X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fskull_tile.hpp;h=cf715ec02e40064a1ba6dd5be539cec02af12ad2;hb=b699d5a6303e164aab04f1a1d0990b978c15d87d;hp=5a65798338b785a368853ba92e0bf319668c30bb;hpb=4587bd9c8fc5cbb20f1e442de76bc06571ab56ba;p=supertux.git diff --git a/src/object/skull_tile.hpp b/src/object/skull_tile.hpp index 5a6579833..cf715ec02 100644 --- a/src/object/skull_tile.hpp +++ b/src/object/skull_tile.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,34 +12,32 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __SKULL_TILE_H__ -#define __SKULL_TILE_H__ +#ifndef HEADER_SUPERTUX_OBJECT_SKULL_TILE_HPP +#define HEADER_SUPERTUX_OBJECT_SKULL_TILE_HPP #include "object/moving_sprite.hpp" -#include "lisp/lisp.hpp" -#include "physic.hpp" -#include "timer.hpp" class Player; /** A tile that starts falling down if tux stands to long on it */ -class SkullTile : public MovingSprite, private UsesPhysic +class SkullTile : public MovingSprite { public: - SkullTile(const lisp::Lisp& lisp); - virtual SkullTile* clone() const { return new SkullTile(*this); } + SkullTile(const Reader& lisp); HitResponse collision(GameObject& other, const CollisionHit& hit); void update(float elapsed_time); void draw(DrawingContext& context); private: + Physic physic; Timer timer; bool hit; bool falling; }; #endif + +/* EOF */