X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fspotlight.hpp;h=5edf7d95a79550751b9646c209ea1b85e02b91c7;hb=590d47c3c3cf4641d97ee1579af69edbc355e5a8;hp=520ad1a21101c99eb0a9783e4e3aa09023127a69;hpb=49796e6cc2385aea989d7c44c789b406190f2bf7;p=supertux.git diff --git a/src/object/spotlight.hpp b/src/object/spotlight.hpp index 520ad1a21..5edf7d95a 100644 --- a/src/object/spotlight.hpp +++ b/src/object/spotlight.hpp @@ -1,12 +1,10 @@ -// $Id: light.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,33 +12,40 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __SPOTLIGHT_HPP__ -#define __SPOTLIGHT_HPP__ +#ifndef HEADER_SUPERTUX_OBJECT_SPOTLIGHT_HPP +#define HEADER_SUPERTUX_OBJECT_SPOTLIGHT_HPP -#include "game_object.hpp" -#include "lisp/lisp.hpp" +#include -class Sprite; +#include "util/reader_fwd.hpp" +#include "math/vector.hpp" +#include "sprite/sprite_ptr.hpp" +#include "supertux/game_object.hpp" +#include "video/color.hpp" class Spotlight : public GameObject { public: - Spotlight(const lisp::Lisp& reader); + Spotlight(const Reader& reader); virtual ~Spotlight(); void update(float elapsed_time); void draw(DrawingContext& context); private: + Vector position; float angle; - Sprite* center; - Sprite* base; - Sprite* lights; - Sprite* lightcone; + SpritePtr center; + SpritePtr base; + SpritePtr lights; + SpritePtr light; + SpritePtr lightcone; + + Color color; }; #endif +/* EOF */