X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fsprite_particle.cpp;h=18777da2f4846313ad0085298297f40149ef2d1c;hb=64842a0700a2ee8a3d2d61ad2685217f5060985a;hp=f5434fdac97186022811c939b53388219a9ef2a6;hpb=38105c22495d9439b30221732dd5d7b89f328a0c;p=supertux.git diff --git a/src/object/sprite_particle.cpp b/src/object/sprite_particle.cpp index f5434fdac..18777da2f 100644 --- a/src/object/sprite_particle.cpp +++ b/src/object/sprite_particle.cpp @@ -1,13 +1,11 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -15,26 +13,43 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include +// along with this program. If not, see . + +#include "object/camera.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" +#include "object/sprite_particle.hpp" +#include "supertux/globals.hpp" +#include "supertux/sector.hpp" #include -#include "sprite_particle.hpp" -#include "sector.hpp" -#include "camera.hpp" -#include "main.hpp" -#include "log.hpp" -SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer) - : position(position), velocity(velocity), acceleration(acceleration), drawing_layer(drawing_layer) +SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, + Vector position_, AnchorPoint anchor, Vector velocity_, Vector acceleration_, + int drawing_layer_) : + sprite(), + position(position_), + velocity(velocity_), + acceleration(acceleration_), + drawing_layer(drawing_layer_), + light(0.0f,0.0f,0.0f), + lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")), + glow(false) { - sprite = sprite_manager->create(sprite_name); - if (!sprite) throw std::runtime_error("Could not load sprite "+sprite_name); + sprite = SpriteManager::current()->create(sprite_name); + if (!sprite.get()) throw std::runtime_error("Could not load sprite "+sprite_name); sprite->set_action(action, 1); sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action this->position -= get_anchor_pos(sprite->get_current_hitbox(), anchor); + + if(sprite_name=="images/objects/particles/sparkle.sprite") { + glow = true; + if(action=="dark") { + lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + lightsprite->set_color(Color(0.1f, 0.1f, 0.1f)); + } + } } SpriteParticle::~SpriteParticle() @@ -74,5 +89,20 @@ SpriteParticle::update(float elapsed_time) void SpriteParticle::draw(DrawingContext& context) { - sprite->draw(context, position, drawing_layer); + sprite->draw(context, position, drawing_layer); + + //Sparkles glow in the dark + if(glow){ + context.get_light(position, &light ); + if (light.red + light.green + light.blue < 3.0){ + context.push_target(); + context.set_target(DrawingContext::LIGHTMAP); + sprite->draw(context, position, drawing_layer); + lightsprite->draw(context, position + Vector(12,12), 0); + context.pop_target(); + } + } + } + +/* EOF */