COLGROUP_MOVING_STATIC); + on_ground = false; + if(dir == UP) { + physic.set_velocity(0, -500); + } else if (last_movement.norm() > 1) { + physic.set_velocity((dir == RIGHT) ? 200 : -200, -200); + } else { + physic.set_velocity(0, 0); + } + grabbed = false; +} + +IMPLEMENT_FACTORY(Rock, "rock"); +/* EOF */